fix: MFD panels never appeared with the HARDWARE RIO (PadRIO coupling)

Nick ran the cab with the real board and the mission came up on the main view
with every MFD dark -- and not one [glasswin] line in the log.

BTGlassPanels_Create() was called only from the END OF THE PadRIO CONSTRUCTOR.
The panels began as the frames around the on-screen RIO button banks, so "the
buttons ride the device" was reasonable then; it is backwards on a real cab.
L4CONTROLS=RIO:COM1 means PadRIO is never constructed, so the MFD windows were
never created -- silently, since nothing is wrong from the display layer's
point of view.

The panels are a DISPLAY concern.  Creation moves to LBE4ControlsManager,
after the L4CONTROLS parse where every device branch converges, and a
symmetric BTGlassPanels_Destroy() goes in its destructor: ~PadRIO tore them
down, ~RIO knows nothing about them, and windows outliving the surfaces they
blit would crash on the next mission cycle.  Both calls are idempotent
(Create returns on gWinCount != 0), so the proven PadRIO path is unchanged
and simply arrives first.  Both guarded by BT_GLASS -- L4GLASSWIN is only in
the build when the gate is on.

Verified on the cart: hardware RIO up AND all three surfaces on their intended
displays in the same run.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rw7No5wLTpkaUgA3ANbtZZ
This commit is contained in:
Joe DiPrima
2026-08-06 19:05:04 -05:00
co-authored by Claude Opus 5
parent 6fcff95010
commit d213c980a9
2 changed files with 49 additions and 0 deletions
+38
View File
@@ -9,6 +9,10 @@
#include "dxutils.h"
#ifdef BT_GLASS
#include "l4padrio.h"
#ifdef BT_GLASS
#include "l4glasswin.h" // the per-display MFD windows -- created below for
// EITHER RIO (they used to ride the PadRIO ctor)
#endif
#endif
//
@@ -865,6 +869,29 @@ LBE4ControlsManager::LBE4ControlsManager():
while (temp[0] != '\0');
}
//--------------------------------------------------
// The per-display MFD windows (2026-08-06)
//--------------------------------------------------
// These used to be created ONLY at the end of the PadRIO constructor,
// because they began life as the frames around the on-screen RIO button
// banks -- "the buttons ride the device". On a real cab that coupling is
// backwards: selecting the HARDWARE RIO means PadRIO is never built, so
// the MFD panels never appeared at all. Found on the crash cart, where
// the mission came up on the main view with every MFD dark.
//
// The windows are a DISPLAY concern, so create them here -- after the
// L4CONTROLS parse, where every device branch converges -- and let them
// exist whichever RIO won. In pod surface mode there are no on-screen
// buttons on them at all. Create() is idempotent (`gWinCount != 0`
// returns), so the PadRIO call site stays valid and simply arrives first.
//
#ifdef BT_GLASS
if (rioPointer != NULL && BTGlassPanelsActive())
{
BTGlassPanels_Create();
}
#endif
//--------------------------------------------------
// Clear all lamps (and reset analog I/O)
//--------------------------------------------------
@@ -1089,6 +1116,17 @@ LBE4ControlsManager::~LBE4ControlsManager()
rioPointer = NULL;
}
#ifdef BT_GLASS
//
// Symmetric with the Create above (2026-08-06). ~PadRIO tears the panels
// down itself, so this is a no-op there -- but the HARDWARE RIO's dtor
// knows nothing about them, and windows that outlive the surfaces they
// blit are a crash waiting for the next mission cycle. Destroy is safe
// if they were never created.
//
BTGlassPanels_Destroy();
#endif
Check_Fpu();
}