KB: the replicant StopMission authority leak (#156 layer 3) recorded in multiplayer's owner-only discipline + fade_bench registered in the bench suite table
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -921,3 +921,13 @@ melee, 26 deaths: 26/26/26/26 with zero duplicate-death swallows and zero `inst=
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The same-frame double-credit this closed (direct+splash lethal pair racing the deferred death
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The same-frame double-credit this closed (direct+splash lethal pair racing the deferred death
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transition) is gotcha §25 — the death mode now flips synchronously inside the damage pass,
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transition) is gotcha §25 — the death mode now flips synchronously inside the damage pass,
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matching part_012.c:14761.
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matching part_012.c:14761.
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## Application control is OWNER-ONLY — the replicant player StopMission leak (2026-08-12) [T2]
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`Player::ManageApplicationStatus` (the 3.0s mission-end fade countdown → the second StopMission →
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`Application::Stop()`) is now gated `GetInstance() != ReplicantInstance` (PLAYER.cpp). Un-gated, a
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REPLICANT player copy — whose simulationState mirrors the remote master's MissionEndingState
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through its record header, and whose fadeTimeRemaining was never armed (≤0 at first tick) —
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dispatched StopMission instantly and killed the mission loop before the fade could render. On an
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8-player steam node ANY of the 7 replicant copies cut the end window to ~one record heartbeat:
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the FIELD half of #156's "no fade". Same authority discipline as scoring (masters emit, mirrors
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display); receipts: `[fade-clk]` single 124-tick countdown + phases 1→5 (`fade_bench.sh`).
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@@ -213,6 +213,7 @@ sleep <duration>; kill $relay; bt_kill_ours
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| `proj_ttl_bench.sh` | #168 flight clocks: probe fizzles at exactly 5.0s / burn+10s; field phase: authentic ttl stamps, none early, no stale-point hits | BT_PROJ_TEST probe + BT_PROJ_LOG |
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| `proj_ttl_bench.sh` | #168 flight clocks: probe fizzles at exactly 5.0s / burn+10s; field phase: authentic ttl stamps, none early, no stale-point hits | BT_PROJ_TEST probe + BT_PROJ_LOG |
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| `gen_edge_bench.sh` | #154 warning edge: 4/4 trigger fixups, trip edge FIRED, recovery + respawn silent | BT_GEN_HEAT injection + BT_AUDIO_EDGE |
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| `gen_edge_bench.sh` | #154 warning edge: 4/4 trigger fixups, trip edge FIRED, recovery + respawn silent | BT_GEN_HEAT injection + BT_AUDIO_EDGE |
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| `xfire_bench.sh` | #165 destroyed-weapon gate: pre-kill FIRED, post-kill only REFUSED, survivor unaffected | BT_KILL_SUBSYS + named `[emitter] FIRED` |
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| `xfire_bench.sh` | #165 destroyed-weapon gate: pre-kill FIRED, post-kill only REFUSED, survivor unaffected | BT_KILL_SUBSYS + named `[emitter] FIRED` |
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| `fade_bench.sh` | #156 fade: armed + phases 1-5 both nodes, single 3.0s countdown, end edge on simState=4 | relay-clocked 40s round, BT_FADE_LOG |
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| `eject_canary.sh` / `ram_bench.sh` / `relaunch_bench.sh` | eject suicide arithmetic / ram-rattle eligibility set / ordered-exit no-zombies | (night-15 fix wave) |
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| `eject_canary.sh` / `ram_bench.sh` / `relaunch_bench.sh` | eject suicide arithmetic / ram-rattle eligibility set / ordered-exit no-zombies | (night-15 fix wave) |
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Multi-node rig notes: extend the egg by CLONING the 1602 pilot page (the kd4/kd8 scripts show
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Multi-node rig notes: extend the egg by CLONING the 1602 pilot page (the kd4/kd8 scripts show
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