docs/CREDITS.md: name the original 1995-96 VWE developers

Source archaeology (the per-file modification tables in the surviving
headers) surfaced six programmer initials: JM, ECH, CPB, GDU, JMA, GAH.
Read to VWE veterans on the project Discord (2026-07-21), VGL Lynx --
who watched the first multiplayer Thor walk terrain on a Red Planet map --
identified them: Jim Albertson, Eric Nichols (uncertain), Chris Brewer,
Gabe Underwood, Joanna Mason (mapping inferred), Garth Hermanson; hardware
initials MC = Marek Ciolek (AC unresolved), via Cyd.

Team size per Lynx: dev ~8, art ~6, MUNGA by a smaller parallel internal
team with crossovers, no outsourcing.  Identifications marked T3 (oral
history, as-typed spellings) against the T0 initials; a corrections
invitation is included.  Linked from context/project-overview.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-21 23:35:50 -05:00
co-authored by Claude Opus 4.8
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@@ -13,6 +13,9 @@ Port VWE's arcade **pod** games (Tesla platform, release 4.10, ~1995-96) to mode
ultimately, the actual arcade pod hardware. Primary target: **BattleTech (BT)**; **Red Planet
(RP)** shares the engine. Full detail: `docs/PROGRESS_LOG.md §1-3`.
The ORIGINAL 1995-96 team — the initials in the source headers matched to names by VWE veterans
(dev team ~8, art ~6, MUNGA by a smaller internal team) — is credited in **`docs/CREDITS.md`**.
## The stack
- Two games, one engine: BT + RP. Engine = **MUNGA**; HAL = **L4** (`MUNGA_L4`). Game logic =
`CODE/BT`, `CODE/RP`. [T1]