Commit Graph
2 Commits
Author SHA1 Message Date
arcattackandClaude Opus 5 9bb95d8580 steam-networking KB: the first real multi-player field verification (night 4)
Three back-to-back Steam lobbies, 3+ players, host-and-join, no operator
console: launch worked, DAMAGE APPLIED (previously suspected dead over Steam),
2 kills, clean round end, next mission launched.  Records what worked, the one
genuinely Steam-side defect found (#68 silent exit on a failed join), and the
triage lesson -- a bug found in a Steam lobby is only a Steam bug if it lives
in the lobby/token/transport layer; the three replication symptoms that night
produced (#67/#70/#55) are above the seam and would reproduce on the relay.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 06:55:14 -05:00
CydandClaude Fable 5 75f136e9ff KB: step-4 closeout -- Steam wire documented, live-test procedure, router
docs/GLASS_COCKPIT.md gains the step-4 ledger (seam/transport/lobby + THE
FAKEIP LESSON); NEW context/steam-networking.md topic (+ router row) and
docs/STEAM_TEST.md (the 2-machine live procedure = the step-4 exit criterion
on user hardware).  context/glass-cockpit.md: steps 3+4 status.  Final purity
re-check: pod build clean, forced-walk mission runs, ZERO glass/steam tags in
the pod log.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 00:05:51 -05:00