night-16 field intelligence (build 913, 20260812): tracker housekept -- 6 field-verified closes (#162/#156/#154/#135/#169/#128), #165 FAIL detail + #76 Nanook comment, 4 new tickets (#170 menu-relaunch NULL-callback crash = top defect, #171 ballistic hitscan era question ON HOLD, #172 leak first-flash edge, #173 chicken-walker myomer overheat); KB gains the night-16 section + the spawn-discharge/generator-bias heat note [T3]

This commit is contained in:
Joe DiPrima
2026-08-12 23:05:55 -05:00
parent 6ac62dff6f
commit c3258ee2e1
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@@ -1194,3 +1194,32 @@ DATAPOINT (2026-08-11, the #162 retest wave): the kd4/kd8 benches audit this exp
and saw **0 inst=R DMG rows across three 4-node runs and one 8-node melee** (35 deaths total) and saw **0 inst=R DMG rows across three 4-node runs and one 8-node melee** (35 deaths total)
on build ~900 -- the behavior did not reproduce on the bench rig; whatever produced the on build ~900 -- the behavior did not reproduce on the bench rig; whatever produced the
night-15 field rows needs field conditions (steam wire seam?) the LAN relay path lacks. night-15 field rows needs field conditions (steam wire seam?) the LAN relay path lacks.
## Night-16 playtest intelligence (build 4.11.913, 2026-08-12) [T2 player testimony + log receipts]
Field-verified CLOSED this night: #162 (K/D exact all night, 3 independent confirms), #156
(fade), #154 (gen voice at trip), #135 (leak flashes the right lamp), #169 (lobby layout),
#128 (no ram leaks; ram crits land on gyro/torso progressively, myomer crits unobtainable --
consistent with internals-only, see #103). Logs: `scratchpad/night16/` + Oracle notes.
- **#170 -- post-mission menu-relaunch crash (TOP defect).** `[fe] mission over -- relaunching
the menu` -> `[crash] UNHANDLED EXCEPTION code=0xc0000005 addr=0x0 access=8 target=0x0`.
7 hits / 3 machines / identical module-relative stack, all frames in a Steam-family DLL;
a NULL function-pointer call dispatched by a Steam callback across the mission-teardown ->
menu-relaunch boundary. Intermittent (10 relaunches -> 3 crashes in one log). [T4 hypothesis:
callback left registered across teardown; possibly a #163/#156 teardown-ORDER regression.]
Players report it as "crash while joining lobby" -- it is not the join.
- **#171 -- ballistic/missile hitscan era question (HOLD until group consensus).** Era witnesses
(Oracle, Lynx, Sauron; Dplotta softer; Draco DISSENTS) recall AFC/Gauss as instant-hit,
no lead, no flight animation, single-panel damage, no splash. 913 field observations: locked
AFC50 misses a perpendicular mover unless led; ballistics AND SRM/Streak/Narc hit beyond the
rangefinder max without limit; energy weapons DO stop damaging at rangefinder max (=> at least
one unmapped range-gating mechanism exists). The projectile flight clocks are [T1] from the
decomp (#168) -- reconcile: hit-resolved-at-trigger with cosmetic projectile? speeds/ranges
off? undiscovered range gate? Pod-hardware ground truth possible end of month.
- **#172 -- leak lamp first-flash delayed/absent.** Elengil: flash only on the SECOND voice line
(x2 spawns, AFC50/Zanin Neko); once ABSENT for an entire fatal leak (5-6 voice repetitions,
no flash on any MFD, died ~9:38PM CT -- the match's only death, receipt findable in night16).
Distinct from the closed #135: this is the SET-edge / first-flash arming path.
- **#173 -- chicken-walker seek-4 myomer overheat** (see [[subsystems]] night-16 note).
- Nanook lost the coolant MFD glass window, recovered only by config edit -> #76 comment
(in-game layout-reset recovery path).
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@@ -338,3 +338,18 @@ forward at the respawn (physical lever / HOTAS — exactly who reported it) had
speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised
kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the
myomers) is authentic and remains. myomers) is authentic and remains.
## Spawn-discharge loop heat + per-chassis generator bias (night-16 field, 2026-08-12) [T3 field-observed, mechanism plausible-authentic]
Oracle's explanation for the long-standing "missiles cook off on one side first" reports
(Lynx): at spawn ALL weapons start discharged, and the initial CHARGE of the energy weapons
dumps heat into their loops; generator assignments are biased per chassis (Avatar: BOTH large
lasers on GeneratorA), so that side's loops start hot and a missile launcher sharing the side
cooks off first even if the player fires only missiles. Not yet verified against the authored
data -- verify via BTL4.RES generator/loop assignments before treating as established. [T3]
Related open defect/question: **#173** -- Vulture (and per Oracle ALL large chicken walkers)
cannot run seek-4 myomers without immediate overheat, loop 5 pegged, heat only sheds near
standstill (Elengil; Oracle repro). Investigate myomer heat rate + loop-5 capacity vs authored
data for those chassis; authored-balance vs port-artifact undecided. The myomer drive-heat
FORMULA is verified faithful (#137, above) -- if the rate is right, the question moves to the
authored loop capacity / condenser assignments.