diff --git a/game/reconstructed/btl4gau3.cpp b/game/reconstructed/btl4gau3.cpp index f5bf3b0..10fea2e 100644 --- a/game/reconstructed/btl4gau3.cpp +++ b/game/reconstructed/btl4gau3.cpp @@ -454,6 +454,38 @@ void void PilotList::Execute() { + // + // FIELD A/B SWITCH for Gitea #48 (`BT_NO_PILOTLIST=1`). The operator reports + // -- consistently, across two sessions -- that the MFD artifacts began the + // night the Comm pilot list was enabled (#43) and were never seen before it. + // Four static theories of mine died (plane masks, L4GraphicLamp = dead code, + // the sec-port lamps = wrong plane/colour, vertBar = properly clamped), and + // no rig has reproduced the artifact: not 2 pilots, not 5 pilots, not + // autofire + valve moves. So stop theorising and make the operator's own + // hypothesis DECIDABLE in the field: set this and the pilot list draws + // nothing at all, while everything else is untouched. + // + // artifacts GONE with it set, PRESENT without => this widget, confirmed, + // and this is the workaround + // artifacts appear EITHER WAY => not the pilot list; the + // correlation was timing + // + // Diagnostic only, default OFF -- nothing changes unless the gate is set. + // + { + static int s_off = -1; + if (s_off < 0) + { + const char *e = getenv("BT_NO_PILOTLIST"); + s_off = (e != NULL && *e != '0') ? 1 : 0; + if (s_off) + DEBUG_STREAM << "[score] BT_NO_PILOTLIST=1 -- the Comm pilot " + "list is DISABLED (Gitea #48 A/B)\n" << std::flush; + } + if (s_off) + return; + } + void *local = BTResolveRosterPilot(0); // slot-0 (local) pilot gates the body { static int s_pl = 0;