7b1e469ffaeb1633d64d802bb7ce518c3dd3a07e
12
Commits
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02cdfd6576 |
Torso: the TWIST goes LIVE -- electrical watchdog chain, centered crosshair, coherent controls (task #57/#58)
The MadCat torso twists, the view turns with it, and targeting follows. Three reconstruction fronts closed: THE ELECTRICAL WATCHDOG CHAIN (why the torso never powered up): - PowerWatcher::UpdateWatch reconstructed (@004b181c, the REAL registered Performance -- PTR @0050f5fc; Ghidra missed the fn start): the watchdog MIRRORS the watched subsystem's electrical level (+0x278), brownout downgrade when gen output <= minVoltage% x rated. @004b1804 relabeled ResetToInitialState (slot 10) -- the old "Simulation" tag was wrong. - The factory watcher-CONNECT pass reconstructed (vtable slot +0x38, @004aee2c/@004b1a40 byte-identical, recovered from raw exe bytes): watchedLink.Add(roster[watchedSubsystem]) on the master node. Was the SubProxy::Start() no-op -- every watchdog sat at 0 forever. - MinVoltageScale = 0.01 (a 10-byte x87 literal @0x4b1924; was 1.0f = permanent brownout) and PowerWatcher's Derivation chains its REAL base HeatWatcher (the HeatableSubsystem stand-in broke IsDerivedFrom for the whole Torso/Searchlight/ThermalSight family). - KB correction swept: derivation tag 0x50e604 = HEATWATCHER (not "HeatSink"); the btl4gaug heat-widget gate now tests it via the BTIsHeatWatcher bridge. THE CROSSHAIR (task #58 forensics, 6-agent workflow + live probes): - The VIEW is TORSO-MOUNTED: jointtorso -> jointeye -> siteeyepoint in every twist-capable .SKL; the camera + canopy ride the same hinge subtree through HingeRenderable's live matrix-stack compose -- ALREADY WORKING in the port. The crosshair stays screen-centered (center IS the boresight); the twist reads on the tape carets/compass/radar. - The real bug was the port's gBTAimX = tan(twist) slew (the falsified "body-mounted view" model): the camera already carried the twist, so the crosshair counter-slid to hull-forward and the fire ray with it. Deleted; the pick ray inherits the twist from the yawing eye basis. - Two instrumentation traps documented (chase-eye-as-default-camera, BT_FORCE_TORSO clobbering real joints -> the hook now only fills unresolved ones); an over-correcting explicit eye compose was added on those false readings and retired the same day. CONTROLS + REPLICATION: - Q/E spring-center on release (the axis is a twist-RATE demand; the old hold-deflection model drifted forever); X also zeroes the axis and pulses the authentic torso Recenter (@004b6918). M cycles control mode via the real CycleControlMode body. - Torso update-record DIRECTION fixed: engine truth is Write=serialize / Read=apply; @004b6a78 is the READ (was mislabeled Write) and the missing WRITE @004b6a1c recovered from raw disasm (recordLength 0x1C, twist/vel/rate at +0x10/14/18) -- kills the replicant's 0xCDCDCDCD -140-degree ghost twist. - Marching-ghost desync: 4 Standing-case guards zero stale reverse cycleSpeed (negative cadence passed the <= ZeroSpeed stop gate). - Kill credit rerouted to the OBSERVED killer (lastInflictingID -> killer's player link) -- kills count, target K/D populates. KB: subsystems.md (watcher chain), multiplayer.md (record direction), combat-damage.md + gauges-hud.md + cockpit-view.md (torso-mounted view re-correction), decomp-reference.md (new addresses + tag fix), open-questions.md (dead capability-roster loops 2-4, snapshot CD read). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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dd27238ceb |
Gauges: the CLOSEOUT wave -- radar pips, Myomers dedup, attribute parity, ledger sweep (tasks #14-#17)
