Operator decision: the player base is not on Windows 11, so the RGB keyboard
mirror should not be shipped or promised. The feature is NOT deleted -- Cyd's
implementation stays intact behind the gate for whoever wants it -- it is
simply off by default and invisible:
* PadRIO gate flips from opt-out (BT_KEYLIGHT=0 disables) to OPT-IN
(BT_KEYLIGHT=1 enables). Default boots produce zero keylight lines, and a
stub build and a real build now behave identically for players: nothing.
* Removed from every user-facing artifact: the README paragraph, the
CONTROLS.md section, the CONTROLS.html footer line.
* environ.ini template: the entry stays (it is the discoverable home for the
opt-in) but now says OFF-unless-1, Windows 11 22H2+, and why it is
unshipped.
* mkdist's cut-time stub warning removed -- it existed to protect a README
promise that no longer exists.
* context/glass-cockpit.md records the decision, the opt-in, and the
build-time SDK stub gate in one place.
VERIFIED: default boot logs zero keylight lines; BT_KEYLIGHT=1 engages the
feature (the stub on this machine: its one honest log line + the key map).
All three console suites pass; checkctx CLEAN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Full audit of every user-facing artifact in a freshly cut zip (33 checks, all
passing -- README substitutions/controls/migration story, CONTROLS.txt ASCII
flatten, CONTROLS.html loader + wrap, launchers byte-identical, exe carries the
migration):
* README's intro still said 'Press V any time to toggle the external camera'
-- the one key claim outside the rewritten controls block, stale for every
fresh/migrated install since the board took V. Backtick now.
* mkdist warns at cut time when the exe carries the KEYLIGHT STUB (build
machine's SDK < 10.0.22000), because the README promises the RGB feature
-- nobody should ship a stub build believing that promise ships with it.
The audit zip itself was deleted after verification: its version stamp predates
today's doc commits, and a release cut should rebuild the exe at final HEAD
first (the 554 procedure).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Ported RP412's bindings design and made it the DEFAULT: the letter and number
rows are the MFD button banks laid out WHERE THEY SIT ON THE PANEL, flight
moves to the numpad so the board stays free, F1-F12 are the map's two columns,
and G/B stay unbound as the physical gap between the lower clusters. Expressed
in BT's OWN grammar (slew/deflect/set, the Turn channel) -- bindings.txt is a
documented compatibility surface and was not touched.
Coverage: 61 of 72 addresses on the keyboard, and the 11 absent ones are
exactly those the pod never wired (0x16/0x17/0x1E/0x1F column gaps, 0x38-0x3E
intercom/door). All 72 stay clickable on the panel.
It lands on BT's addresses unreasonably well: 1-4 + QWER are the ENTIRE coolant
system (Condensers 1-6, flush, balance), F6/F7 the display and control-mode
cycles, F9-F12 Generators A-D, F4 the crouch button reconstructed earlier
today.
THE DELIBERATE COST. A bound key is removed from the authentic 1995
typed-hotkey channel so it cannot double-dispatch, and this board binds nearly
everything -- so 5 (Quad page), z (Eng1), t/y/u/i/o (pilot select) and +/-
(target zoom) are given up. Unbind a key to get its 1995 meaning back.
Documented in the file header, the markdown and the page.
NEW RULE: A BINDINGS ROW WINS OVER A BUILT-IN CONVENIENCE KEY
(PadRIO::KeyHasBinding). V and J/K/L are board buttons now, and those polls
read GetAsyncKeyState directly -- without this they would have fired BOTH the
button and the built-in. View toggle lives on BACKTICK alone.
CONTROLS.MAP rewritten to mirror the board so glass/pod/dev still feel
identical (the 2026-07-21 settlement): 90 bindings, 0 parse complaints.
HAT LABELS CORRECTED [T1]. INPUT_PATH_AUDIT flagged 0x41-0x44 and was right.
