Diag: BT_AF_PERIOD=<sec> autofire cadence throttle + afc_dump.py (raw RES verify)
Closes the coolant/jam investigation. BT_AF_PERIOD pulses the trigger every <sec>s so a slower-than-max fire rate can be tested; afc_dump.py reads the AFC100 record raw from BTL4.RES. Both confirm the QA report is FAITHFULLY reproduced (see KB). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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fcaea1862a
@@ -3825,7 +3825,18 @@ void
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static int s_prevBtn[4] = {0, 0, 0, 0};
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static int s_afPhase = 0;
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s_afPhase ^= 1;
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const int autofire = (gBTDrive.fireForced && targetInArc) ? s_afPhase : 0;
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// DIAG (BT_AF_PERIOD=<sec>): throttle autofire cadence -- pulse the trigger
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// only briefly every <sec> seconds, to test a slower-than-max fire rate (the
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// coolant/jam mechanic is fire-rate dependent: at max spam the weapon overheats
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// regardless; at a realistic cadence coolant priority decides the jam).
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static float s_afClock = 0.0f;
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s_afClock += dt;
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static const float s_afPeriod =
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getenv("BT_AF_PERIOD") ? (float)atof(getenv("BT_AF_PERIOD")) : 0.0f;
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int afGate = 1;
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if (s_afPeriod > 0.0f)
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afGate = (fmodf(s_afClock, s_afPeriod) < 0.6f) ? 1 : 0;
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const int autofire = (gBTDrive.fireForced && targetInArc && afGate) ? s_afPhase : 0;
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const int buttons[4] = {
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LBE4ControlsManager::ButtonJoystickTrigger, // 0x40
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LBE4ControlsManager::ButtonJoystickPinky, // 0x45
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