TASK #17 -- AUTHENTIC RADAR SYMBOLOGY (the cross-blip stand-in retired). The recon proved the 'missing pip raster set' never existed as BT game code: pips are the ENGINE's L4GaugeImage vector-stroke system (T0 source in tree, L4GAUIMA.cpp == FUN_0046f0c0 line-for-line), the 'pip table' is L4Warehouse:: gaugeImageBin keyed by Entity::resourceID, and BTL4.RES ships 110 type-0x12 shapes (every mech/vehicle/building/tree). The six btl4rdr stubs are wired to the real facilities: contacts draw their authentic model silhouettes with LOD selection, the target gets the binary's 4px-inflated box highlight, and player-name labels resolve via Mission::GetSmallNameBitmap (the prebuilt 64x16 egg rasters keyed by the player's bitmapindex). DECODED: the invented 'VideoObject' was Entity::owningPlayer all along (+0x190; nameID = playerBitmapIndex@0x1E0, target = BTPlayer::objectiveMech@0x284 -- new bridge BTPlayerObjectiveMechOf); the 'LabelledEntity' class is Landmark (cultural.h; label path dormant -- no landmark content ships, no runtime landmarkID writer). The L4GREND BT_DEV_GAUGES warehouse guard is removed (its AV had a different culprit, below); resource type 18 corrected to GaugeImageStream in decomp-reference (was mislabeled 'ModelList'). TASK #14 -- the Myomers ODR duplicate ELIMINATED: the powersub.cpp/hpp 'Myomers' (classID 0xBC3 -- actually Sensor) is retired whole; it duplicated ?DefaultData@Myomers@@ against the real class (dumpbin-verified) and /FORCE picked the winner by link order. The real Myomers (0xBC6) now chains PoweredSubsystem's handler set (ids 4-8) and publishes its SEVEN binary attributes (@00511588: SpeedEffect/Current/Recommended/Min/MaxSeekVoltage- Index/SeekVoltage/OutputVoltage) -- the old empty unchained index starved the Myomer engineering panel of every resolve. TASK #16 -- attribute parity: MechWeapon publishes the FULL binary table @0x511890 (11 entries; ids renumbered to binary truth -- the port aliases had squatted the binary's DistanceToTarget/TargetWithinRange ids; the streamed TriggerState 0x13 binding unchanged). Binary names resolved two TODO members: pipState -> estimatedReadyTime (attr 0x1A), and the EXT-model flag is the binary's RearFiring (0x1B). ThermalSight LightState published. HUD (offset conflicts) + missile-side tables (id encoding suspect) documented for a re-dump instead of publishing blind. THE CRASH THIS EXPOSED [T2, cdb-verified]: gotcha #11's dense-table gap is a LATENT AV, not a guaranteed one -- the old table's 0x0D..0x12 gap (task #5) survived on heap luck; the renumber reshuffled allocations and Find() AV'd on a garbage entryName in WeaponCluster's PercentDone resolve. Fixed with five named PAD entries (the mech.cpp attrPad idiom) + a static_assert locking the pad base to PoweredSubsystem::NextAttributeID. Gotcha #11 amended with the proof. TASK #15 -- stale-ledger sweep: GAUGE_COMPOSITE ('composite not yet built', Reservoir shadow, PlayerStatus/vehicleSubSystems 'remaining', valve-dormant- until-0xBD3, sensor guard, the superseded 'Heat MFD near-static' reframe -- all banner-corrected), gauges-hud frontmatter, L4VB16 + powersub comments. Verified live: 50/50 config attribute bindings resolve, 0 NULLs, 0 parse skips, mech spawns and simulates 31/31 subsystems, no cross-blip fallbacks, the pip cache fills through entity registration without the old guard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d7b900d108 |
Cockpit: GENERATOR POWER ROUTING -- assign weapons to generators (task #12)
The pilot's second heat-management tool: the PoweredSubsystem message table
@0x50F4EC (ids 4-8) registered and implemented -- SelectGeneratorA-D
(@004b099c..@004b0a74: FindGeneratorByNumber roster walk on generatorNumber
@0x1E0 -> AttachToVoltageSource re-tap with tap accounting -> modeAlarm
Connected) and ToggleGeneratorMode (@004b0abc: Manual -> Auto -> detach+Manual
cycle). Weapons inherit via the MechWeapon handler chain. Desktop: F5-F8
assign the selected weapon (BT_CONFIG_SLOT) to Generator A-D, F9 toggles
reconnect mode; BT_GENSEL_TEST scripts a headless verify.
