Commit Graph
5 Commits
Author SHA1 Message Date
arcattackandClaude Opus 5 d39227ef39 Gitea #51 ROOT CAUSE: LoopAtWill was mapped to "loop forever", arming 224 of 603 samples as endless OpenAL sources
SAURON's "coolant flush sound glitched and perma" is one instance of a systemic
defect.  SetupPatch (L4AUDLVL.cpp) decided looping from the SAMPLE flag alone:

    AL_LOOPING = (info.loop != ForceStatic)

That armed every non-ForceStatic sample -- 224 of the 603 authored zones,
including unmistakable one-shots -- as an OpenAL source that never ends on its
own.  Any such sound whose note-off never arrives plays forever.  Measured 1946
LoopAtWill x Transient arming events in one short session.

The sample flag expresses PERMISSION; the SOURCE decides.  Three facts [T1]:

  * the enum's own comments (L4AUDLVL.h:14-19) -- LoopAtWill = "will play once
    OR LOOP AS DESIRED", ForceStatic = "plays only once EVEN IF LOOPED" (a
    veto), LoopAlways = "ramp up and then down";
  * LoopAtWill is enum value 0, i.e. the DEFAULT an unauthored sample receives
    (WTPresets.cpp:37) -- it cannot mean "loop forever";
  * LoopAlways, the real always-loop, is used by ZERO shipped samples.

"As desired" is the source's authored AudioRenderType (Transient=one-shot vs
Sustained=held), streamed from AUDIO*.RES (AUDLVL.cpp:28) and already consulted
by the renderer (L4AUDRND.cpp:567, AUDREND.cpp:184).  SetupPatch now takes it,
threaded from all three L4AudioSource call sites (Direct/Dynamic3D/Static3D).
New rule: LoopAlways->1, ForceStatic->0, LoopAtWill->the source's render type.

MEASURED before changing behaviour (BT_LOOP_AUDIT=1, scratchpad/loopaudit.py):

    LoopAtWill  x Transient -> loop=0  (was 1)   1946 events
    LoopAtWill  x Sustained -> loop=1  unchanged    65 events
    ForceStatic x Transient -> loop=0  unchanged   292 events

The engine loops (EngineAccel07_z0..z2, EngineMotor01, EnginePower01) are all
LoopAtWill/Sustained and PRESERVED -- no regression there.  All 24 reclassified
samples are genuine one-shots: laser charge/fire/explosion/loaded, missile
loading, engine shift, coolant pressure inc/dec.

A/B PROOF (scratchpad/loopab.py, same session both arms, only BT_LOOP_LEGACY
differs), asking the engine's own BT_AUDIO_DUMP what is still playing with
loop=1 long after every release:

    [legacy] EnginePower01, CoolantPresInc03_z2, CoolantPresDcr03_z2
    [fixed]  EnginePower01

The two stuck coolant sources are the reported symptom.  They were eventually
reclaimed when a later trigger reused the source, which is why the bug was
intermittent -- the "perma" case is when nothing else retriggers it.  The fix
removes the mechanism.

BT_LOOP_LEGACY=1 restores the old rule for a field A/B without a rebuild.  The
layers to listen to are the beam sustains: LaserA/CSustain* are authored
LoopAtWill on a TRANSIENT source, so they now end with the sample instead of
looping until note-off.  The render type is T1 authored data; the interpretation
that LoopAtWill defers to it is a strong reading of the enum + defaults rather
than a disassembled statement, and is flagged as such in the KB.

Plausibly bears on #32 (audio cutting in/out late in a match): a stuck looping
source holds its pool slot for the rest of the round.

