KB + handoff: searchlight reconstruction

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-08-05 19:46:09 -05:00
co-authored by Claude Fable 5
parent 412053d5af
commit d44fae2ae3
3 changed files with 36 additions and 385 deletions
+11
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@@ -1131,3 +1131,14 @@ tuning from taste into arithmetic.
Conn Man saw heat build-up in Standard while Rajel expected none there. See
Gitea #116 and `experience-levels.md`.
## Searchlight residuals (2026-08-05 — feature LIVE, [[rendering]] §SEARCHLIGHT)
- **Cone look pass pending**: spot.bgf hangs on the site joint with the site's rest transform;
the binary's per-case offset (local_2f0 at @004cef28 case 0xbd8) is believed to be the same
site offset [T3] — eyeball the size/aim on madcat/loki at night, then clear this.
- **BTL4VideoRenderer::LoadObject (@00498448) is a btstubs no-op** — the MechMarker beacon case
(MakeEntityRenderables 0xBBA) silently gets NULL and has never drawn. The searchlight went
around it (d3d_OBJECT::LoadObject direct). Reconstruct the wrapper or migrate the marker.
- **des_night-family pages have subtle fog deltas** (both sets near-black); arena/polar night
pages carry the dramatic 5↔40 near-plane swing. If testers report "searchlight does nothing"
on some maps, it's page authoring, not the mechanism.