Distributed test zips go stale and stray. BT_EXPIRE (CMake option,
DEFAULT ON so a zip can never accidentally ship without it) makes the
exe refuse to start BT_EXPIRE_DAYS (default 14) after its build day:
boot logs the remaining window, an expired build logs + shows a
"test build expired -- ask the operator for the current build" box and
exits. btversion.h now stamps BT_BUILD_UNIX (UTC-midnight-rounded so
the only-on-change header churns once per day, not every build) +
BT_BUILD_DATE. Dev is unaffected: every build re-stamps the day.
-DBT_EXPIRE=OFF builds a non-expiring exe; mkdist reads the cache and
marks such a zip "-noexpire" + prints a warning, and the tester README
expiry note is {EXPIRE}-marker-gated like the steam lines. Second
compile-gate exception after BT_STEAM (convention updated in
glass-cockpit.md). Quality gate, not DRM -- a clock rollback defeats it.
Verified live: default build logs "test build window: 14 day(s) left";
a -DBT_EXPIRE_DAYS=0 build logs TEST BUILD EXPIRED and parks on the
explanation box (window title checked) without starting the game;
restored to 14 and rebuilt clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The game rewrites LAST.EGG at every run, so every build stamped '+'
(false-dirty) even from a pristine checkout.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4.10 = the 1995 arcade release; 4.11 = the win32 reconstruction; the
build number is the git commit count -- monotonic, zero-maintenance,
and every exe pins to exact source via the short hash ('+' = built
from an uncommitted tree). tools/btversion.cmake regenerates
build/btversion.h on every build (write-if-changed, no rebuild churn);
the stamp shows in the boot banner (btl4.log head, replacing the stale
'v4.10' line) and the window title (incl. the MP node tag).
Verified: build stamps 4.11.311 (980c9cd+), banner + title correct on
a live boot.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>