Commit Graph
2 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 5df5c954ae Operator: manual launch gate + restart-session flow
The operator now holds the lobby: with 'Manual launch' checked (default),
the relay stops at 'all pods have the egg; WAITING FOR OPERATOR LAUNCH'
instead of auto-firing on a 20s timer -- the app shows 'ALL PODS READY --
press LAUNCH MISSION' with the roster lights, and the big green button
fires the mission when the operator is ready (everyone seated, voice chat
confirmed).  A 'Restart session' button cycles the same mission/roster for
the next round (players just re-run their join script).

- btconsole.py --relay --manual-launch: launch armed by the line 'launch'
  on stdin (a daemon reader thread; the app's Launch button writes it via
  QProcess).  The settle window is still honoured relative to egg delivery
  (max(now, eggs_done + 20s)) -- firing RunMission before the pods reach
  WaitingForLaunch Fail()s them, the same hazard the auto timer guards.
  Auto mode (no flag) unchanged -- CLI/test recipes unaffected.
- btoperator.py: Manual-launch checkbox (Network box, default on), LAUNCH
  MISSION button (enabled by the relay's READY line, disabled after fire),
  Restart session button, status headline shows the ready state.
- operator_e2e.py: now exercises the gate -- waits for READY, asserts the
  button enabled, presses it, verifies the operator-gated LAUNCH.

Verified: scripted e2e PASS -- registered -> READY (held) -> operator
launch -> settle honoured -> both pods LAUNCHED (operator-gated=True).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:32:54 -05:00
arcattackandClaude Fable 5 43fa53d542 Operator console app: PySide6 station + validated egg model (the lost 1995 console, recreated)
The operator station the archive never preserved: build missions with
authoritative dropdowns, run the console/relay, watch pods arrive, launch --
LAN mesh or internet relay -- plus one-click local instances for testing.

tools/eggmodel.py (headless, importable, self-tested 14/14):
- Order-preserving egg parse/emit: the editor manages [mission]/[pilots]/
  per-pilot pages; bitmap rasters, ordinals and role pages survive untouched.
- EVERY value set read LIVE from content/BTL4.RES (the resscan parser,
  importable): maps = MakeMessageStream(14) INTERSECT ExistanceBoxStream(26)
  (the game aborts unless both exist); colors/badges/patches from the
  VehicleTable resource (type 25, NUL-line NotationFile text with ;-comments);
  vehicles = ModelList names, known-good mechs (bhk1, madcat) surfaced first.
- validate(): the full required-key ruleset from MISSION.cpp/btl4mssn.cpp
  (missing map/time/weather/scenario, per-pilot hostType/vehicle/dropzone/
  color/patch/badge/experience/role, role page model=, illegal values,
  duplicate addresses) -- kills the hand-edited-egg crash class, incl. the
  color=Red-vs-Crimson gotcha that bit the dev eggs.

tools/btoperator.py (PySide6, dark Fusion theme):
- Mission form + pilot roster table (all dropdowns from eggmodel), relay-tag
  auto-numbering, add/remove pilots, egg New/Open/Save/Validate.
- Mode switch: Relay (internet; runs btconsole --relay) / Mesh (LAN legacy;
  dial-out console at address-port minus 1 per the +1 rule).
- Session panel: QProcess drives btconsole.py; stdout parsed live into
  per-pilot state lights (waiting/egg/registered/LAUNCHED) + relay stats.
- Local launcher: spawns btl4.exe per roster row with BT_RELAY/BT_SELF (or
  mesh -net port), BT_DEV_GAUGES/BT_START_INSIDE toggles.
- Export player scripts: per-pilot join_as_playerN.bat with the public
  relay hostname (a remote player's whole setup = run one .bat).
- Wire/protocol code stays in btconsole.py/eggmodel.py -- the GUI is only
  UI + process management; CLI + test harnesses share the same tested core.

Verified: eggmodel self-test 14/14; scripted end-to-end
(scratchpad/operator_e2e.py) drives the real window through its own methods --
start relay session -> launch 2 local instances -> monitor observes the
mission LAUNCH (user-confirmed live on screen: both pods in-mission).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 10:57:30 -05:00