Gitea #51 ROOT CAUSE: LoopAtWill was mapped to "loop forever", arming 224 of 603 samples as endless OpenAL sources
SAURON's "coolant flush sound glitched and perma" is one instance of a systemic
defect. SetupPatch (L4AUDLVL.cpp) decided looping from the SAMPLE flag alone:
AL_LOOPING = (info.loop != ForceStatic)
That armed every non-ForceStatic sample -- 224 of the 603 authored zones,
including unmistakable one-shots -- as an OpenAL source that never ends on its
own. Any such sound whose note-off never arrives plays forever. Measured 1946
LoopAtWill x Transient arming events in one short session.
The sample flag expresses PERMISSION; the SOURCE decides. Three facts [T1]:
* the enum's own comments (L4AUDLVL.h:14-19) -- LoopAtWill = "will play once
OR LOOP AS DESIRED", ForceStatic = "plays only once EVEN IF LOOPED" (a
veto), LoopAlways = "ramp up and then down";
* LoopAtWill is enum value 0, i.e. the DEFAULT an unauthored sample receives
(WTPresets.cpp:37) -- it cannot mean "loop forever";
* LoopAlways, the real always-loop, is used by ZERO shipped samples.
"As desired" is the source's authored AudioRenderType (Transient=one-shot vs
Sustained=held), streamed from AUDIO*.RES (AUDLVL.cpp:28) and already consulted
by the renderer (L4AUDRND.cpp:567, AUDREND.cpp:184). SetupPatch now takes it,
threaded from all three L4AudioSource call sites (Direct/Dynamic3D/Static3D).
New rule: LoopAlways->1, ForceStatic->0, LoopAtWill->the source's render type.
MEASURED before changing behaviour (BT_LOOP_AUDIT=1, scratchpad/loopaudit.py):
LoopAtWill x Transient -> loop=0 (was 1) 1946 events
LoopAtWill x Sustained -> loop=1 unchanged 65 events
ForceStatic x Transient -> loop=0 unchanged 292 events
The engine loops (EngineAccel07_z0..z2, EngineMotor01, EnginePower01) are all
LoopAtWill/Sustained and PRESERVED -- no regression there. All 24 reclassified
samples are genuine one-shots: laser charge/fire/explosion/loaded, missile
loading, engine shift, coolant pressure inc/dec.
A/B PROOF (scratchpad/loopab.py, same session both arms, only BT_LOOP_LEGACY
differs), asking the engine's own BT_AUDIO_DUMP what is still playing with
loop=1 long after every release:
[legacy] EnginePower01, CoolantPresInc03_z2, CoolantPresDcr03_z2
[fixed] EnginePower01
The two stuck coolant sources are the reported symptom. They were eventually
reclaimed when a later trigger reused the source, which is why the bug was
intermittent -- the "perma" case is when nothing else retriggers it. The fix
removes the mechanism.
BT_LOOP_LEGACY=1 restores the old rule for a field A/B without a rebuild. The
layers to listen to are the beam sustains: LaserA/CSustain* are authored
LoopAtWill on a TRANSIENT source, so they now end with the sample instead of
looping until note-off. The render type is T1 authored data; the interpretation
that LoopAtWill defers to it is a strong reading of the enum + defaults rather
than a disassembled statement, and is flagged as such in the KB.
Plausibly bears on #32 (audio cutting in/out late in a match): a stuck looping
source holds its pool slot for the rest of the round.
Rigs: scratchpad/flushsnd.py (flush start/stop pairing), flushsnd2.py (stuck-
source hunt), loopaudit.py (the classification matrix), loopab.py (the A/B).
KB: context/wintesla-port.md audio section, context/decomp-reference.md env
table (BT_LOOP_AUDIT / BT_LOOP_LEGACY / BT_AUDIO_DUMP / BT_AUD_TAIL),
docs/AUDIO_FIDELITY.md F38. checkctx.py CLEAN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
f3bdb3b85a
commit
d39227ef39
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"""Gitea #51 A/B -- prove the stuck coolant sound before the fix, and gone after.
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Same session both ways; the only difference is BT_LOOP_LEGACY, which selects the
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OLD loop rule (`AL_LOOPING = sample != ForceStatic`) vs the new one (a LoopAtWill
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sample defers to the source's authored AudioRenderType).
