- manifest410.py: monotone-DP TU labeling (data-cluster affinity + CLASSMAP
seeds + recon @addr soft votes) replaces naive fill; BT region = 917 fn /
~230 KB, extents match every independently-known TU boundary.
- source-completeness: ROUTE A CLOSED (Nick holds no further assets);
toolchain = BC++ 4.52 PROVEN by CW32.LIB byte-match, archived at
TeslaRel410/BORLAND; OPT.MAK = the shipped binary's exact recipe; extender
corrected to Borland PowerPack DPMI32 (was "Phar Lap TNT"); "all BT headers
survive" corrected (17/36 bt-side; mech.hpp etc. reconstruction-only);
engine gaps enumerated (vdata.hpp first, back-dated from BT412).
- phases/phase-03: rounds 1-3 of the source410 campaign - 6/10 surviving
originals compile clean under BC4.52; console wire IDs recovered from the
binary ctors (Killed=9 Damaged=10 ScoreUpdate=13 DWH=15 [T1], TeamScore
guessed 12 [T4] - answers the TeslaSuite console-port spec's open item);
round-3 finding: MECH.HPP is the capstone grown with the mech TU
reconstructions, BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The egg's per-pilot 'experience' (novice/standard/veteran/expert) is the
pod's simulation-fidelity tier -- stored at BTMission+0xe4 and seeded into
the BTPlayer ctor's flag block @4c0bc8 [T1]. The old 'per-role display
toggles / returnFromDeath' reading was WRONG: the source is
mission->experienceLevel, and the neighboring pair copies
mission->advancedDamageOn (the egg's technician splash/collision switch),
not role floats. Known consumers: 0x260 = the HEAT-MODEL master switch
(FUN_004ad7d4), 0x25c = the novice sim-lockout (jams/searchlight/powersub),
0x274 = the raw level (FUN_004ac9c8 ==0 novice predicate).
NEW established topic context/experience-levels.md (data path, binary flag
rows per level, manual cross-refs, corrections log) + router row; sweeps in
decomp-reference/gauges-hud/open-questions/pod-hardware/subsystems.
btplayer.cpp/.hpp re-annotated with the corrected semantics; the guarded
role-based seeding stays as a marked [T3] stand-in (slot drift vs the
binary switch documented inline) until the wiring task points it at
BTMission::ExperienceLevel().
(Research by the parallel context session; committed from the glass line.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>