Settled from the streamed mapping (BT_CTRLMAP_LOG): elem 66 -> subsys 17
attrID 14, i.e. 0x42 is the TORSO subsystem, not a look; 0x44/0x43/0x41 are the
mapper's LookLeft/LookRight/LookBehind (attrID 10/11/12). The .RES has no
"TORSO CENTER" string -- its names are LookBehind/Down/Forward/Left/Right -- so
the audit's wording was loose but its substance correct. Swept L4GLASSWIN,
L4PADPANEL and L4VB16.
docs/CONTROLS.html: interactive keyboard (hover a key for its address and
meaning, MFD clusters outlined), pad diagram, panel map, the under-glass
press-target figure, radar placement thumbnails and the environ.ini table --
modelled on RP412's page, rewritten for BT's addresses and hazards. mkdist
wraps the fragment in a doctype/charset shell and ships it beside CONTROLS.txt.
Verified: bindings.txt regenerates and loads (74 keys, 0 errors); CONTROLS.MAP
90 bindings, 0 errors; 72/72 panel addresses still dispatch; surround /
exploded / dock / pod / dev boot and simulate with zero faults.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
KEYBOARD LAMP MIRROR (L4KEYLIGHT). Ported from RP412, itself a port of vRIO's
KeyboardLampMirror. Keys bound to a lamp address in bindings.txt glow with the
panel palette through Windows Dynamic Lighting -- yellow for the map's side
columns (0x10-0x1F), red for the rest -- flashing in step with the on-screen
buttons (its LampLevel copy matches the FIXED BTLampBrightnessOf). Per-key
boards light each bound key; zone-lit boards mirror the strongest lamp
board-wide. All WinRT runs on a private worker thread: watcher, claim, and a
100 ms paint loop that repaints only on change.
RP412's packing hazard does NOT transfer: it forces default struct packing there
because its engine is /Zp1, which would break the WinRT ABI. BT411's BT_OPTS
carries no /Zp, so only the dialect flags are needed -- /std:c++17
/permissive- per-file, since the project otherwise builds C++14 /permissive.
The scalars-only interface is kept anyway so the isolation survives if packing
is ever added.
Wired in PadRIO: map built from bindings.keyBindings (ActionButton binds only,
first-binding-wins per key), fed from PadRIO::SetLamp, stopped in the dtor
(which hands the LEDs back to Windows). BT_KEYLIGHT=0 opts out; a machine
without Dynamic Lighting logs once and stays dormant.
Verified live: claimed this machine's 24-zone keyboard and mirrors 25 bound
keys; BT_KEYLIGHT=0 and the pod profile produce zero keylight lines and run
clean.
SHIPPED CONTROLS REFERENCE. docs/CONTROLS.md carries the keyboard table plus
the full 72-BUTTON POD MAP, grouped by the display each bank surrounds, with the
coolant-valve detent warning (1-5-50-CLOSED, one press past max shuts the loop)
and the jam/eject procedure. mkdist flattens it to ASCII as CONTROLS.txt at the
zip root, the README's own idiom. players/README.txt gained pointers to it, to
environ.ini, to -fit, and to the RGB mirror.
KB: context/glass-cockpit.md and docs/GLASS_COCKPIT.md updated for the whole
branch -- layout modes, L4RIOBANK and the under-glass rule, the letterbox fit
and its ordering trap, player-tunable displays, the measured legend grid, the
closed dead-button backlog, and this mirror.
Verified: five-mode regression (surround/exploded/dock/pod/dev) boots and
simulates with zero faults; mkdist writes a 5149-byte pure-ASCII CONTROLS.txt.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
CRASH SELF-REPORT (the #35/#41 heisenbug hunt): every unhandled
exception now logs its code, address, and an EBP-walked stack as
module-relative offsets (btl4+0xNNNN) into BT_LOG before dying --
any field crash on any machine hands us a resolvable stack. The
walker is per-dereference guarded (a corrupt chain truncates).
BT_CRASHTEST=1 exercises the path end-to-end (verified: forced AV
logs code/addr/5-frame stack). mkdist archives each build's PDB
next to its zip so offsets resolve per distributed version.
Context: a flaky release-only crash in the mech build path surfaced
during #38 rigs -- it moves with build layout, spares neither peer,
and masks under a debugger heap (13 clean cdb runs vs 2/3 crashes
without). A real latent memory bug; the self-report will catch it
wherever it strikes next.
