port-layer papercuts for the playtest: #69 Denkou rename, #71 plasma X=minimize, #157 round-end UX (foreground handoff + lastrun clean-exit markers + bat sign-off rewording); tester-facing open-issues handout (docs/) + field-log anatomy notes

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-08-10 11:29:01 -05:00
co-authored by Claude Fable 5
parent 46ff8dd262
commit bf04e1c079
11 changed files with 307 additions and 7 deletions
+3 -2
View File
@@ -93,8 +93,9 @@ if defined BT_STILL_RUNNING (
goto btwait
)
echo.
echo The game has exited. If it closed unexpectedly, send the operator
echo BOTH of these from the content folder:
echo The game has exited. (Quitting from the menu lands here -- normal.)
echo If it CRASHED or would not start, send the operator BOTH of these
echo from the content folder:
echo content\lastrun_solo.txt (tiny -- send it EVEN IF there is
echo no solo_*.log at all: that combination
echo is how we spot a blocked launch)
+4 -1
View File
@@ -97,7 +97,10 @@ if defined BT_STILL_RUNNING (
goto btwait
)
echo.
echo The game has exited. If it closed unexpectedly, send the operator BOTH
echo The game has exited.
echo (Normal exits land here too: round ends return everyone to the menu,
echo and closing the menu window quits -- neither is a crash.)
echo If it CRASHED or would not start, send the operator BOTH:
echo content\lastrun_steam.txt (tiny -- send it EVEN IF there is no
echo steam_*.log at all: that is how we spot
echo a launch blocked before it ran)