Rigs: scratchpad/flushsnd.py (flush start/stop pairing), flushsnd2.py (stuck-
source hunt), loopaudit.py (the classification matrix), loopab.py (the A/B).
KB: context/wintesla-port.md audio section, context/decomp-reference.md env
table (BT_LOOP_AUDIT / BT_LOOP_LEGACY / BT_AUDIO_DUMP / BT_AUD_TAIL),
docs/AUDIO_FIDELITY.md F38.  checkctx.py CLEAN.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 13:20:19 -05:00
arcattackandClaude Opus 4.8 224092aaff KB: reconcile the context system with the day's work
- decomp-reference.md: the binary ATTRIBUTE-TABLE section -- 16-byte
  {id,name,off+1,0} row format (alignment warning), the walker technique,
  and the three recovered tables (Mech ids 21-56 incl the corrected
  EyepointRotation@0x360 / RearFiring@0x410 / DistanceToMissile@0x400
  labels; HeatSink 3-12; Torso 3-15; the weapon RearFiring 'b' marker).
- combat-damage.md: the REAR-FIRE + look-view system (roster survey: the
  Blackhawk's ERMLaser_2/3 are the game's only rear weapons; every missile
  rack forward), the missile mount-frame launch truth, and the BANKED
  full Missile flight-model decode (three performances, proximity fuse).
- wintesla-port.md: post-Phase-4 closures (instability model live, F14
  static filter baked, the footstep warm-up bug + its trace-cap lesson);
  deferred list trimmed to F21/HRTF.
- AUDIO_FIDELITY.md: status block -- F14 FIXED, warm-up bug noted.
- open-questions.md: "which mechs used rear fire" answered from data;
  remaining look-view key bindings noted.
checkctx: CLEAN.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 18:07:15 -05:00
arcattackandClaude Opus 4.8 c51d64a6b8 Gyro tail + audio (task #66): the INSTABILITY MODEL -- mech+0x3F0 reconstructed
Byte-decoded the un-exported master-perf block @0x4aad3d-0x4aaf14 (capstone;
the same gap that held the F5 footstep code) [T1]:

  instab  = (min(|AccelerationLastFrame| / maxUnstableAcceleration, 1)
             x unstableAccelerationEffect)^2
  instab += clamp((demand - legCycleSpeed)/demand, <=1)      # "gun the engine"
             x unstableGunTheEngineEffect                    # (demand clamped to
                                                             #  [gimpStride(neg), runMax2])
  if (legAnimationState == 4 /*turn-in-place*/) instab += unstableStopedTurnEffect
  clamp to 1  ->  mech+0x3F0  ->  gyro->swayBias (gyro+0x3A8)

Every piece resolves to already-reconstructed structure: the model-record
tuning block rec+0x80..0x94 (ctor copy @0x4a2593 -- the six authored
Unstable* fields, previously parked in the Wword scratch bank, now real
members); AccelerationLastFrame@0x82c = the snapshot of the ring-derived
localAcceleration (copied at the perf tail @0x4ab142); CurrentSpeed@0x348 =
legCycleSpeed; the trn state 4 gate; and the gyro feed lands in the
EXISTING swayBias member + GyroscopeSimulation consumer (task #56) --
GyroFrameJointWrite's "0.0f model TBD" argument is now the live value.

UnstablePercentage (binary id 52 @0x3F0) binds the real member: the LAST
dead audio attribute is live -- the authored instability alarm (start
thresh 0.01 + volume = the fraction) sounds under hard maneuvers, and the
cockpit ambient sway now scales with reckless driving.

Live verification (30s, 0.6-throttle run): instab 0.38 during the walk->run
chase (cyc 22.2 vs demand 33.6), settling to 0.002-0.12 per-stride ripple at
steady run; attribute binds with live float values; [instab] trace under
BT_GYRO_TRACE.  unstableSuperStopEffect/unstableHighVelocityEffect writers
remain unlocated (plausibly the airborne perf variant) -- noted on members.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 15:51:10 -05:00
arcattackandClaude Opus 4.8 a8f14e1c24 KB: audio Phase 3+4 status -> AUDIO_FIDELITY.md + wintesla-port.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 14:17:21 -05:00
arcattackandClaude Opus 4.8 05cb3f5549 Docs: AUDIO_FIDELITY.md -- multi-agent fidelity audit, 37 verified findings (task #50)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 10:14:06 -05:00