Commit Graph
2 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 5e993de99d Operator-set callsigns: the console's name-bitmap generator recreated
The 1995 console let the operator type player callsigns; the pods render
them from 1bpp BITMAPS streamed in the egg ([largebitmap]/[smallbitmap]
lists + hex raster pages, bitmapindex per pilot; large 128x32 on the
score/ranking display via DPLRenderer name textures, small 64x16 on the
kill-feed and radar/target labels). The textual name= pilot key is dead
in the shipped binary -- its pilot parse reads bitmapindex only (decomp
part_014). Historical bug surfaced by this work: every egg in the repo
listed only ONE name bitmap (Aeolus) while pilot 2 pointed at index 2,
so player 2+'s callsign has never rendered (null-checked, silently
blank).

eggmodel.py: EggDoc.set_callsigns rewrites the lists + one raster page
per callsign per size + per-pilot name=/bitmapindex= (duplicate names
get disambiguated page tags); get_callsign_rows decodes pages back
(exact inverse of the engine's nibble-stream parse, GRAPH2D.cpp:340,
MSB-first bit order :558); rasterize_callsign/make_callsigns render
text via Qt (auto-shrink to fit, NoAntialias, 1bpp threshold) -- the
only PySide6-dependent corner of the module. validate() now catches
dangling bitmapindexes and missing raster pages.

btoperator.py: Callsign column in the roster (free text, PLAYERn
default); every save rasterizes the column into the egg exactly like
the original console did.

MP_BHMC.EGG template repaired: authentic Aeolus raster preserved
bit-exact, Boreas page generated and listed.

Verified: eggmodel self-test 20/20 (bit-exact raster round-trip, dup
disambiguation, dangling-index catch); ASCII-art decode of the
app-generated VIPER/MONGOOSE rasters reads correctly; live 2-node
relay session on the generated egg -- full ladder, launch, zero
name-bitmap load warnings; operator GUI e2e PASS after the column
shift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 12:29:57 -05:00
arcattackandClaude Fable 5 43fa53d542 Operator console app: PySide6 station + validated egg model (the lost 1995 console, recreated)
The operator station the archive never preserved: build missions with
authoritative dropdowns, run the console/relay, watch pods arrive, launch --
LAN mesh or internet relay -- plus one-click local instances for testing.

tools/eggmodel.py (headless, importable, self-tested 14/14):
- Order-preserving egg parse/emit: the editor manages [mission]/[pilots]/
  per-pilot pages; bitmap rasters, ordinals and role pages survive untouched.
- EVERY value set read LIVE from content/BTL4.RES (the resscan parser,
  importable): maps = MakeMessageStream(14) INTERSECT ExistanceBoxStream(26)
  (the game aborts unless both exist); colors/badges/patches from the
  VehicleTable resource (type 25, NUL-line NotationFile text with ;-comments);
  vehicles = ModelList names, known-good mechs (bhk1, madcat) surfaced first.
- validate(): the full required-key ruleset from MISSION.cpp/btl4mssn.cpp
  (missing map/time/weather/scenario, per-pilot hostType/vehicle/dropzone/
  color/patch/badge/experience/role, role page model=, illegal values,
  duplicate addresses) -- kills the hand-edited-egg crash class, incl. the
  color=Red-vs-Crimson gotcha that bit the dev eggs.

tools/btoperator.py (PySide6, dark Fusion theme):
- Mission form + pilot roster table (all dropdowns from eggmodel), relay-tag
  auto-numbering, add/remove pilots, egg New/Open/Save/Validate.
- Mode switch: Relay (internet; runs btconsole --relay) / Mesh (LAN legacy;
  dial-out console at address-port minus 1 per the +1 rule).
- Session panel: QProcess drives btconsole.py; stdout parsed live into
  per-pilot state lights (waiting/egg/registered/LAUNCHED) + relay stats.
- Local launcher: spawns btl4.exe per roster row with BT_RELAY/BT_SELF (or
  mesh -net port), BT_DEV_GAUGES/BT_START_INSIDE toggles.
- Export player scripts: per-pilot join_as_playerN.bat with the public
  relay hostname (a remote player's whole setup = run one .bat).
- Wire/protocol code stays in btconsole.py/eggmodel.py -- the GUI is only
  UI + process management; CLI + test harnesses share the same tested core.

Verified: eggmodel self-test 14/14; scripted end-to-end
(scratchpad/operator_e2e.py) drives the real window through its own methods --
start relay session -> launch 2 local instances -> monitor observes the
mission LAUNCH (user-confirmed live on screen: both pods in-mission).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 10:57:30 -05:00