Gauges: fix blank per-weapon loop/generator lamps (4A/1B/5D boxes)
The SubsystemCluster per-weapon MFD panels render two image-strip lamps in the TEMP/STATUS area: the cooling-loop number (btploop, 1..6) and the generator letter (btpbus, A..D). Both drew as completely empty boxes. Three stacked databinding bugs, all now fixed: 1. Color drop (btl4gau2.cpp): AnimatedSubsystemLamp/AnimatedSourceLamp ctors dropped the bg/fg color params the binary passes (bg=0xff,fg=0, same as the neighboring temp bar) and hardcoded 0,0 -> OneOfSeveral:: Execute did SetColor(0)+DrawBitMapOpaque(0), i.e. black-on-black. Restored 0xff,0 (verified vs @004c70a4 / caller SubsystemCluster @004c8140). 2. Shadow-field trap (btl4gau2.hpp, gotcha #2): both lamp classes re-declared `int selected;` while already inheriting it from OneOfSeveral (@0xAC). The CoolingLoop/PowerSource connection wrote the derived shadow copy while OneOfSeveral::Execute read the base @0xAC (always 0) -> every lamp stuck on frame 0 ("OFF"). Removed the redeclarations so &selected binds the inherited member. Loop numbers now render (verified: PPC->4, Myomers->5, ERMLaser->1/6, etc.). 3. Attribute-table shift (powersub.cpp + btl4gau2.cpp, gotcha #8): the generator-letter lamp resolved its source via ResolveLink(AttributePointerOf(subsystem,"InputVoltage")), but the BT_DEV_GAUGES audio attribute rows shifted the chained attribute ids so AttributePointerOf no longer landed on voltageSource@0x1D0 -> the link always resolved to 0 (OFF) even though the master PoweredSubsystem ctor DID bind voltageSource to its Generator. New BTPowerSourceFrame bridge reads the NAMED member via PoweredSubsystem::ResolveVoltageSource() and returns Generator::generatorNumber (@0x1E0), bypassing the attribute table -- the same pattern as the BTCoolingLoopFrame fix. Generator letters now render (verified: PPC_1->GeneratorA="A", Myomers-> GeneratorD="D", SRM6->GeneratorB="B"). Result: the "4 A / 1 B / 5 D" boxes render with both the loop number and generator letter, matching the reference. Kept BT_LOOP_LOG-gated [loopfeed]/[busfeed] feed diagnostics; both pod + glass builds clean. Awaiting live playtest verification. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
c79b9953f9
commit
e634709e5d
@@ -1140,14 +1140,43 @@ Subsystem *CreateCondenserSubsystem(Mech *owner, int id, void *seg)
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//===========================================================================//
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int BTCoolingLoopFrame(void *subsystem_v)
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{
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// [loopfeed] diagnostic (env BT_LOOP_LOG): why does the per-weapon cooling-loop
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// lamp read 0 (the blank frame)? Logs the outcome + reason for the first ~80
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// samples so every weapon prints once.
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static int s_loopLog = -1;
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if (s_loopLog < 0) s_loopLog = getenv("BT_LOOP_LOG") ? 1 : 0;
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static int s_loopN = 0;
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int trace = s_loopLog && (s_loopN++ < 80);
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Subsystem *sub = (Subsystem *)subsystem_v;
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if (sub == 0 || !sub->IsDerivedFrom(*HeatSink::GetClassDerivations()))
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{
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if (trace) DEBUG_STREAM << "[loopfeed] " << (sub ? sub->GetName() : "(null)")
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<< " -> 0 (not a HeatSink)\n" << std::flush;
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return 0;
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}
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HeatSink *sink = (HeatSink *)sub;
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if (sink->coolantAvailable != 1) // the binary's src+0x134 gate
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{
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if (trace) DEBUG_STREAM << "[loopfeed] " << sub->GetName()
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<< " -> 0 (coolantAvailable=" << sink->coolantAvailable << ")\n" << std::flush;
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return 0;
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}
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Subsystem *master = sink->linkedSinks.Resolve(); // attr id 3 "HeatSink" + FUN_00417ab4
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if (master == 0 || !master->IsDerivedFrom(*Condenser::GetClassDerivations()))
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if (master == 0)
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{
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if (trace) DEBUG_STREAM << "[loopfeed] " << sub->GetName()
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<< " -> 0 (linkedSinks EMPTY -- not linked to a condenser)\n" << std::flush;
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return 0;
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return ((Condenser *)master)->condenserNumber; // master+0x1d4 (loop/frame number)
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}
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if (!master->IsDerivedFrom(*Condenser::GetClassDerivations()))
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{
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if (trace) DEBUG_STREAM << "[loopfeed] " << sub->GetName()
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<< " -> 0 (linkedSinks='" << master->GetName() << "' is NOT a Condenser)\n" << std::flush;
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return 0;
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}
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int frame = ((Condenser *)master)->condenserNumber; // master+0x1d4 (loop/frame number)
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if (trace) DEBUG_STREAM << "[loopfeed] " << sub->GetName() << " -> frame " << frame
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<< " (condenser '" << master->GetName() << "')\n" << std::flush;
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return frame;
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}
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