Verified live end-to-end: dispatch -> handler -> re-tap ("PPC_1 ->
GeneratorD (tapped)") -> the charging I^2R physically moved (GenD cold ~90K
baseline -> ~1570K carrying the PPC; GenA relieved), stable over a sustained
autofire soak with thermal-breaker trips.
FOUR defects found and fixed on the way [all T1/T2]:
- THE e17 HEAT EXPLOSION: Generator::SourceLevel misread *(this[0x38]+0x158)
as linkedSinks->heatEnergy; it is the engine-base DamageZone @0xE0 ->
damageLevel [0..1] (the same named-member pattern as the bank radiator's
zone read). A breaker-restarting generator emitted (1 - 4e8) x 10000
volts; squared through the customers' I^2R feed, one restart blew the
whole thermal network to e17. Authentic: a damaged generator yields
proportionally less voltage.
- FUN_004ac9c8 is NOT "IsDamaged": raw body = owner -> mech+0x190 player ->
roleClassIndex(+0x274) == 0 -- the ROOKIE-role lockout for advanced
cockpit systems. New bridge BTPlayerRoleLocksAdvanced (NULL player =
unlocked [T3]; bring-up role 2 = unlocked). The old stand-in gated the
handlers off permanently (healthy subsystems have simulationState==1).
- MESSAGE_ENTRY tables must be FUNCTION-LOCAL statics inside the accessor:
as namespace-scope arrays they are read by other TUs' static-init chains
before their own initializers run -- Build copies zeros and every id in
the table is silently dropped (ids 9/10 only worked by TU-order luck;
both tables relocated; gotcha recorded, reconstruction-gotchas #9).
- The AutoConnect hunt scanned GetSegment() -- the raw @004b0bd0 walks the
subsystem ROSTER (+0x124/+0x128); EntitySegments were being cast to
Subsystems (the classic +0x128 gotcha).
Also: the dense handler table's GAP slots (skipped ids) are uninitialized
heap -- the name-based Find strcmp-walks them and AVs; diagnostic probes use
the id-based Find only (the 1995 binary's own tables carry the same holes).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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092408041c |
Cockpit: the CONFIG-MODE weapon-regrouping session + the live-play fire fixes (tasks #6+#11)
TASK #6 -- the pod's in-cockpit weapon regrouping, fully reconstructed and live-verified (hold-configure -> tap fire button -> toggle membership -> release-commit): - MechWeapon handlers id 9 ConfigureMappables @004b9550 / id 10 ChooseButton @004b95b8 (binary table @0x511860; the old "Myomers fns" mislabel swept) + the GetMessageHandlers() accessor chain through Emitter/ProjectileWeapon/ MissileLauncher/GAUSS/PPC (empty per-class sets swallowed dispatch). - Mapper vtable truth: +0x38 EnterConfiguration / +0x3C ExitConfiguration / +0x40,+0x44 AddOrErase evt/dir. No "secondary vtable @0050f498", no "CreateTemporaryEventMappings" virtual (RP-name drift; swept incl CLASSMAP). L4 Enter/Exit rebuilt complete: StartMappableButtonsConfigure (the NonMapping 0x10000 <-> Mapping 0x8000 mode flip + the gauge's active-weapon latch) + the held-button re-arm + the 4 fire-button temp maps; only the RIO mapper implements the toggle (Thrustmaster no-ops = can't regroup). - MechSubsystem +0xE8/+0xEC corrected to controlDestination/controlMessageID (ex hostEntity/subsystemId2 mislabel); MechWeapon ctor defaults the destination to &fireImpulse (@004b99a8). - ConfigMapGauge state loop reconstructed (PE-recovered DAT_00518eb4 table; buttonGroup GetMapState sampler -- the "needs ModeManager" guard rationale was wrong). Finding [T1]: the shipped binary NEVER enables this gauge (no SetColor caller) -- authentically dormant; BT_CONFIGMAP=1 is the dev enable. - Dev harness: HOLD 'G' opens the session (BT_CONFIG_SLOT picks the weapon); BT_CONFIG_TEST scripts a headless verify. @004afbc4 corrected to its real Fail-trap body (the