port-layer papercuts for the playtest: #69 Denkou rename, #71 plasma X=minimize, #157 round-end UX (foreground handoff + lastrun clean-exit markers + bat sign-off rewording); tester-facing open-issues handout (docs/) + field-log anatomy notes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
46ff8dd262
commit
bf04e1c079
@@ -234,6 +234,36 @@ static LONG WINAPI
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return EXCEPTION_EXECUTE_HANDLER; // die (after the evidence is out)
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}
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//
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// lastrun_<stem>.txt clean-exit markers (#157, 2026-08-10): the launch record
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// only ever said "exe reached WinMain", so a night that ended with the player
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// closing the menu was indistinguishable from a silent death -- and the bat's
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// sign-off taught players to report normal quits as crashes. The deliberate
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// exit paths stamp the record themselves now, so the file answers "crash or
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// quit?" on its own. Name captured at breadcrumb time (cwd is content\ by
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// then -- the same file the bats bracket).
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//
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static char gBTLastrunName[MAX_PATH] = "";
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void
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BTLastrunNote(const char *note)
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{
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if (gBTLastrunName[0] == 0)
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{
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return;
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}
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SYSTEMTIME lt;
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GetLocalTime(<);
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std::ofstream f(gBTLastrunName, std::ios::out | std::ios::app);
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if (f.is_open())
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{
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char stamp[64];
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wsprintfA(stamp, "[%04d-%02d-%02d %02d:%02d:%02d] ",
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lt.wYear, lt.wMonth, lt.wDay, lt.wHour, lt.wMinute, lt.wSecond);
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f << stamp << note << "\n";
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}
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}
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//===========================================================================//
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// environ.ini -- the player's settings file (cwd = content\). One KEY=VALUE
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// per line; the real environment always WINS, so a launcher .bat or a shell
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@@ -833,6 +863,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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GetComputerNameA(machine, &machine_len);
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char lastrun_name[MAX_PATH];
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wsprintfA(lastrun_name, "lastrun_%s.txt", logStem);
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lstrcpynA(gBTLastrunName, lastrun_name, MAX_PATH);
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std::ofstream breadcrumb(lastrun_name, std::ios::out | std::ios::app);
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if (breadcrumb.is_open())
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{
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@@ -1209,6 +1240,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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BTFeLaunchSpec fe_spec;
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if (BTFrontEnd_Run(&fe_spec) != 0 || fe_spec.mode == BTFeLaunchNone)
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{
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BTLastrunNote("clean exit: player quit from the menu");
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return 0; // quit from the menu
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}
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char fe_arguments[192];
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@@ -174,6 +174,8 @@ void
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{
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MarshalLog("window closed by the user -- exiting for real "
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"(no relaunch)");
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extern void BTLastrunNote(const char *);
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BTLastrunNote("clean exit: player closed the game window");
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ExitProcess(0);
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}
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}
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@@ -257,6 +259,16 @@ void
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if (CreateProcessW(exe_path, command_line, NULL, NULL, FALSE,
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0, NULL, NULL, &startup, &process))
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{
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// Hand the child our foreground right BEFORE we die (#157): Windows
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// refuses SetForegroundWindow to a process spawned by an exiting
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// background parent, so the round-end menu could open BEHIND the
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// desktop clutter -- which is how a normal between-rounds relaunch
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// read as "the game crashed" from the cockpit seat.
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if (!AllowSetForegroundWindow(process.dwProcessId))
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{
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MarshalLog("foreground handoff denied -- the next window may "
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"open behind");
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}
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CloseHandle(process.hThread);
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CloseHandle(process.hProcess);
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}
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@@ -412,7 +412,7 @@ static const CatalogEntry kVehicles[] =
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{ "avatar", "Avatar" },
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{ "ava1", "Satyr" },
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{ "sunder", "Sunder" },
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{ "snd1", "Sunder V1" },
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{ "snd1", "Denkou" }, // #69: the 4.x-era name (two era witnesses)
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{ "vulture", "Vulture" },
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{ "vul1", "Mad Dog" },
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{ "lok2", "Mischief" },
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