# bindings-board 2 -- KEEP THIS LINE. It marks the keyboard-layout generation; # files without it are pre-board layouts and are migrated automatically # (your own rows and the joystick wizard section are kept, the obsolete old # defaults are replaced, and the previous file is saved as bindings.old.txt). # # bindings.txt -- PadRIO input bindings (glass cockpit). Auto-written with # defaults on first run; edit freely, delete to regenerate. Grammar: # key button RIO button (hex 0x.. ok) # key keypad MFD keypad unit 0-2, key 0-15 # key axis deflect <+|-> spring stick # key axis slew <+|-> throttle lever # key axis set jump/detent # pad button # padaxis axis [invert] [slew ] # may be a MOUSE BUTTON: MOUSEMIDDLE, MOUSE4, MOUSE5 (the two # side buttons; MOUSEX1/MOUSEX2 are aliases). MOUSELEFT and MOUSERIGHT # also work but are how you press cockpit buttons -- bind them and they # fire on every panel click too. Mouse MOVEMENT is not bindable. # Channels: Throttle JoystickX JoystickY LeftPedal RightPedal Turn # (Turn = signed composite: + drives the right pedal, - the left -- # made for mapping a gamepad stick to turning) # Pad buttons: A B X Y LB RB BACK START LS RS DPAD_* Axes: LX LY RX RY LT RT # # LAYOUT: THE KEYBOARD IS THE POD'S BUTTON BOARD. The letter and number # rows are the MFD button banks laid out where they sit on the panel, and # flight lives on the numpad so the board stays free. Every one of the 72 # pod buttons is also one mouse click away on the cockpit itself # (right-click = press-and-hold latch). # # A key bound here is REMOVED from the authentic 1995 typed-hotkey channel # so it cannot double-dispatch -- and this board binds nearly everything, # so those hotkeys (5 = MFD1 Quad, z = MFD3 Eng1, t/y/u/i/o = pilot select, # +/- = target zoom) are given up by design. Unbind a key here to get its # 1995 meaning back. Same rule for the built-ins: BACKTICK = view toggle # (V is a board button now), and J/K/L cycle the Mfd1/2/3 preset pages ONLY # while unbound. # --- flight: the numpad ------------------------------------------------ # 8/2/4/6 stick, 7/9 pedals, 5 all-stop detent, 0 main trigger. # SHIFT/CTRL walk the throttle lever and it STICKS where you leave it; # ALT is the throttle handle's reverse-thrust button. key NUMPAD8 axis JoystickY deflect + 2.5 key NUMPAD2 axis JoystickY deflect - 2.5 key NUMPAD4 axis JoystickX deflect - 2.5 key NUMPAD6 axis JoystickX deflect + 2.5 key NUMPAD7 axis LeftPedal deflect + 2.5 key NUMPAD9 axis RightPedal deflect + 2.5 key NUMPAD5 axis Throttle set 0 key LSHIFT axis Throttle slew + 0.7 key RSHIFT axis Throttle slew + 0.7 key LCTRL axis Throttle slew - 0.7 key RCTRL axis Throttle slew - 0.7 key LALT button 0x3F key RALT button 0x3F # PgUp/PgDn are the VOLUME keys (built in; they produce no typed character # so they can never collide with a hotkey) -- leave them unbound. # --- the four mappable fire buttons ------------------------------------ # The mouse's side buttons are free if you want them on the trigger: # key MOUSE4 button 0x40 # key MOUSE5 button 0x46 # key MOUSEMIDDLE button 0x41 key SPACE button 0x40 # main trigger key NUMPAD0 button 0x40 # main trigger key NUMPAD1 button 0x45 # pinky key NUMPAD3 button 0x46 # middle thumb key NUMPADDOT button 0x47 # upper thumb # --- the hat: look around, on the arrows ------------------------------- key UP button 0x42 # torso CENTER (the shipped .RES name) key DOWN button 0x41 # look behind key LEFT button 0x44 # look left key RIGHT button 0x43 # look right # --- UPPER MFD banks: number row on top, QWERTY beneath ---------------- # Heat / coolant (0x28-0x2F) -- 1-4 and QWER ARE the coolant system: # 1/2/3 Condenser 1-3 valve, 4 coolant FLUSH (hold), Q/W/E Condenser # 4-6 valve, R balance coolant. The valve detents run 1-5-50-CLOSED. key 1 button 0x2F key 2 button 0x2E key 3 button 0x2D key 4 button 0x2C # (yours wins) key Q button 0x2B key W button 0x2A key E button 0x29 key R button 0x28 # Engineering / Mfd2 (0x20-0x27) -- page-gated: Quad page picks an Eng # page, Eng page drives generator select A-D / bus mode / coolant. key 5 button 0x27 key 6 button 0x26 key 7 button 0x25 key 8 button 0x24 # (yours wins) key T button 0x23 key Y button 0x22 key U button 0x21 key I button 0x20 # Comm / target hotbox (0x30-0x37) -- pilot select. key 9 button 0x37 key 0 button 0x36 key MINUS button 0x35 key EQUALS button 0x34 key O button 0x33 key P button 0x32 key LBRACKET button 0x31 key RBRACKET button 0x30 # --- LOWER MFD banks: home row on top, the row below beneath ----------- # G and B are the PANEL GAP between the two lower clusters -- left # unbound on purpose, so they keep their 1995 typed meaning. # Left Weapons / Mfd1 (0x08-0x0F). key A button 0x0F key S button 0x0E key D button 0x0D key F button 0x0C key Z button 0x0B key X button 0x0A key C button 0x09 key V button 0x08 # Right Weapons / Mfd3 (0x00-0x07). key H button 0x07 key J button 0x06 key K button 0x05 key L button 0x04 key N button 0x03 key M button 0x02 key COMMA button 0x01 key PERIOD button 0x00 # --- the two columns flanking the map, top to bottom ------------------- # Left (0x10-0x15): map zoom in/out, thermal IR, CROUCH, searchlight, # cycle secondary display. Right (0x18-0x1D): cycle control mode # (BAS/MID/ADV), unused, Generator A-D on/off. key F1 button 0x10 key F2 button 0x11 key F3 button 0x12 key F4 button 0x13 key F5 button 0x14 key F6 button 0x15 key F7 button 0x18 key F8 button 0x19 key F9 button 0x1A key F10 button 0x1B key F11 button 0x1C key F12 button 0x1D # --- XInput pad --- # POD-FAITHFUL (default): stick X = torso twist, triggers = pedals. # TWIN-STICK alternative: replace the LX line with the two below -- # padaxis LX axis Turn # padaxis RX axis JoystickX padaxis LX axis JoystickX padaxis LY axis JoystickY invert padaxis LT axis LeftPedal padaxis RT axis RightPedal padaxis RY axis Throttle slew 0.7 pad A button 0x40 pad B button 0x3F pad X button 0x47 pad Y button 0x42 pad LB button 0x44 pad RB button 0x43 pad DPAD_UP button 0x42 pad DPAD_DOWN button 0x41 pad DPAD_LEFT button 0x44 pad DPAD_RIGHT button 0x43 # --- generic joysticks (flight sticks / HOTAS / pedals; DirectInput) --- # EASIEST: run the game once with BT_JOYCONFIG=1 (joyconfig.bat) -- an # interactive wizard detects your controls and writes this section for you. # Manual grammar (rows attach to the last joydev slot; slot 0 if none): # joydev [product-name substring] # joyaxis axis [invert] [slew ] [deadzone ] # joybutton <0-31> button # joyhat <0-3> button # Typical flight stick (twist = RZ, throttle wheel = SL0): # joydev 0 # joyaxis X axis JoystickX # joyaxis Y axis JoystickY invert # joyaxis RZ axis Turn # joyaxis SL0 axis Throttle invert deadzone 0 # joybutton 0 button 0x40 # joybutton 1 button 0x46 # joyhat 0 up button 0x42 # joyhat 0 down button 0x41 # joyhat 0 left button 0x44 # joyhat 0 right button 0x43 # --- carried over from your previous bindings.txt (these beat the defaults above) --- key T button 0x2B # my custom: T = eng page thing I like key Q axis Throttle slew + 0.9 # >>> BT_JOYCONFIG generated -- do not edit between markers joyaxis 0 X axis JoystickX joybutton 0 1 button 0x40 # <<< BT_JOYCONFIG end