guessed AddOrErase(NULL) body would corrupt groups). - Bonus [T1]: the binary MechWeapon ATTRIBUTE table has ELEVEN entries (PercentDone..WeaponState) -- "TriggerState is the only one" was wrong. TASK #11 -- the user-reported live-play regressions (both real bugs): - PHANTOM FIRE: the mech4 bring-up shot block painted an explosion at the victim on its OWN 0.3s cadence whenever fire was held -- desynced once the authentic recharges landed. Retired (the real impact visual flows from each discharge via the messmgr SubmitExplosion). - WEAPON BRICKING (the "cuts out" bug): the Loading->Loaded snap window (+-0.01 around seekV) assumes the pod's LOCKED 60 fps; one port dt-spike jumps it, the byte-verified >1.0 clamp (_DAT_004ba830=0) zeroes readiness, and the weapon sticks in Loading at level ~10000 forever (observed live). Fixed with pod-frame (1/60s) sub-stepping of the binary's own Loading tick -- also fixes the I^2R integral over-heating generators on big steps. NEW GOTCHA CLASS recorded: reconstruction-gotchas #12 (frame-pacing trap). - Duty-cycle measured (max-rate autofire): generators equilibrate in the degradation band (recharge stretch ~3.5-4.4x), the FailureHeat breaker never trips solo, PPCs sustain ~11.8-damage full-charge fire. The slow kill pacing and recharge gaps are the AUTHENTIC heat economy; the pilot's counters (this regrouping UI, generator reassignment, coolant valves) are the reconstruction queue. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4e63a7b6c3 |
Heat: THE AUTHENTIC ELECTRICAL MODEL -- weapons recharge from generators (task #10)
Task #10 set out to fix "scrambled linked-sink routing"; a [heat-link] attach log proved the routing was NEVER scrambled (every subsystem links its authored condenser exactly; the "pools in Condenser1" read was the diagnostic-sampler aliasing trap). The real defect: emitter.cpp's local FUN_00417ab4 stub returned NULL, so the whole electrical model was inert and the E7 force-charge recharged every emitter in ONE frame (~0.3s cycle, 1501 fires/90s, ~1.7e9 heat/s -- the "runaway"). Landed authentically [T1: disasm + byte-verified constants]: - Emitter ctor @004bb120: seekVoltage = authored fraction x generator ratedVoltage (10000); EC = energyTotal/(seekV^2 x 0.5); voltageScale@0x310 = (RechargeRate / -ln(1 - 1e-4 x seekV)) / EC -- charge reaches seekV[rec] in EXACTLY the authored RechargeRate (PPC 5s, ERL 4s, SRM 3s, ERM 2s) cold. Owner-flags ctor gate (the usual gotcha; the this-flags read never armed). - PoweredSubsystem::ChargeTimeScale (@004b0d50, was a =1.0 stub): voltageScale x (1 + thermalResistivity x srcTempRise) -- hot generators charge slower. ("voltageScale is never read back" was wrong; corrected + swept.) - TrackSeekVoltage @004ba838: charging I^2R -> the GENERATOR's pendingHeat (~3.5e8/full PPC charge) -- generators self-heat, conduct to their authored condensers, and throttle further charging. The feedback economy closes. - FailureHeat consumers found: this+0x184 == 2 gates BOTH weapon families (@004baa88 emitter: reset firing + hold charge 0; @004bbd36 ballistic: recoil=rechargeRate + alarm 7). Emitter::GetFaultState un-stubbed. - ProjectileWeaponSimulation @004bbd04 opens with call 0x4b0bd0 (disasm) -- launchers now run the powered/heat step (their firing heat previously accumulated in pendingHeat forever). - heat.cpp: per-instance BT_HEAT_LOG census (the old shared-static 1-Hz sampler aliased); [heat-link] attach log; the stolen-else Verify restored. Verified live (120s max-rate autofire): PPC ~470-500 (was 55,000), bank plateaus ~600 and sheds to ambient, generators 1100-1400, ERMLaser self-regulates at the authored 2000 failure threshold (shutdown-cool-resume). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b44e908101 |
