Commit Graph
4 Commits
Author SHA1 Message Date
arcattackandClaude Fable 5 29035028fd Cross-pod beams: replicate emitter discharge via subsystem update records
User report: lasers only visible on the window firing them.  The peer's
replicant emitters never learned the master fired.

THE AUTHENTIC PIPE (decomp-verified):
- FUN_0041c350 (the "beam keepalive" ServiceDischarge/ContinueDischarge call)
  does TWO things: queue the LOCAL deferred beam-effect callback (@0x4bac0c)
  on the app+0x34 manager -- our per-weapon render walk already plays that
  role -- and set the subsystem DIRTY bit, which maps to the 2007 engine's
  updateModel / ForceUpdate().
- Replication rides SUBSYSTEM UPDATE RECORDS inside the mech's update message:
  the roster walk already hands the entity's stream to every subsystem's
  PerformAndWatch; Simulation::WriteSimulationUpdate serializes each requested
  updateModel bit; Entity::UpdateMessageHandler routes received records by
  subsystemID to the subsystem's ReadUpdateRecord.  All engine machinery --
  the missing pieces were the Emitter's serialize/apply pair + the triggers.

CORRECTIONS to the dormant task-33-era transcriptions (never exercised --
nothing ever set updateModel -- so the latent misreads never surfaced):
- The weapon-family VTABLE SLOT MAP was swapped: slot 6 = ReadUpdateRecord,
  7 = WriteUpdateRecord, 9 = TakeDamage (evidence: Mech hierarchy symmetry +
  body semantics; @004ba568 resolves an EntityID at rec+0x30 through the
  entity index -- record semantics, not Damage).  Renamed across MechWeapon /
  Emitter / ProjectileWeapon; the real Emitter::TakeDamage @004bafc8 is
  undecoded (inherits MechWeapon for now).
- Emitter/MechWeapon Write: `*record = 0x38/0x18` is the record LENGTH, not
  recordID; rec+0x30 is the TARGET's EntityID (GetEntityID()), not a colour --
  the old `CopyColor(targetEntity+0x184)` was also a databinding trap.
- OVERRIDE-SIGNATURE TRAP: the decls used each class's own shadowing
  UpdateRecord typedef as the param type, silently NOT overriding the engine
  virtual (the base ran instead; nothing would ever have serialized).
  Base-typed params (Simulation__UpdateRecord*), casts inside.
- Emitter::ReadUpdateRecord reconstructed (@004ba568): target EntityID resolve
  (drop unknown non-null targets), MechWeapon alarm apply chain, beam fields.
- ServiceDischarge/ContinueDischarge: ForceUpdate() per keepalive tick + one
  final record at beam end (turns the peer's beam off).
- Mech::DrawWeaponBeams extracted from the player-only drive block so the walk
  runs for REPLICANTS (+ per-mech gun-port cache -- the process-wide statics
  would have served the player's segment pointers as the replicant's muzzles).

VERIFIED 2-node: A fires 57 volleys -> 225 emitter records -> B applies all
225 -> B draws 414 beams (PPC blue / laser red, from A's replicant's own gun
ports).  Solo un-regressed (150 beams, kill chain, no crash).

Also preserved: the full Mech::WriteUpdateRecord @0x4a0c2c recovery
(reference/decomp/mech_writeupdate_004a0c2c.disasm.txt) with all 9 record
types decoded (pose/alarm/leg-state+heat with the body-channel write-through
re-sync, knockdown, death, impact, movementMode) -- transcription deferred;
it replicates remote knockdown/death/heat and was not needed for beams.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 19:04:34 -05:00
arcattackandClaude Opus 4.8 070af409f7 gauge wave P1a: publish heat/power/weapon attributes + radar zoom
The gauge-databinding-map workflow found most cockpit gauges resolve NULL
because the reconstructed subsystems publish only a fraction of the attributes
the config binds.  First publishing batch (attribute tables are read-only static
data; ids kept a dense prefix from each parent's NextAttributeID):

