Steam: the lobby + IDENTITY-TOKEN roster -- internet MP code-complete (step 4c)
NEW gated (BT_STEAM) game/glass/btl4lobby: an ISteamMatchmaking room replacing the arcade Site-Management screen -- host creates (lobby data btl4=1), members join by filter, pilots publish name/mech/color, the host ENTER mints the roster and signals GO. THE FAKEIP LESSON (live-verified, prior-art assumption DISPROVEN): a fresh process gets a DIFFERENT FakeIP, so menu-time fake addresses go stale by mission time -- the first cycle timed out connecting to its own stale address. Redesign: roster addresses are opaque ipv4-shaped TOKENS (169.254.77.N with ports 1501/1502) minted by the host at GO, mapped to Steam IDENTITIES; connections ride ConnectP2P(identity, channel) with console=0/game=1 virtual ports; the map reaches mission processes via env (BT_FE_MYFAKE + BT_FE_STEAMMAP); the GetMyAddress seam feeds the pod its own token for roster self-match; CheckSocket reports peers by token. L4STEAMNET reworked (no FakeIP allocation at all); the marshal gained the Steam-wire branch. Verified single-machine (ON/ON, live Steam): menu -> HOST STEAM LOBBY -> room -> GO -> token map minted -> egg roster carries the token -> mission process up with 1 roster token incl. self -> pod self-matches -> stock console ladder -> mission RUNS (46 ticks). Remaining: the live 2-account cross-machine session (docs/STEAM_TEST.md). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -368,6 +368,20 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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SetEnvironmentVariableA("BT_FE_EGG", NULL);
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sprintf(fe_arguments, "-net %d -platform glass", fe_spec.consolePort);
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break;
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#ifdef BT_STEAM
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case BTFeLaunchJoinSteam:
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SetEnvironmentVariableA("BT_FE_EGG", NULL);
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SetEnvironmentVariableA("BT_STEAM_NET", "1");
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SetEnvironmentVariableA("BT_FE_MYFAKE", fe_spec.steamMyToken);
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SetEnvironmentVariableA("BT_FE_STEAMMAP", fe_spec.steamMap);
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sprintf(fe_arguments, "-net %d -platform glass", fe_spec.consolePort);
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break;
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case BTFeLaunchHostSteam:
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SetEnvironmentVariableA("BT_STEAM_NET", "1");
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SetEnvironmentVariableA("BT_FE_MYFAKE", fe_spec.steamMyToken);
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SetEnvironmentVariableA("BT_FE_STEAMMAP", fe_spec.steamMap);
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// falls into the marshal-armed default
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#endif
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default: // Solo / HostLan: the marshal armed via env handoff
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SetEnvironmentVariableA("BT_FE_EGG", fe_spec.eggPath);
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SetEnvironmentVariableA("BT_FE_PODS", fe_spec.podList);
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