gauge wave P2c: GeneratorCluster reconstructed + infra (gated -- parent aborts)
Reconstructed the 4th unbuilt widget (the 4 generator engineering panels, buttons 9-12) + its companions, but left it UNREGISTERED pending a runtime-abort fix: - Generator OutputVoltage attribute table (powersub) -> outputVoltage@0x1DC, chained to HeatSink's dense index (temps already reach it). Correct + reusable. - ScalarBarGauge @004c72ac plain-Scalar variant (btl4gau2) -- the DIRECT-Scalar* bar the GeneratorCluster voltage bar needs (the existing @004c721c takes a resolved source object). Correct + harmless. - GeneratorCluster Make/ctor/dtor + 15-param methodDescription reconstructed from part_014.c:891-1013 (replacing the prose + placeholder Make + the bogus DAT pool); builds the 5 children (temp bar / voltage bar / leak wipe / 2 lamps). Header fixed to the binary ctor param order (secondaryColor@0x94, +_reserved0xB0 -> sizeof 0xB4). ChildRate forward-declared. ⚠ REGISTRATION GATED (commented out in BTL4MethodDescription[]): registering it aborts at runtime -- the 4 panels build (the 4 "BecameActive not defined" warnings fire) then abort(). ISOLATED to the PARENT lifecycle: the abort PERSISTS with all 5 children nulled; there are no pure virtuals; Execute is SEH-guarded under BT_DEV_GAUGES so the fault is in the unguarded ctor/lifecycle path. The sibling SubsystemCluster overrides BecameActive/Execute/TestInstance whereas the decode has GeneratorCluster overriding ONLY the dtor -- that "inherits only the dtor" claim is the prime suspect. Deferred; the 3 other P2 widgets (LeakGauge/VertNormalSlider/PilotList) ship clean. Verified: unregistered -> parse-skips -> no abort; combat un-regressed (DESTROYED), 0 crashes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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070af409f7 |
gauge wave P1a: publish heat/power/weapon attributes + radar zoom
The gauge-databinding-map workflow found most cockpit gauges resolve NULL because the reconstructed subsystems publish only a fraction of the attributes the config binds. First publishing batch (attribute tables are read-only static data; ids kept a dense prefix from each parent's NextAttributeID): - HeatSink table dense-append: DegradationTemperature/FailureTemperature (the condenser temp-bar warn/max endpoints -- were NULL, so the two-part bars could not scale), NormalizedPressure/DegradationPressure/CoolantMassLeakRate, and the HeatSink link. Condenser/Reservoir inherit this -> all 6 condenser temp bars now resolve current/warn/max (verified: BT_GAUGE_ATTR_LOG all OK). - PoweredSubsystem::GetAttributeIndex() (new) publishes InputVoltage->voltageSource -- the cluster power-branch gate (the power-lamp/generator-voltage/state-lamp sub-branch is skipped when it resolves NULL). Flows to Sensor/Myomers/weapons. - MechWeapon::GetAttributeIndex() (new) publishes OutputVoltage/PercentDone-> rechargeLevel; Emitter/PPC/ProjectileWeapon/MissileLauncher/GaussRifle DefaultData re-pointed at it (they carried an EMPTY default-constructed index -> resolved NOTHING). Verified: the ER MED LASER / PPC / STREAK weapon clusters now render live recharge dials (were blank TEMP/STATUS). - Mech::SetTargetRange un-stubbed (radarRange = range) -> the radar map scale + overlay range readout track the mapper's zoom (was frozen at 1000). - GAUGREND ParseAttribute: env-gated per-binding resolution trace (BT_GAUGE_ATTR_LOG) -- durable diagnostic infra for the wave. Verified DBASE+dev gauges: no startup/gauge-construction crash (dense chain intact), combat un-regressed (TARGET DESTROYED), clusters build with InputVoltage resolving. Remaining config-binding NULLs: HeatSink/AmbientTemperature (aggregate bank, P3) + Searchlight/LightOn (P1b). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9d82be46a1 |