- HeatSink table dense-append: DegradationTemperature/FailureTemperature (the
  condenser temp-bar warn/max endpoints -- were NULL, so the two-part bars could
  not scale), NormalizedPressure/DegradationPressure/CoolantMassLeakRate, and the
  HeatSink link.  Condenser/Reservoir inherit this -> all 6 condenser temp bars
  now resolve current/warn/max (verified: BT_GAUGE_ATTR_LOG all OK).
- PoweredSubsystem::GetAttributeIndex() (new) publishes InputVoltage->voltageSource
  -- the cluster power-branch gate (the power-lamp/generator-voltage/state-lamp
  sub-branch is skipped when it resolves NULL).  Flows to Sensor/Myomers/weapons.
- MechWeapon::GetAttributeIndex() (new) publishes OutputVoltage/PercentDone->
  rechargeLevel; Emitter/PPC/ProjectileWeapon/MissileLauncher/GaussRifle DefaultData
  re-pointed at it (they carried an EMPTY default-constructed index -> resolved
  NOTHING).  Verified: the ER MED LASER / PPC / STREAK weapon clusters now render
  live recharge dials (were blank TEMP/STATUS).
- Mech::SetTargetRange un-stubbed (radarRange = range) -> the radar map scale +
  overlay range readout track the mapper's zoom (was frozen at 1000).
- GAUGREND ParseAttribute: env-gated per-binding resolution trace (BT_GAUGE_ATTR_LOG)
  -- durable diagnostic infra for the wave.

Verified DBASE+dev gauges: no startup/gauge-construction crash (dense chain intact),
combat un-regressed (TARGET DESTROYED), clusters build with InputVoltage resolving.
Remaining config-binding NULLs: HeatSink/AmbientTemperature (aggregate bank, P3) +
Searchlight/LightOn (P1b).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 16:22:45 -05:00
arcattackandClaude Opus 4.8 9d82be46a1 P7: subsystem-tree alarm unification -- the whole PoweredSubsystem weapon/power subtree is byte-exact
The reconstruction modeled the binary's 0x54 AlarmIndicator (FUN_0041b9ec) with undersized
stand-ins (AlarmIndicator==ReconAlarm==4B; HeatAlarm==8B) across the entire subsystem tree, so
every field above an alarm sat at the wrong compiled offset.  Retype every such stand-in to
GaugeAlarm54(0x54) and de-phantom each class against its ctor, so the whole PoweredSubsystem
subtree becomes byte-exact.  An 8-agent read-only decomp-mapping workflow decoded every ctor
first; then hands-on implementation.  static_assert-locked chain (verified vs the raw ctors):

  HeatSink 0x1D0
   -> PoweredSubsystem 0x31C   retype electricalStateAlarm@0x264 + modeAlarm@0x2B8   @004b0f74
   -> MechWeapon      0x3F0   retype weaponAlarm@0x350; delete 5 phantom tail fields  @004b99a8
   -> Emitter         0x478   delete outputVoltage/beamLengthRatio/firingArmed aliases
                              + beamHit*/beamColor/beamHitData/energyRampTime phantoms;
                              retype beamOrientation EulerAngles->Quaternion(16B)       @004bb120
   -> PPC             0x478   (no own fields)                                           @004bb888
  PoweredSubsystem -> Sensor  0x328   (no alarm; 3 own fields)                          @004b1d18
  PoweredSubsystem -> Myomers 0x358   (no alarm)                                        @004b8fec

New systemic bug-class instances fixed (added to the CLAUDE.md checklist):
  * alias field    - Emitter outputVoltage==inherited rechargeLevel@0x320; beamLengthRatio==
                     beamScale.z@0x434; firingArmed==inherited useConfiguredPip@0x3E0
  * phantom field  - MechWeapon segmentReference/pipSegment/hasTarget/targetPoint/muzzlePoint
                     (past 0x3F0); Emitter beamHitPoint/beamImpact/beamImpactScalar/beamColor/
                     beamHitData/energyRampTime (binary writes inherited damageData/voltageScale
                     or the value is a method local)

Non-layout fixes required in the same wave:
  * outputVoltage->rechargeLevel also in the compiled GAUSS.CPP:74/93 (external readers of the
    removed Emitter field -- must grep EVERY TU, not just the class's own .cpp)
  * MechWeapon::GetMuzzlePoint reimplemented faithfully (removed muzzlePoint collided with
    Emitter's own fields at 0x3F0) via a BTResolveWeaponMuzzle void* bridge in mech4.cpp,
    resolving the weapon's mount segment (inherited this+0xdc) through the owner segment table
  * DetachFromVoltageSource fixed to set electricalStateAlarm not modeAlarm (raw @004b0e30
    writes the 0x264 alarm)

The vehicleSubSystems aux-screen gauge raw reads (btl4gau2.cpp:868/952 at subsystem+0x2b8/+0x278)
and the Sensor RadarPercent path now read the CORRECT byte offsets (garbage under the short layout).

Verified: combat DESTROYED-in-8, 28 shots, 0 crashes, heat heatEnergy=1.34e7, every static_assert
lock passes, heapcheck-clean through construction (the phase the isolated PoweredSubsystem retype
had overflowed).  LESSON: a factory-bridge runtime Check(sizeof<=alloc) does NOT fail the build --
only a static_assert sizeof lock catches alloc overflow at compile time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 11:49:58 -05:00
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00