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The measurement is the engine's own once-a-second playing-source dump
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(BT_AUDIO_DUMP): after all the flush releases, sit idle, then ask what is STILL
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playing with loop=1. A coolant source in that list is #51 reproduced.
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Kills only the PIDs it spawns.
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"""
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import ctypes
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import os
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import re
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import subprocess
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import sys
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import time
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KEYUP = 0x0002
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VK_H = 0x48
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VK_C = 0x43
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user32 = ctypes.windll.user32
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REPO = r"C:\git\bt411"
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def run(legacy):
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tag = "legacy" if legacy else "fixed"
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log = os.path.join(REPO, "scratchpad_loopab_%s.log" % tag)
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if os.path.exists(log):
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os.remove(log)
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env = dict(os.environ)
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env.update({
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"BT_START_INSIDE": "1",
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"BT_KEY_NOFOCUS": "1",
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"BT_DEV_GAUGES": "1",
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"BT_AUDIO_DUMP": "1",
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"BT_FLUSH_LOG": "1",
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"BT_LOG": log,
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})
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if legacy:
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env["BT_LOOP_LEGACY"] = "1"
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else:
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env.pop("BT_LOOP_LEGACY", None)
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p = subprocess.Popen(
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[os.path.join(REPO, "build", "Release", "btl4.exe"), "-egg", "LAST.EGG"],
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cwd=os.path.join(REPO, "content"), env=env,
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stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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print("[%s] pid %d" % (tag, p.pid))
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try:
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deadline = time.time() + 240
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while time.time() < deadline:
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if os.path.exists(log) and "first frame" in open(log, errors="replace").read():
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break
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time.sleep(2)
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else:
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p.terminate()
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return tag, None
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time.sleep(6)
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# exercise the coolant plumbing: flush, valve, flush -- the pressure
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# inc/dec layers (LoopAtWill/Transient) are the suspect samples
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for _ in range(4):
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user32.keybd_event(VK_H, 0, 0, 0); time.sleep(0.5)
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user32.keybd_event(VK_H, 0, KEYUP, 0); time.sleep(0.6)
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user32.keybd_event(VK_C, 0, 0, 0); time.sleep(0.2)
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user32.keybd_event(VK_C, 0, KEYUP, 0); time.sleep(1.2)
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mark = len(open(log, errors="replace").read())
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print("[%s] idling 25s" % tag)
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time.sleep(25)
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finally:
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p.terminate()
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time.sleep(1)
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t = open(log, errors="replace").read()
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idle = t[mark:]
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playing = re.findall(r"^\[playing\].*$", idle, re.M)
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stuck = {}
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for l in playing:
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m = re.search(r"src=(\d+) (\S+).*loop=(\d+)", l)
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if m and m.group(3) == "1":
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stuck[m.group(2)] = stuck.get(m.group(2), 0) + 1
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return tag, stuck
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results = {}
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for legacy in (True, False):
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tag, stuck = run(legacy)
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results[tag] = stuck
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print("\n=============== A/B RESULT ===============")
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for tag in ("legacy", "fixed"):
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s = results.get(tag)
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if s is None:
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print("\n[%s] never reached the mission" % tag)
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continue
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coolant = {k: v for k, v in s.items() if "oolant" in k}
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print("\n[%s] still playing with loop=1 after all releases: %d distinct samples"
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% (tag, len(s)))
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for k, v in sorted(s.items(), key=lambda kv: -kv[1]):
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mark = " <-- COOLANT" if "oolant" in k else ""
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print(" %-30s seen %dx%s" % (k, v, mark))
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print(" coolant sources stuck: %d" % len(coolant))
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L = results.get("legacy") or {}
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F = results.get("fixed") or {}
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lc = len([k for k in L if "oolant" in k])
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fc = len([k for k in F if "oolant" in k])
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print("\nVERDICT: legacy coolant-stuck=%d fixed coolant-stuck=%d -> %s"
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% (lc, fc, "FIX CONFIRMED" if lc > fc else
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("no coolant stick reproduced in either arm" if lc == 0 else "NOT fixed")))
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sys.exit(0)
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