--- id: pod-hardware title: "Pod Hardware — the fixed target (7 monitors, D3D9, RIO)" status: established source_sections: "PROGRESS_LOG.md §3; the PLATFORM PROFILE + GAUGE DEV-COMPOSITE notes" related_topics: [gauges-hud, rendering, project-overview] key_terms: [pod, RIO, MFD, IG-board, SVGA16] --- # Pod Hardware (the fixed target) The port must run on (a) a dev box and (b) the fixed arcade pod. The pod is a hard constraint that bounds the graphics API. Full detail: `docs/PROGRESS_LOG.md §3`. ## Displays - **2 video cards → 7 monitors:** main 3D view **800×600**; radar **640×480**; five monochrome MFDs driven as one **1280×480** horizontally-spanned surface. [T1] - Requires **old NVIDIA drivers** for the MFD horizontal spanning — a hard constraint that bounds the graphics API → **Target Direct3D 9** (lowest common denominator that runs on old-driver pods AND modern cards; one codepath). NOT Vulkan/D3D11+. CUDA is irrelevant (compute, not display). [T1] ## Cockpit I/O (RIO) Joystick X/Y, throttle, pedals, buttons over **serial COM** (`L4RIO`, `L4SERIAL`). Must be remapped to keyboard/gamepad on a dev box; real wiring is a pod bring-up task (Phase 8). The engine is a PUSH model — `LBE4ControlsManager` groups are fed by all devices (RIO on the pod, DirectInput on dev); the `MechControlsMapper` interprets them ([[locomotion]]). [T2] ### The pod throttle is ANALOG-CONTINUOUS, not notched (verified end-to-end) [T1] The authentic pod throttle path — traced 2026-07 (task #50 throttle-fidelity question): 1. **Hardware → RIO:** serial `AnalogReply` packet → `Ranger("Throttle", 0, 800, .05)` — raw counts 0–800, 5% deadband, auto-ranging offset, output a CONTINUOUS Scalar; the sign is inverted ("Throttle counts BACKWARDS", `engine/MUNGA_L4/L4RIO.cpp:1374-1377`, Ranger @L4RIO.cpp:461-701). No quantization/notching anywhere in `Ranger::Update`. 2. **Manager:** `LBE4ControlsManager::Execute` → `scalarGroup[ScalarThrottle].Update(&rioPointer-> Throttle, mode_mask)` on every AnalogReply (`L4CTRL.cpp:1379-1382`). ScalarThrottle = index 0 → manager+0x24 (scalarGroup base 0x24, 0x20/entry; buttonGroup base 0x1c0, keyboardGroup 0x160). 3. **Streamed `.CTL` mapping (the "handled elsewhere"):** `MechRIOMapper`'s ctor @004d266c binds NO throttle — the bind comes from the type-19 `ControlMappingStream` resource named **"L4"** (child of the per-mech type-6 `ControlMappingsList`; installed by `BTL4APP MakeViewpointEntity` via `CreateStreamedMappings` @0047703c). BTL4.RES "L4" record [1]: `Scalar Throttle → subsystemID 0 (ControlsMapper slot), DirectMapping, attr 4, mask 0xffffffff`. Attr 4 = "ThrottlePosition" @ mapper+0x11c (binary IndexEntry table @0050efd8: id 4 → offset 0x11d-1 = 0x11c, name "ThrottlePosition" @0050f28f). Reverse = record [2]: `Button Throttle1 (0x3F, on the throttle handle) → attr 6 ReverseThrust@0x124`. Turn = pedals value-bound in the ctor (manager+0x44/+0x64 → mapper+0x1b4/+0x1b8). 4. **Interpretation:** `L4MechControlsMapper::InterpretControls` @004d196c applies the ONLY software detent — snap to 1.0 when |t−1.0| ≤ 0.05 — then `MechControlsMapper::InterpretControls` @004afd10 computes `speedDemand@0x128 = maxSpeed(mech+0x34c) × throttlePosition(0x11c) × scale(mech+0x5c0)` (forward) or `−maxSpeed × throttlePosition` (reverse flag 0x124). **Consequence:** the original pod produced a continuously varying speedDemand while the lever moved (updated per serial AnalogReply, NOT per render frame). There are NO "5 throttle notches" anywhere in the software path. (Keyboard keys '1'-'5' in @004d1bf0 set controls-manager MODE masks; the '+'/'-' pair steps a [0,5] value that drives `pow(2,x)` into mech+0x404 = HUD zoom 1×–32× — neither is a speed setting.) The mech's `throttleState@0x4a4` writer remains un-exported (likely in the 0x4a9b5a–0x4ab188 gap) — [[open-questions]]. ## Multi-surface gauge path (intact, pod-only by default) The pod multi-surface path EXISTS and is intact: `DPLRenderer::FindBestAdapterIndices` (multi- adapter selector, honors PRIMGAUGE/SECGAUGE/MFDGAUGE/SPANDISABLE), `SVGA16::BuildWindows` (a fullscreen D3D device + window per gauge/MFD surface, MFD span = width×2), `L4GaugeRenderer` (gated on `L4GAUGE`). `content/SETENV.BAT` is the authentic pod env preset (L4CONTROLS=RIO,KEYBOARD; L4GAUGE=640x480x16; L4PLASMA=com2). [T2] ## Platform profile switch `-platform pod|dev` (or `BT_PLATFORM` env; default DEV) selects a runtime env preset WITHOUT forking the codepath. **DEV** = keyboard + single 800×600 window. **POD** = RIO input (keyboard fallback off serial) + multi-surface gauges (from SETENV.BAT/L4GAUGE on real hardware). `-platform pod` does NOT auto-enable L4GAUGE (each surface needs its own fullscreen device on the pod's 2 cards). Off-pod, the 6 MFD surfaces render in a dev window via `BT_DEV_GAUGES` ([[gauges-hud]]). [T2] ## MFD surface model All cockpit surfaces are bit-plane MASKS over ONE shared `SVGA16` pixelBuffer: `sec`=palette low byte; `Heat`=0x4000, `Mfd2`=0x0400, `Comm`=0x8000, `Mfd1`=0x0100, `Mfd3`=0x1000; `Eng1-3` = engineering-mode alt planes; `overlay`=0x00C0 (shares the sec surface). See [[gauges-hud]]. [T2] ## Key Relationships - Renders: [[gauges-hud]] (the MFD surfaces), [[rendering]] (the main 3D view). - Input: [[locomotion]] (the mapper). - Bring-up: Phase 8 (get pod specifics from Nick — [[open-questions]]).