Unreachable-server UX: message boxes + bat guidance instead of a 'crash'
Field report (first internet-join attempt): both join bats 'hard crash' on the remote machine. Root cause was procedural -- the host session was not running -- but the failure PRESENTATION was the bug: Release Fail() is a bare abort(), so a dead relay = silent process death + instantly-closing console window. - L4NET: the two player-facing dead-ends (LAN discovery no-answer, seat request unreachable/full) now show a MessageBox saying what happened and what to do before exiting (verified live against a dead relay: 'BattleTech -- can't join the game' appears). - join bats: echo + pause after exit so the window stays readable; join_lan.bat header now says it is LAN-only (the remote user ran both -- join_lan can never work over the internet). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
d173f088a6
commit
dfd1894fb9
@@ -354,6 +354,17 @@ L4NetworkManager::L4NetworkManager():
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//
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if (!RelayDiscover(&relayConsoleAddress))
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{
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// Release Fail() is a bare abort() -- without this box a
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// player just sees a "crash" (field report 2026-07-18)
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MessageBoxA(NULL,
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"No game server answered on this network.\n\n"
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"join_lan.bat only works on the SAME network as the\n"
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"operator's machine. Joining over the internet?\n"
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"Use join.bat instead.\n\n"
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"On the operator's own network: make sure the\n"
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"operator has pressed Start Session, then try again.",
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"BattleTech -- can't find the game server",
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MB_OK | MB_ICONERROR);
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Fail("BT_RELAY=auto: no relay answered on this LAN\n");
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}
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}
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@@ -402,6 +413,18 @@ L4NetworkManager::L4NetworkManager():
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{
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if (!RelayRequestSeat())
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{
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char seat_error[256];
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sprintf(seat_error,
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"Could not join the game at %s:%d.\n\n"
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"Either the operator has not started the session\n"
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"yet, the game is full, or the server is not\n"
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"reachable from here.\n\n"
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"Check with the operator and run join.bat again.",
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inet_ntoa(relayConsoleAddress.sin_addr),
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(int)ntohs(relayConsoleAddress.sin_port));
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MessageBoxA(NULL, seat_error,
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"BattleTech -- can't join the game",
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MB_OK | MB_ICONERROR);
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Fail("relay seat request failed (roster full or relay "
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"unreachable)\n");
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}
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