#pragma once #if defined(MAC) #include "NetworkEndpoint.h" #include "Participant.h" #else #include "..\munga\console.h" #endif //~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ enum { ConsolePlayerVTVScoredMessageID = 2, ConsolePlayerVTVKilledMessageID = 3, ConsolePlayerVTVBoosterMessageID = 4, ConsolePlayerVTVScoreUpdateMessageID = 5, ConsolePlayerVTVDamagedMessageID = 6 }; //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsolePlayerVTVScoredMessage: public NetworkEndpoint::Message { public: ConsolePlayerVTVScoredMessage(HostID player_host_ID); long GetPlayerHostID() {return playerHostID.value();} private: HostID playerHostID; }; #pragma options align=reset #else class ConsolePlayerVTVScoredMessage: public NetworkClient::Message { public: ConsolePlayerVTVScoredMessage(HostID player_host_ID); HostID GetPlayerHostID() {return playerHostID;} private: HostID playerHostID; }; #endif //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsolePlayerVTVKilledMessage: public NetworkEndpoint::Message { public: ConsolePlayerVTVKilledMessage( HostID player_host_ID, HostID killer_host_ID ); long GetPlayerHostID() {return playerHostID.value();} long GetKillerHostID() {return killerHostID.value();} private: HostID playerHostID; HostID killerHostID; }; #pragma options align=reset #else class ConsolePlayerVTVKilledMessage: public NetworkClient::Message { public: ConsolePlayerVTVKilledMessage( HostID player_host_ID, HostID killer_host_ID ); HostID GetPlayerHostID() {return playerHostID;} HostID GetKillerHostID() {return killerHostID;} private: HostID playerHostID, killerHostID; }; #endif //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsolePlayerVTVBoosterMessage: public NetworkEndpoint::Message { public: ConsolePlayerVTVBoosterMessage( HostID player_host_ID, LEDWORD booster_on ); long GetPlayerHostID() {return playerHostID.value();} long GetBoosterOn() {return boosterOn.value();} private: HostID playerHostID; LEDWORD boosterOn; }; #pragma options align=reset #else class ConsolePlayerVTVBoosterMessage: public NetworkClient::Message { public: ConsolePlayerVTVBoosterMessage( HostID player_host_ID, int booster_on ); HostID GetPlayerHostID() {return playerHostID;} int GetBoosterOn() {return boosterOn;} private: HostID playerHostID; int boosterOn; }; #endif //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsolePlayerVTVScoreUpdateMessage: public NetworkEndpoint::Message { public: ConsolePlayerVTVScoreUpdateMessage( HostID player_host_ID, LEDWORD score ); long GetPlayerHostID() {return playerHostID.value();} long GetPlayerScore() {return playerScore.value();} private: HostID playerHostID; LEDWORD playerScore; }; #pragma options align=reset #else class ConsolePlayerVTVScoreUpdateMessage: public NetworkClient::Message { public: ConsolePlayerVTVScoreUpdateMessage( HostID player_host_ID, int score ); HostID GetPlayerHostID() {return playerHostID;} int GetPlayerScore() {return playerScore;} private: HostID playerHostID; int playerScore; }; #endif //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage ~~~~~~~~~~~~~~~~~~~ #ifdef MAC #pragma options align=mac68k4byte class ConsolePlayerVTVDamagedMessage: public NetworkEndpoint::Message { public: ConsolePlayerVTVDamagedMessage( HostID player_host_ID, HostID damager_host_ID, LEDWORD loss, LEDWORD points_transfered ); long GetPlayerHostID() {return playerHostID.value();} long GetDamagerHostID() {return damagerHostID.value();} long GetDamageLoss() {return damageLoss.value();} long GetPointsTransfered() {return pointsTransfered.value();} private: HostID playerHostID; HostID damagerHostID; LEDWORD damageLoss; LEDWORD pointsTransfered; }; #pragma options align=reset #else class ConsolePlayerVTVDamagedMessage: public NetworkClient::Message { public: ConsolePlayerVTVDamagedMessage( HostID player_host_ID, HostID damager_host_ID, int loss, int points_transfered ); HostID GetPlayerHostID() {return playerHostID;} HostID GetDamagerHostID() {return damagerHostID;} int GetDamageLoss() {return damageLoss;} int GetPointsTransfered() {return pointsTransfered;} private: HostID playerHostID; HostID damagerHostID; int damageLoss; int pointsTransfered; }; #endif