P7: subsystem-tree alarm unification -- the whole PoweredSubsystem weapon/power subtree is byte-exact
The reconstruction modeled the binary's 0x54 AlarmIndicator (FUN_0041b9ec) with undersized
stand-ins (AlarmIndicator==ReconAlarm==4B; HeatAlarm==8B) across the entire subsystem tree, so
every field above an alarm sat at the wrong compiled offset. Retype every such stand-in to
GaugeAlarm54(0x54) and de-phantom each class against its ctor, so the whole PoweredSubsystem
subtree becomes byte-exact. An 8-agent read-only decomp-mapping workflow decoded every ctor
first; then hands-on implementation. static_assert-locked chain (verified vs the raw ctors):
HeatSink 0x1D0
-> PoweredSubsystem 0x31C retype electricalStateAlarm@0x264 + modeAlarm@0x2B8 @004b0f74
-> MechWeapon 0x3F0 retype weaponAlarm@0x350; delete 5 phantom tail fields @004b99a8
-> Emitter 0x478 delete outputVoltage/beamLengthRatio/firingArmed aliases
+ beamHit*/beamColor/beamHitData/energyRampTime phantoms;
retype beamOrientation EulerAngles->Quaternion(16B) @004bb120
-> PPC 0x478 (no own fields) @004bb888
PoweredSubsystem -> Sensor 0x328 (no alarm; 3 own fields) @004b1d18
PoweredSubsystem -> Myomers 0x358 (no alarm) @004b8fec
New systemic bug-class instances fixed (added to the CLAUDE.md checklist):
* alias field - Emitter outputVoltage==inherited rechargeLevel@0x320; beamLengthRatio==
beamScale.z@0x434; firingArmed==inherited useConfiguredPip@0x3E0
* phantom field - MechWeapon segmentReference/pipSegment/hasTarget/targetPoint/muzzlePoint
(past 0x3F0); Emitter beamHitPoint/beamImpact/beamImpactScalar/beamColor/
beamHitData/energyRampTime (binary writes inherited damageData/voltageScale
or the value is a method local)
Non-layout fixes required in the same wave:
* outputVoltage->rechargeLevel also in the compiled GAUSS.CPP:74/93 (external readers of the
removed Emitter field -- must grep EVERY TU, not just the class's own .cpp)
* MechWeapon::GetMuzzlePoint reimplemented faithfully (removed muzzlePoint collided with
Emitter's own fields at 0x3F0) via a BTResolveWeaponMuzzle void* bridge in mech4.cpp,
resolving the weapon's mount segment (inherited this+0xdc) through the owner segment table
* DetachFromVoltageSource fixed to set electricalStateAlarm not modeAlarm (raw @004b0e30
writes the 0x264 alarm)
The vehicleSubSystems aux-screen gauge raw reads (btl4gau2.cpp:868/952 at subsystem+0x2b8/+0x278)
and the Sensor RadarPercent path now read the CORRECT byte offsets (garbage under the short layout).
Verified: combat DESTROYED-in-8, 28 shots, 0 crashes, heat heatEnergy=1.34e7, every static_assert
lock passes, heapcheck-clean through construction (the phase the isolated PoweredSubsystem retype
had overflowed). LESSON: a factory-bridge runtime Check(sizeof<=alloc) does NOT fail the build --
only a static_assert sizeof lock catches alloc overflow at compile time.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1356870e56 |
P7: byte-exact re-base of the CORE heat leaf (HeatSink/Condenser/Reservoir/Generator/Myomers)
The reconstruction modeled the binary's shared alarm/connection types with undersized
stand-ins, sliding every field above them low (the 72-byte auxScreenNumber gap). Fix the
foundational heat-leaf classes byte-exact + static_assert-lock them, from the ctor decomp:
Shared types corrected:
* SubsystemConnection 4 -> 0xC (binary link node FUN_004af9cf; FUN_00417ab4 derefs +8)
* GaugeAlarm54 = 0x54 (real AlarmIndicator FUN_0041b9ec; STATUS level at +0x14,
so subsystem+0x184 == heatAlarm+0x14 == GetLevel())
WatcherGaugeAlarm now typedefs GaugeAlarm54 (Watcher branch locks stay valid).
