diff --git a/engine/MUNGA_L4/L4VB16.cpp b/engine/MUNGA_L4/L4VB16.cpp index 05fb0a2..4da69a6 100644 --- a/engine/MUNGA_L4/L4VB16.cpp +++ b/engine/MUNGA_L4/L4VB16.cpp @@ -1302,7 +1302,7 @@ void BTCockpitMouseUp(void) // that turn fires only ONCE PER FULL GAUGE CYCLE (foreground -> background -> copy). // The cycle only advances to the next foreground turn after the THROTTLED background // gauge sweep drains the whole active-instrument list -- and that background task -// starves under load (issue #45: "every cockpit instrument freezes at its last paint +// starves under load (field reports: "every cockpit instrument freezes at its last paint // while the underlying values AND fps stay perfectly healthy"). So on a busy MP // mission the lamp sweep ran ~1x/second: the lit buttons froze / flashes stalled while // the 3D view (a separate per-frame foreground render) stayed smooth -- exactly the