ROUND-COMPLETED LATCH (issue #38, awaiting verification): relay-mode
clients refuse RunMission after a round has ended -- the lobby-loop
relaunch owns the next round (in-process round 2 rebuilt every
player/mech entity on stale globals; matchlog caught player=3:1->3:36
in one generation). Latch sets ONLY when the stop ends a RUNNING
mission (a stray pre-mission StopMission must not poison round 1 --
the first cut ate a legit launch, caught + fixed in rig). Regression
verification pending (contaminated by the heisenbug above).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tester ask: configure non-Xbox controllers. New L4JOY layer (DI8):
enumerates every non-XInput game device (up to 4), DIJOYSTATE2 polling
with range normalization, reacquire-on-loss, 3s hot-plug re-enum.
XInput devices are excluded via the documented RawInput IG_ VID/PID
check (live-verified skipping a real XBOX360 pad -- no double-feed).
bindings.txt grows joydev/joyaxis/joybutton/joyhat rows (device slots
by name substring or ordinal; axes X..RZ/SL0/SL1 with invert/slew/
deadzone; hats as 4-direction buttons with diagonal chords). PadRIO
runs them through the existing channel/event machinery -- per-binding
edge arrays release automatically on detach (the #24 rule), and a
direct throttle axis maps full lever travel onto the 0..1 channel
while the gait detent still snaps a lever parked in the walk/run dead
band.
BT_JOYCONFIG=1 (joyconfig.bat) runs a console capture wizard: move
each control when prompted (stick/twist/throttle/fire), invert derived
from the move direction, hat look cluster auto-added, output written
between markers in bindings.txt with the rest of the file preserved.
Legacy L4DINPUT DIJoystick (L4CONTROLS=DIJOYSTICK) untouched.
Verified: grammar accept/reject per line, XInput-exclusion live,
30s in-mission no-device polling clean. Awaiting a tester with real
stick hardware for axis verification.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Distributed test zips go stale and stray. BT_EXPIRE (CMake option,
DEFAULT ON so a zip can never accidentally ship without it) makes the
exe refuse to start BT_EXPIRE_DAYS (default 14) after its build day:
boot logs the remaining window, an expired build logs + shows a
"test build expired -- ask the operator for the current build" box and
exits. btversion.h now stamps BT_BUILD_UNIX (UTC-midnight-rounded so
the only-on-change header churns once per day, not every build) +
BT_BUILD_DATE. Dev is unaffected: every build re-stamps the day.
-DBT_EXPIRE=OFF builds a non-expiring exe; mkdist reads the cache and
marks such a zip "-noexpire" + prints a warning, and the tester README
expiry note is {EXPIRE}-marker-gated like the steam lines. Second
compile-gate exception after BT_STEAM (convention updated in
glass-cockpit.md). Quality gate, not DRM -- a clock rollback defeats it.
Verified live: default build logs "test build window: 14 day(s) left";
a -DBT_EXPIRE_DAYS=0 build logs TEST BUILD EXPIRED and parks on the
explanation box (window title checked) without starting the game;
restored to 14 and rebuilt clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The unification flattened BT_STEAM into the always-on exe; the user flagged
the constraint that makes it the one legitimate compile gate: the Steamworks
SDK license bars a public release with Steam inside, so a release build must
exclude it entirely.
- CMakeLists: option(BT_STEAM OFF) restored around the Steamworks block --
an OFF configure touches no SDK headers, no steam_api.lib, no DLL copy.
BT_GLASS stays retired (always defined); ONE build dir either way.
Dev checkout: build/ configured once with -DBT_STEAM=ON.
- mkdist: reads BT_STEAM from build/CMakeCache.txt. Steam-OFF zips exclude
play_steam.bat + steam_api.dll (explicitly filtering a STALE DLL left by
an earlier ON build), strip the README steam section ({STEAM} line
markers), and take a -nosteam name suffix so the flavors never clobber
(found live: both stamped 4.11.436 and the release zip overwrote the dev
zip).
Verified both flavors:
ON (dev build): steam smoke degrades to Winsock without the client;
zip carries play_steam.bat + steam_api.dll + README steam lines.