Byte-exact + locked (ctor-verified):
* HeatSink heatEnergy@0x158 linkedSinks@0x164 heatAlarm@0x170 resource@0x1C4
pendingHeat@0x1C8, sizeof 0x1D0 (@004adda0)
* Condenser valveState@0x1D0 condenserAlarm@0x1DC (@004ae568)
* Reservoir reservoirAlarm@0x1D0 ... squirtEfficiency@0x22C, sizeof 0x230 (@4aef78)
* Generator stateAlarm@0x1FC, sizeof 0x250 (@004b225c)
* Myomers phantom moverConnection tail removed (fits 0x358)
Three systemic bug classes fixed (added to the checklist in CLAUDE.md / HARD_PROBLEMS.md):
* alias field - a subclass member re-declaring an inherited slot the ctor reuses
(Condenser refrigerationOutput==massScale@0x160; Reservoir
coolantCapacity==thermalCapacity@0x128) -> use the inherited name
* alarm-interior - a value read at alarm+0x14 modeled as a separate member
(HeatSink heatState@0x184, Reservoir injectActive@0x1e4)
-> route to alarm.GetLevel()
* phantom field - a member past the object end (Generator shortFlag@0x25C is really
*(owner+0x190)+0x25c the msg-manager, @004b0efc; Myomers
moverConnection@0x110 a write-only base slot) -> remove it
Heat conduction now reads the REAL heatEnergy=1.34e7 (not garbage); combat DESTROYED-in-8,
0 crashes, heapcheck-clean through construction.
REMAINING (measured; a distinct larger task): making PoweredSubsystem byte-exact grows it
+0x98 and cascades into MechWeapon/Emitter/PPC/Sensor/Myomers -- all model the 0x54
AlarmIndicator with 4-byte ReconAlarm / 8-byte HeatAlarm stand-ins and are short +
phantom-tailed; retyping without byte-exacting them overflows the Emitter alloc (heap
corruption). PoweredSubsystem kept on HeatAlarm(8) stand-ins (marked) pending a
subsystem-tree ALARM UNIFICATION. See docs/HARD_PROBLEMS.md P7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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dc6af8cef6 |
vehicleSubSystems: reconstruct the stubbed connection helpers from decomp
Replace the return-0 stubs with the real functions: - ResolveLink (FUN_00417ab4) = SubsystemConnection::Resolve (two-level deref of the plug's bound link); an unbound plug resolves to 0, the authentic no-source branch. - FindLinkedSubsystem (FUN_0041bf44) = GetAttributePointer(index) via the engine Simulation attribute-index system (the cooling-loop master at slot 3). - IsGeneratorDerived (FUN_0041a1a4) = the real IsDerivedFrom(PoweredSubsystem ClassDerivations 0x50f4bc) via a new powersub.cpp bridge BTIsPoweredSubsystem (shared with the aux-screen filter) -> the generator stateLamp now builds. So the cooling/power/voltage connections resolve real data when the plug is bound, instead of always reading 0. Build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6fceb58439 |
vehicleSubSystems Phase 2: authentic aux-screen assignment -> panels build
The engineering-screen cluster panels now build for each subsystem on its real aux-screen position. Two pieces: 1. Aux-screen bridge (powersub.cpp BTGetSubsystemAuxScreen): the assignment lives on PoweredSubsystem (auxScreenNumber/Placement/Label, resource +0x104/108/10C) which our ctor already populates -- but the reconstructed heat-leaf branch is NOT byte-exact, so the Make's raw sub[0x1dc]/[0x1e0]/[0x1e4] reads were garbage (0xCDCDCDCD). The bridge casts through the real PoweredSubsystem type + returns the NAMED fields (and is the FUN_0041a1a4/0x50f4bc type filter). Make + Subsystem Cluster now read via the bridge. 2. Reconstruct the 4 child gauges the clusters build that were declared-but-undefined (only VertTwoPartBar/OneOfSeveral/PixInt existed): HorizTwoPartBar (full, mirrors Vert), OneOfSeveralInt (ctor), OneOfSeveralStates (ctor + BecameActive + State Connection @004c3324), BitMapInverseWipe/LeakGauge (full) + SeekVoltageGraph's Execute/BecameActive/dtor -- their /FORCE-stubbed ctors were segfaulting when a cluster built them. VERIFIED (BT_DEV_GAUGES + BT_VSS_LOG): 7 authentic panels build -- Sensor(scr5, qsensors) HeatSinkCluster, Myomers(scr6,qmyomers) MyomerCluster, PPC(scr1,10) + Emitter(scr4,8,7) Energy/Ballistic clusters -- with real labels + placements, 0 crashes, combat un-regressed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7b7d465e5e |
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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