Experience levels WIRED: the egg field drives the simulation tier (Gitea #2)

BTPlayer's master ctor now seeds the flag block from
btMission->ExperienceLevel() + AdvancedDamageOn() (accessors from the
SURVIVED 1995 BTMSSN.HPP [T0]) instead of the NULL-stubbed scenario
role -- the egg experience knob works for the first time.  Both switch
slot errors fixed vs the binary @4c0bc8; phantom btMission duplicate
member removed (+0x1f8 IS Player::playerMission).

SEVEN gate stubs unified onto the real flags (two found empirically):
HeatModelActive, OwnerAdvancedDamage, LiveFireEnabled,
ControlsAllowLights, powersub @4b0efc, emitter's file-local FUN_004ad7d4
+ FUN_004ac9c8 stubs.  FUN_004ac9c8 family swept (incl. a live raw-offset
databinding trap in MechSubsystem::IsDamaged).  Flag block renamed to its
true semantics (simLive/heatModelOn/...), scoring-era names kept as
comments.  Includes the #5 [aud-tail] diag in emitter.cpp.

ALL 19 shipped eggs say experience=expert -> default behavior UNCHANGED
(per-tier verified: novice/standard = no heat/jams, authentic; veteran/
expert = today's exact behavior).  Real delta: egg advancedDamage=1 now
reaches player+0x264/0x268 (was hardwired 0).  Follow-up flagged: the
glass FE defaults empty experience to veteran (one tier below shipped).

Awaiting human verification.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-20 14:51:35 -05:00
co-authored by Claude Fable 5
parent a0cec48e3f
commit d7158f1f82
14 changed files with 294 additions and 130 deletions
+11 -5
View File
@@ -148,14 +148,20 @@
// SetGraphicsDirty -> engine Simulation::ForceUpdate() (this+0x18)
// SetInstanceFlag -> engine Simulation::simulationFlags |= bits (this+0x28)
// GetSegmentFlags() removed (the ctor gate now reads owner->simulationFlags).
// ControlsAllowLights(): no ported base member (the real read is the
// owner controls-mapper lightsEnabled via an unsafe raw owner-offset
// chain) -> return True for bring-up; the only consumer (ToggleLamp) is
// dormant. Faithful follow-up = a real Mech::ControlsAllowLights().
// ControlsAllowLights() [T1]: the ToggleLamp @004b860c gate is the
// owning BTPlayer's +0x25c "sim live" EXPERIENCE flag (mech+0x190
// playerLink -> player+0x25c; the old "controls-mapper lightsEnabled"
// reading was wrong) -- 0 only for NOVICE experience. Issue #2:
// routed through the complete-type bridge in btplayer.cpp
// (databinding rule: never raw-read player offsets).
Logical HostShutDown() const { return simulationState == 1; /* Destroyed */ }
int WatchedVoltageLevel() const { return watchdogAlarm.GetLevel(); } // @0x198
int HeatStateLevel() const { return heatAlarm.GetLevel(); } // @0x140
Logical ControlsAllowLights() const { return True; } // bring-up (see above)
Logical ControlsAllowLights() const
{
extern int BTPlayerExperienceSimLive(void *owner_mech); // btplayer.cpp (player+0x25c)
return BTPlayerExperienceSimLive(owner) ? True : False;
}
void SetGraphicsDirty() { ForceUpdate(); } // this[0x18] |= 1
void SetInstanceFlag(int bits) { simulationFlags |= bits; } // this[10] |= bits
// The "ToggleLamp" command arg is carried at message+0xC (decomp).