"""Seat-identity regression: the SAURON-played-as-Draco swap (2026-07-26 night). The chain, reconstructed from the live logs: 1. a seat-request conn is assigned a seat and writes the player's pref (callsign/mech); the conn then CLOSES BY DESIGN ("the pod re-dials and claims the seat with a normal HELLO"); 2. the game-conn death handler treated ANY beacon death on an unclaimed seat as "player left" and POPPED the just-written pref (code added 2026-07-26 for the departed-player roster fix -- correct for real leaves, wrong for the designed instant close); 3. at release, _reload_egg_file resurrected the DISK egg's stale callsign (the GUI saves adopted names), and with no pref to override it a departed player's name shipped on the new occupant's seat. Asserts: A. the designed instant close does NOT pop the pref and does NOT print LEFT; B. a REAL leave (beacon older than the grace) still pops + prints LEFT (the departed-player roster fix must keep working); C. a claimed seat (HELLO landed) keeps prefs regardless; D. a different identity walk-up-assigned onto a held seat OVERWRITES the held pref (the original suspicion -- lock it in). Offline: drives the Relay class in-process, no sockets bound. """ import os import sys import time REPO = r"C:\git\bt411" sys.path.insert(0, os.path.join(REPO, "tools")) os.chdir(os.path.join(REPO, "content")) import btconsole # noqa: E402 EGG = os.path.join(REPO, "content", "FOGDAY.EGG") fails = [] def check(label, ok, extra=""): print(" %-56s %s %s" % (label, "OK" if ok else "*** FAIL ***", extra)) if not ok: fails.append(label) class FakeSock: def __init__(self, ip="10.0.0.9"): self.ip = ip self.sent = [] def getpeername(self): return (self.ip, 4242) def sendall(self, data): self.sent.append(data) def settimeout(self, _): pass def setblocking(self, _): pass def close(self): pass class FakeGameConn: def __init__(self, ip="10.0.0.9"): self.sock = FakeSock(ip) self.addr = (ip, 4242) self.host_id = None self.last_seen = time.time() self.dead = False self.out = b"" def name(self): return "%s:%d" % self.addr def queue_out(self, b): self.out += b def flush_out(self): pass def new_relay(): return btconsole.Relay(1500, EGG, "127.0.0.1", 0, manual_launch=True) def seat_request(r, conn, callsign, mech=b"lok2", claim=b""): """Deliver a ROUTE_SEAT_REQUEST payload through the real handler.""" payload = callsign + b"\0" + mech + b"\0" + claim r._handle_game_frame(conn, btconsole.ROUTE_SEAT_REQUEST, payload) # Locate the real frame router (name may differ); fall back to the documented # entry point so the test fails loudly rather than silently testing nothing. if not hasattr(btconsole.Relay, "_handle_game_frame"): import inspect cands = [n for n, _ in inspect.getmembers(btconsole.Relay) if "game" in n and ("frame" in n or "route" in n or "data" in n)] print("NOTE: _route_game_frame not found; candidates:", cands) print("=== A. designed instant close must NOT pop the pref ===") r = new_relay() conn = FakeGameConn() seat_request(r, conn, b"SAURON") seat = conn.seat_host check("seat assigned", seat is not None, "host=%s" % seat) check("pref written", r.seat_prefs.get(seat, ("", ""))[0] == "SAURON", repr(r.seat_prefs.get(seat))) # the request conn closes IMMEDIATELY (the designed behavior) r._drop_game(conn, "closed") check("pref SURVIVES the instant close", r.seat_prefs.get(seat, ("", ""))[0] == "SAURON", repr(r.seat_prefs.get(seat))) check("beacon still marks the seat occupied-ish or reserved", seat in r.seat_beacons or seat in r.seat_reservations) print("=== B. a REAL leave still frees the seat (roster fix preserved) ===") r = new_relay() conn = FakeGameConn() seat_request(r, conn, b"Draco", b"vulture") seat = conn.seat_host # age the beacon past any grace window conn.seated_at = time.time() - 3600 r._drop_game(conn, "closed") check("pref popped on a real leave", seat not in r.seat_prefs, repr(r.seat_prefs.get(seat))) print("=== C. a claimed seat keeps prefs on unrelated conn death ===") r = new_relay() conn = FakeGameConn() seat_request(r, conn, b"Elengil", b"bhk1") seat = conn.seat_host r.by_host[seat] = object() # HELLO landed: the seat is claimed conn.seated_at = time.time() - 3600 r._drop_game(conn, "closed") check("pref survives (seat claimed)", r.seat_prefs.get(seat, ("", ""))[0] == "Elengil", repr(r.seat_prefs.get(seat))) print("=== D. different identity on a held seat overwrites the pref ===") r = new_relay() c1 = FakeGameConn("10.0.0.5") seat_request(r, c1, b"Draco", b"vulture") seat1 = c1.seat_host # Draco leaves for real: hold starts, pref state per current design c1.seated_at = time.time() - 3600 r._drop_game(c1, "closed") # force the hold shape tonight had: pref somehow still present for the seat r.seat_prefs[seat1] = ("Draco", "vulture") r.seat_reclaim.clear() # hold expired c2 = FakeGameConn("10.0.0.7") # DIFFERENT ip + callsign seat_request(r, c2, b"SAURON", b"lok2") if c2.seat_host == seat1: check("new identity's pref overwrote the held one", r.seat_prefs.get(seat1, ("", ""))[0] == "SAURON", repr(r.seat_prefs.get(seat1))) else: check("walk-up assigned a different seat (hold honored) -- pref intact " "on its own seat", r.seat_prefs.get(c2.seat_host, ("", ""))[0] == "SAURON", "seat1=%s seat2=%s" % (seat1, c2.seat_host)) print() print("ALL PASS" if not fails else "FAILURES: %s" % fails) sys.exit(1 if fails else 0)