#pragma once class ObjectNameList; class ObjectNameList__Entry; class NameList; class AlphaNameList; class ObjectNameList SIGNATURED { public: typedef ObjectNameList__Entry Entry; protected: Entry *firstEntry, *lastEntry; public: ObjectNameList(); virtual ~ObjectNameList(); virtual const char* AddEntry(const char *name, void *data); void* FindObject(const char *name); void DeleteEntry(const char *name); int EntryCount() const; Logical IsEmpty() const { Check(this); return firstEntry == NULL && lastEntry == NULL; } Entry* GetFirstEntry() { Check(this); return firstEntry; } const Entry* GetFirstEntry() const { Check(this); return firstEntry; } Entry* GetLastEntry() { Check(this); return lastEntry; } const Entry* GetLastEntry() const { Check(this); return lastEntry; } int BuildSubList(const ObjectNameList &source_list, const char *prefix); Logical TestInstance() const; static Logical TestClass(); }; class ObjectNameList__Entry { friend class ObjectNameList; friend class NameList; friend class AlphaNameList; private: ObjectNameList::Entry *nextEntry; public: void *dataReference; protected: void SetName(const char *name); public: #if defined(USE_SIGNATURE) friend int Is_Signature_Bad(const volatile ObjectNameList__Entry *); #endif const char* GetName() const { Check(this); return &((const char *)this)[sizeof(ObjectNameList::Entry)]; } Logical IsName(const char *name) const; /* * HACK SB 01/21/07 -- Windows uses this function name and macros it, and GetData seems to do the same thing, so don't use this. void* GetObject() { Check(this); return dataReference; } */ void* GetData() { Check(this); return dataReference; } const void* GetData() const { Check(this); return dataReference; } char* GetChar() { Check(this); return (char *)dataReference; } const char* GetChar() const { Check(this); return (const char *)dataReference; } int GetAtoi() const { Check(this); Check_Pointer(dataReference); return atoi((const char *)dataReference); } long GetAtol() const { Check(this); Check_Pointer(dataReference); return atol((const char *)dataReference); } double GetAtof() const { Check(this); Check_Pointer(dataReference); return atof((const char *)dataReference); } ObjectNameList::Entry* GetNextEntry() { Check(this); return nextEntry; } const ObjectNameList::Entry* GetNextEntry() const { Check(this); return nextEntry; } Logical TestInstance() const; }; class NameList : public ObjectNameList { public: NameList(); ~NameList(); void* FindData(const char *name) { return FindObject(name); } const char* FindName(void *data); Entry* FindEntry(const char *name); Entry* FindEntry(void *data); void DeleteEntry(const char *name); // this one is searches for name static Logical TestClass(); }; class AlphaNameList : public NameList { public: AlphaNameList(); ~AlphaNameList(); const char* AddEntry(const char *name, void *data); static Logical TestClass(); };