#87/#96: 'mechs die with lightly damaged armor' AUDITED -- no port bug; it's ammo cook-off
Byte-level audit of the entire damage chain vs the binary, all links exact: zone stream reads (@0041df5c == engine DAMAGE.cpp), ctor normalization (@0049ce50; constants 1.0/1e-4/0.5; shipped cells uniform 1/armorPts), TakeDamage @0041e4e0, the BT override @0049c690 (vital/leg 1.0/0.5/0.0), CriticalHit @0049ccc4 (0.5 fraction, 1.0 cap, authored-percentage cap), cook-off chain (@004bc3fc per-salvo stamp / @004bd300 rounds x amount / @004ac274 divide across the bin's plugged zones). Measured kill route: 6 of 7 bench deaths were bay-fire detonations -- LRM15 bin 10 rounds x 50 = 500 into its ONE authored carrier zone (content: madcat bins single-zone; 15 of 22 zones vital) -> one application 0->1.0 -> instant death, armor bright everywhere else. Field logs confirm dominance (Rajel 12 bay-fire events, ConnMan 10). The mech that died conventionally ended 0.97/0.93/0.92/0.85 charred -- darkening accumulates fine when mechs live long enough. Levers: the #96 heat economy (arms the bay fires) and purge training (EJECT hold extinguishes -- wired, logged, manual-trained in the pod). Also corrected a wrong KB address: FUN_0041e4e0 was labeled '.DZM res compiler' in decomp-reference.md/rendering.md -- it is DamageZone:: TakeDamage (byte-matches DAMAGE.cpp:379); swept both files. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -335,7 +335,9 @@ the limb swap ("the actual enemy mech in external view is not showing darkened a
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- **`.DZM`** (`VIDEO\<mech>SKIN.DZM`, 40 shipped) lists, per damage zone, the materials that zone
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paints: `[dz_ltorso] material=avaskin:avat2_dz_ltorso_mtl`. One file per SKIN VARIANT — the
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`dzm`/`dzms`/`dzmt`/`dzmo`/`dzma`/`dzmb`/`dzmc`/`dzmd` key family (same suffix set as the
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`destroyed`…`destroyedd` video variants); the res compiler is `FUN_0041e4e0`.
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`destroyed`…`destroyedd` video variants); the res-compiler address is UNKNOWN (the old
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`FUN_0041e4e0` citation was WRONG — that is `DamageZone::TakeDamage`; corrected 2026-08-02,
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swept with [[decomp-reference]]).
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- Compiled into BTL4.RES and parsed by **MUNGA's own `DamageZone` stream ctor** into
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`materialTable`, keyed by `EntitySegment::SkeletonType` (`engine/MUNGA/DAMAGE.cpp:311-336`,
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`GetMaterialList(skl_type)`) — real engine source [T0]. **This data was loaded and unused in the
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