OFF (scratch build-relcheck, deleted after): 0 compile errors; exe dir =
btl4.exe + OpenAL32.dll only; boots + simulates; BT_STEAM_NET=1 inert
(transport not in the binary); end-to-end zip has zero steam bits and
a clean README.
KB: context/glass-cockpit.md unified-build section records the license gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first zips (pre-mkdist) shipped d3dx9_43.dll / msvcp140.dll /
vcruntime140.dll next to the exe -- testers without the VC++ / DirectX
redistributables cannot load the exe otherwise. mkdist missed them (the
clean-extract boot test passed only because this machine has them system-
wide). Carried into redist/ (recovered from BT411_4.11.341.zip) and
packaged next to the exe.
Also: players/README.txt -- the tester instructions (updated for the
unified build: one exe, clickable cockpit surround, trigger-config regroup,
the settled keymap, play_steam.bat) -- stamped with the version and placed
at the zip root, matching the original zips' shape.
Clean-extract verified on BT411_4.11.435.zip: root has README + 4 bats,
exe dir carries all 4 DLLs, glass-profile boot simulates.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The three build dirs (build\ pod, build-glass\, build-steam\) were compile-
time splits of the same game; the tax was real: a stale steam exe shipped 2
days behind, the felt keymap flipped with the boot flavor, and cockpit
clicks were silently dead in the pod build (the trigger-config incident).
Now everything compiles into the single build\ exe:
- CMakeLists: BT_GLASS/BT_STEAM options removed; the glass TUs (PadRIO,
bindings, panel, glass windows, plasma) + FE/console + Steam transport
compile unconditionally; both macros always defined (seam markers).
- Steam: steam_api.lib linked with /DELAYLOAD:steam_api.dll + delayimp --
the DLL maps only when SteamAPI is first called, and every call site
gates on BT_STEAM_NET=1 (BTSteamNet_* short-circuit on steamActive), so
machines without the DLL run everything but Steam sessions.
- CABINET GUARD (btl4main): the miniconsole menu previously claimed any
zero-arg launch -- unified, that would hijack the pod cabinet's boot
shape. The menu now requires BT_PLATFORM=glass (or BT_FE_MENU=1);
platform parse moved above the fe_menu_mode computation. A bare boot
behaves exactly like the old pod build (DEV profile, wait for egg).
- Bats (play_solo/join/join_lan/play_steam) + the btoperator.py template:
single build\ path + BT_PLATFORM=glass. mkdist: one exe (+DLL scan
picks up OpenAL32 + steam_api). build-glass\/build-steam\/build-glass2\
(a stale Jul-20 cache) deleted.
Verified matrix on the unified exe:
bare zero-arg boot == old pod exe (same DEV profile + egg-load path;
the segfault on a missing egg is pre-existing, baselined vs the zip exe)
glass + BT_BTNTEST scripted click -> [cfgmap] ENTER/EXIT (trigger config)
runs with steam_api.dll ABSENT (delay-load proven)
glass zero-arg -> miniconsole menu
2-node loopback MP: 145 ticks each, cross-connected
BT_STEAM_NET=1 without Steam client -> "staying on Winsock", game runs
KB: context/glass-cockpit.md compile-gates section rewritten for the
unified model.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rebuilt build-steam fresh (was stale at Jul 20 -- predated today's gauge/
trigger-config/keymap fixes); the DLL scan picks up steam_api.dll
automatically. Clean-extract verified: the steam exe boots to the front-end
menu (Steam client only needed for live lobbies).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Packages the player bats (zip root), BOTH exes (build\ pod fallback +
build-glass\ preferred -- the bats auto-select glass = clickable cockpit /
trigger config / bindings.txt keymap), the runtime DLLs next to each exe
(OpenAL32.dll -- the first clean-extract boot test failed without it), and
the git-TRACKED content/ files only (the working tree carries dev junk that
must not ship). Output: dist/BT411-<date>-<hash>.zip (dist/ gitignored).
Verified: clean-extract boot test -- glass exe boots the GLASS profile and
simulates; pod exe boots as fallback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>