Wire ToggleCooling (msg 3): restore the coolant on/off button + handler chain
Coolant priority (Lynx: weapon MFD -> Display -> Coolant) was unreachable: the ToggleCooling handler (@004ad6f8, HeatableSubsystem table @0x50E41C id 3) was undefined AND the handler chain skipped it -- PoweredSubsystem::GetMessageHandlers chained straight to the Receiver root, bypassing HeatSink/HeatableSubsystem, so a weapon's dispatch never saw id 3. Reconstructed ToggleCooling from the disassembly (tools/disas2.py 0x4ad6f8): a per-subsystem coolant on/off TOGGLE -- novice-locked (owner->BTPlayer-> roleClassIndex+0x274==0, the same guard as MoveValve), press-only, then flip coolantAvailable(+0x134) 0<->1 and coolantFlowScale(+0x15C) 0.0f<->1.0f. Cutting a system's cooling frees the shared loop for the rest -- the emergent "coolant priority" (the mechanism is a toggle, not a multi-level cycle). - heat.hpp / heatfamily_reslice.cpp: HeatSink::ToggleCoolingMessageHandler (id 3) + HeatSink::GetMessageHandlers. Registered at HeatSink (the abstract HeatableSubsystem never instantiates; every concrete heatable subsystem is a HeatSink, where the coolant fields live) -- identical coverage to the binary's base-table registration, no downcast. - powersub.cpp + Condenser/Reservoir: chain their handler sets through HeatSink::GetMessageHandlers so id 3 reaches every heatable subsystem. - mech4.cpp: BT_COOLTOGGLE_TEST scripted inject (dispatch id 3 to the first weapon) for verification. Verified (BT_COOLTOGGLE_TEST + BT_COOL_LOG, expert egg): "[cool] PPC_1 ToggleCooling reached" then coolant OFF(flow 0.0) <-> ON(flow 1.0) each press -- chain routes, handler toggles, novice guard honored. Both build/ + build-glass/ compile clean; existing ids 4-8 unaffected (found before id 3). NEXT: the #2 MFD button routing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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cae616dc7c
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cbc5ff9532
@@ -5585,6 +5585,34 @@ void
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}
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}
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// #1 verify (BT_COOLTOGGLE_TEST): dispatch ToggleCooling (id 3) to the
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// first weapon every ~2s so BT_COOL_LOG shows the on/off toggle -- proves
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// the restored PoweredSubsystem->HeatSink chain reaches the Eng-page
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// "Coolant" button (the real MFD button routing is the #2 audit).
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if (getenv("BT_COOLTOGGLE_TEST") && (Entity *)this == application->GetViewpointEntity())
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{
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static int s_coolTest = 0;
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if ((++s_coolTest % 120) == 0)
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{
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for (int s = 1; s < GetSubsystemCount(); ++s)
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{
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Subsystem *sub = GetSubsystem(s);
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if (sub == 0)
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continue;
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int cid = (int)sub->GetClassID();
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if (cid == 0xBC8 || cid == 0xBCA || cid == 0xBCE || cid == 0xBD0 || cid == 0xBD4)
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{
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ReceiverDataMessageOf<ControlsButton> msg(
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3 /*HeatSink::ToggleCoolingMessageID*/,
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sizeof(ReceiverDataMessageOf<ControlsButton>),
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(ControlsButton)1 /*press*/);
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sub->Dispatch(&msg);
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break;
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}
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}
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}
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}
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// task #6 dev harness: the config-session BRACKET. 'G' edge ->
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// dispatch ConfigureMappables (id 9) press/release to the selected
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// weapon -- the exact ReceiverDataMessageOf<ControlsButton> payload
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