BT_POD_RGB: the authentic RGB-split output -- one window per VGA PORT
Implements what the pod actually does (pod-hardware.md THE RGB SPLIT): a VGA port's R/G/B lines each drive a separate mono MFD monitor, so a window is not one MFD -- it is one PORT carrying up to three. BT_POD_RGB=1 collapses the five MFD windows into the two ports the cab drives (Port A: Comm=red, Mfd2=green, Heat=blue; Port B: Mfd1=red, Mfd3=green) and composites each group's planes into the colour channels, leaving the radar on its own full-colour port. Channel comes from the live port (GetEnableID), never a hardcoded table, so an Eng-page swap follows automatically; BlankColor planes contribute nothing, exactly as on the pod. Implies BT_POD_SURFACES (bare 640x480 pictures -- the cab's buttons are physical). Verified locally (bare windows, "RGB COMPOSITE of 2 plane(s): Comm Mfd2") and LIVE ON NICK'S CRASH CART over the tailnet: Port A -> DISPLAY4, Port B -> DISPLAY2, radar -> DISPLAY1, all exact-fit. Pod scratch kit included (ssh helper, layout cfgs for both modes, launcher; the mission-egg launcher fix -- a bare MP.EGG exits the mission loop with no relay, and BT_FE_SOLO parks at the menu, so neither lights the panels). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
e0e9dcc292
commit
e179c7033f
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# BT411 -- ALPHA-MR, RGB SPLIT mode (BT_POD_RGB=1). Each line is ONE VGA PORT
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# whose R/G/B lines feed three mono MFD monitors:
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# VGA Port A : Comm=red, Engineering/Mfd2=green, Heat=blue
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# VGA Port B : Mfd1=red, Mfd3=green (blue spare)
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# Console-session displays: DISPLAY3 800x600 primary (main view),
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# DISPLAY4 800,122 / DISPLAY2 1440,123 / DISPLAY1 2080,124 (all 640x480).
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VGA Port A=800,122,640,480,noframe,bare
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VGA Port B=1440,123,640,480,noframe,bare
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Secondary / Radar=2080,124,480,640,noframe,bare
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@@ -1,18 +1,12 @@
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@echo off
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REM BT411 pod launch -- runs from the game's content dir in the CONSOLE session.
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REM Started via schtasks /IT so the windows land on the REAL panels (an SSH
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REM session is session 0 with a dummy display and would render nowhere).
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REM BT411 pod launch -- console session (started via schtasks /IT).
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cd /d C:\bt411\BT411_4.11.801\content
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REM glass cockpit, per-display windows, POD surface mode (bare 640x480 pictures,
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REM no on-screen button banks -- the cab's buttons are physical), sticky layout
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REM loaded from glass_layout.cfg beside this file.
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set BT_GLASS=1
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set BT_GLASS_PANELS=1
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set BT_POD_SURFACES=1
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set BT_POD_RGB=1
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set BT_GLASS_LAYOUT=load
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set BT_GLASS_LOG=1
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set BT_START_INSIDE=1
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set BT_FE_SOLO=1
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set BT_LOG=podrun.log
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start "" ..\build\Release\btl4.exe -egg MP.EGG
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start "" ..\build\Release\btl4.exe
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@echo off
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REM BT411 pod launch -- console session (started via schtasks /IT).
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cd /d C:\bt411\BT411_4.11.801\content
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set BT_GLASS=1
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set BT_GLASS_PANELS=1
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set BT_POD_RGB=1
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set BT_GLASS_LAYOUT=load
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set BT_GLASS_LOG=1
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set BT_START_INSIDE=1
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REM no front end -- straight into a mission
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set BT_LOG=podrun.log
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start "" ..\build\Release\btl4.exe -egg PODTEST.EGG
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