map dropdown = the AUTHENTIC console catalog; the relay names a phantom-map stall instead of holding silently
THE 40-MINUTE OUTAGE'S REAL FIX. The GUI's map dropdown offered every RES
name passing the type-14+26 existence check -- which includes INTERNAL
FRAGMENTS: artrucks is an include-node of arena1 (PROGRESS_LOG map anatomy:
arena1 -> {arenall -> cavern, artrucks}), not a mission. Picking it stalled
every pod's mission load forever with no error anywhere, and End/Re-arm kept
restoring the poisoned egg -- 22:02..22:49, three "different" failures, one
cause.
* eggmodel.CONSOLE_MAPS: the Mac 4.10 operator console's own adventure-tree
catalog (Console.ini; the same 8 the solo menu ships in btl4fe.cpp kMaps):
cavern grass rav polar3 polar4 arena1 arena2 dbase. ValueSets.maps now
offers exactly that, catalog order, filtered to what the RES carries
(permissive fallback only if the intersection is empty -- a foreign RES
must not present zero maps). artrucks is the one fragment the old filter
let through; now hidden.
* The relay WARNS at egg load/reload when the mission names a non-catalog
map (the camo-color-warning precedent: hand-edited eggs still work, the
operator just cannot miss it).
* The launch hold gains the PHANTOM-MISSION SIGNATURE diagnostic: 0/N ready
for 60s means every pod is stalled in shared mission content -- one line
naming the egg's map and the recovery (End Mission -> fix map -> Re-arm),
instead of the silent 10s HELD drumbeat the operator stared at for 40
minutes. Hint re-arms per launch.
VERIFIED: new suite scratchpad/test_map_guard.py (5 checks: catalog exact +
ordered, artrucks hidden, warning fires on a doctored egg, silent on a real
one, the 60s hint names the map); all five console suites pass. Python-only.
(While placing the hint, a blind text-insert broke the launch-received block's
indentation -- caught by py_compile before anything ran, repaired, and the
whole area re-verified by the rearm suite.)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
becaddb662
commit
ef0ec48f9a
+17
-1
@@ -45,6 +45,17 @@ DROPZONES = ["one"] # only confirmed-valid name (embedded in map streams)
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# crash). Canonical 8-mech names first for the operator dropdown; the
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# short variants (bhk1/mad1/lok2/...) are alternate ModelList entries of
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# the same stable. "camera" = the spectator CameraShip, not a mech.
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# The AUTHENTIC operator map catalog -- the Mac 4.10 console's adventure tree
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# (Console.ini; provenance docs/GLASS_COCKPIT.md 2026-07-19; same list the solo
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# menu ships in game/glass/btl4fe.cpp kMaps). The RES also holds INTERNAL
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# FRAGMENTS (artrucks, arenall, adrop, pol4sfx...) that pass the type-14+26
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# existence check but are include-nodes, not missions -- picking one stalls
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# every pod's load forever (the 2026-07-26 games-night outage: map=artrucks
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# held six players at 0/6 ready for 40 minutes). Offer what the 1995 console
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# offered.
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CONSOLE_MAPS = ["cavern", "grass", "rav", "polar3", "polar4",
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"arena1", "arena2", "dbase"]
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KNOWN_GOOD_VEHICLES = ["bhk1", "madcat", "avatar", "blkhawk", "loki",
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"owens", "sunder", "thor", "vulture"]
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CANDIDATE_VEHICLES = ["ava1", "lok1", "lok2", "mad1", "mad2", "own1",
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@@ -105,7 +116,12 @@ class ValueSets:
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# maps: need BOTH type 14 and type 26
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maps14 = {r.name for r in by_type[14]}
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maps26 = {r.name for r in by_type[26]}
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self.maps = sorted(maps14 & maps26)
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present = maps14 & maps26
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# catalog order, filtered to what THIS RES actually carries; fall back
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# to the permissive set only if the intersection is somehow empty (a
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# foreign RES), so the tool never presents zero maps.
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self.maps = [m for m in CONSOLE_MAPS if m in present] or sorted(present)
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self.all_map_streams = sorted(present) # fragments included (debug)
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# vehicletable (type 25)
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self.colors, self.badges, self.patches = [], [], []
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for r in by_type[25]:
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