docs/CREDITS.md: name the original 1995-96 VWE developers
Source archaeology (the per-file modification tables in the surviving headers) surfaced six programmer initials: JM, ECH, CPB, GDU, JMA, GAH. Read to VWE veterans on the project Discord (2026-07-21), VGL Lynx -- who watched the first multiplayer Thor walk terrain on a Red Planet map -- identified them: Jim Albertson, Eric Nichols (uncertain), Chris Brewer, Gabe Underwood, Joanna Mason (mapping inferred), Garth Hermanson; hardware initials MC = Marek Ciolek (AC unresolved), via Cyd. Team size per Lynx: dev ~8, art ~6, MUNGA by a smaller parallel internal team with crossovers, no outsourcing. Identifications marked T3 (oral history, as-typed spellings) against the T0 initials; a corrections invitation is included. Linked from context/project-overview.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -13,6 +13,9 @@ Port VWE's arcade **pod** games (Tesla platform, release 4.10, ~1995-96) to mode
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ultimately, the actual arcade pod hardware. Primary target: **BattleTech (BT)**; **Red Planet
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(RP)** shares the engine. Full detail: `docs/PROGRESS_LOG.md §1-3`.
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The ORIGINAL 1995-96 team — the initials in the source headers matched to names by VWE veterans
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(dev team ~8, art ~6, MUNGA by a smaller internal team) — is credited in **`docs/CREDITS.md`**.
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## The stack
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- Two games, one engine: BT + RP. Engine = **MUNGA**; HAL = **L4** (`MUNGA_L4`). Game logic =
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`CODE/BT`, `CODE/RP`. [T1]
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