#87/#96: 'mechs die with lightly damaged armor' AUDITED -- no port bug; it's ammo cook-off
Byte-level audit of the entire damage chain vs the binary, all links exact: zone stream reads (@0041df5c == engine DAMAGE.cpp), ctor normalization (@0049ce50; constants 1.0/1e-4/0.5; shipped cells uniform 1/armorPts), TakeDamage @0041e4e0, the BT override @0049c690 (vital/leg 1.0/0.5/0.0), CriticalHit @0049ccc4 (0.5 fraction, 1.0 cap, authored-percentage cap), cook-off chain (@004bc3fc per-salvo stamp / @004bd300 rounds x amount / @004ac274 divide across the bin's plugged zones). Measured kill route: 6 of 7 bench deaths were bay-fire detonations -- LRM15 bin 10 rounds x 50 = 500 into its ONE authored carrier zone (content: madcat bins single-zone; 15 of 22 zones vital) -> one application 0->1.0 -> instant death, armor bright everywhere else. Field logs confirm dominance (Rajel 12 bay-fire events, ConnMan 10). The mech that died conventionally ended 0.97/0.93/0.92/0.85 charred -- darkening accumulates fine when mechs live long enough. Levers: the #96 heat economy (arms the bay fires) and purge training (EJECT hold extinguishes -- wired, logged, manual-trained in the pod). Also corrected a wrong KB address: FUN_0041e4e0 was labeled '.DZM res compiler' in decomp-reference.md/rendering.md -- it is DamageZone:: TakeDamage (byte-matches DAMAGE.cpp:379); swept both files. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -324,6 +324,34 @@ per ER-M laser; [[decomp-reference]] §5). Flying projectiles (LRM/autocannon) a
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reconstruction (`BTPushProjectile` — the 2007 Entity is too small for the binary's raw integrator
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offsets). [T2]
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## "Mechs die with lightly damaged armor" — AUDITED, no port bug: it's AMMO COOK-OFF (2026-08-02) [T1 chain, T2 measured]
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Field complaint (night 9): mechs die while their panels read nearly pristine, so "the scaling
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must be off". A byte-level audit of the ENTIRE damage chain found **every link faithful**:
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zone stream reads (arcade base ctor `@0041df5c` == engine DAMAGE.cpp, incl. the JointedMover
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skip-5 branch); the BT ctor normalization loop (`@0049ce50` constants 1.0/1e-4/0.5 — and in
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SHIPPED CONTENT the raw cells are EXACTLY `1/armorPts` uniform across all 5 types, so the
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normalize is a no-op); `TakeDamage @0041e4e0` formula+clamps; the override `@0049c690`
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(redirect gate, vital/leg thresholds 1.0/0.5/0.0 `@0049c99c..a4`); `CriticalHit @0049ccc4`
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(fraction 0.5 `@0049ce48`, cap 1.0 `@0049ce4c`, the per-subsystem `applied<damagePercentage`
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cap); the cook-off chain (`stamp @004bc3fc` per-SALVO before the missile divide, `CookOff
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@004bd300` = ammoCount×amount, `DistributeCriticalHit @004ac274` = ÷(zones plugging the bin)
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then one DESIGNATED-zone TakeDamageMessage each).
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**The measured kill route** (death-kinetics bench, 7 deaths): 6 of 7 were **bay-fire
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detonations** — e.g. `AmmoBinLRM15 10 rounds × 50 = 500 (burst 1)` into the bin's ONE authored
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carrier zone (madcat bins are single-zone: LRM15_1=roster[26]→dz_ltorso, LRM15_2=[28]→dz_rtorso,
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AFC100=[21]→{larm,lgun}), which is VITAL (madcat authors **15 of 22 zones vital** — all torsos,
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legs, feet) → one application 0→1.0 → instant death, every other panel bright. The ÷1 is the
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CONTENT's authoring, not a port shortcut — the arithmetic is the binary's own. The one mech that
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died conventionally (300 applications) ended VISIBLY charred: 0.97/0.93/0.92/0.85/0.79 across 13
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zones — mid-fight darkening DOES accumulate when mechs live long enough.
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**Field logs confirm dominance**: Rajel's night-9 log alone has 12 bay-fire events (LRM10
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455-490 pts); ConnMan 10; the "salvo barely dented my armor" reporter was dying to their OWN
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cook-offs. **The real lever is HEAT** (bay fire arms at the bin heat-watcher's FAILURE level;
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the [[heat-and-coolant]]/#96 too-hot economy arms it constantly) plus player training: EJECT
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**hold** purges the burning bay (`DumpAmmo` → "bay fire EXTINGUISHED"); pod players were
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manual-trained to purge ([[pod-hardware]] §Manual), testers are not. Novice sim gates also
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suppress the whole path ([[experience-levels]]).
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## The RAM economy — CLOSED (2026-07-12) [T1 evidence, T3 normalization]
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Three-layer story, measured live + decomp-verified:
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1. **The armor economy is POINTS**: every zone streams `damageScale[5]` — 5 cells indexed by
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