============================================================================= BT411 -- ALL OPEN TRACKER ISSUES (59), SORTED FOR PLAYTESTERS Updated 2026-08-10 (evening) -- after Oracle's full annotated sweep, which closed 35 issues. Thank you Oracle: that is what this list is for. ============================================================================= HOW TO REPORT: drop a line in Discord with the issue number and PASS / FAIL / what you saw. Screenshots and rough times help; logs get collected as usual. ============================================================================= ----------------------------------------------------------------------------- A. FIXED -- PLEASE VERIFY (headliners first: new fixes fielded THIS build) ----------------------------------------------------------------------------- #149 Glass cockpit stutter / hitching ** HEADLINER ** First fielded build with the fix. Glass users -- especially Oracle: mission load and play should feel smooth again (repaints now skip windows whose gauges did not change). #150 Double kill credit (one kill counted twice) ** HEADLINER ** First fielded build with the fix (868's double-kills were pre-fix). TEST: kill someone with a missile volley -- scoreboard +1, not +2. #69 "Sunder V1" renamed to DENKOU TEST: vehicle picker shows Denkou -- era witnesses, confirm spelling. #71 Closing the Plasma window lost it until restart TEST: X the plasma window -- it minimizes to the taskbar; click restores. #25 Gamepad turn profile (stick X could not turn the mech) TEST: RajelAran -- bind an axis to "Turn" in content\bindings.txt. #27 Autocannon/Gauss dealt the wrong damage type Oracle asked for a RETEST before closing: ballistics should feel/score like solid shot (no blast splash). #38 Mech colors reverted on respawn TEST: custom paint, die, respawn -- colors stay. #39 Controls were live before the game screen appeared TEST: mash fire during load -- nothing happens until the scene shows. #41 (David/Auric) launcher killed before it could run -- forensics armed TEST: if join.bat ever fails again, send content\lastrun_join.txt. #56 MFD buttons drift away from where they are drawn TEST: alt-tab / focus changes mid-round -- buttons stay aligned. #147 Range caret vanished for the session (ticks stayed) Monitoring: if it happens, the log traps the culprit -- just report it. #158 (Sauron) could not move after respawn until throttle cycled TEST when it happens: does cycling the throttle free you? YES -> the #146 release mechanic (expected). NO -> map + spawn spot. ----------------------------------------------------------------------------- B. OPEN -- HELP US REPRODUCE / NARROW (what to note when it happens) ----------------------------------------------------------------------------- #24 Controller hat/look view sticks (recovers after wiggling) #37 Mech torso appears BACKWARDS to other players (transient) #74 8BitDo gamepad works solo, dead in Steam MP (VexUbiquity) #102 Owens: full-throttle run -> hold reverse = animation/audio hang REPRO known (exterior cam, savannah); self-clears on a torso twist. #125 Peers do not see the FIRST destroyed-zone graphic (2nd hit shows it) #126 Peer weapon fire invisible AND silent from some positions #128 Ramming terrain = INSTANT coolant leak -- Oracle re-confirms STILL LIVE #130 Vulture "skating" (gliding without walk animation) #132 (Conn Man) persistent yellow line on the HUD in every mech #135 Coolant leak with NO flashing annunciators -- Oracle re-confirms LIVE #136 A SHUT leaking loop starts/stops leaking with COMPONENT toggles (Oracle marked "Clarify" -- one more description pass requested.) #143 One panel hit -> smoke erupts from MULTIPLE places at once #153 Basic-mode elevation limit only applies after cycling modes (fix pending) #154 Generator Out warning fires on the WRONG EDGE (at recovery, not trip) Refined by Oracle: the stuck-forever gen did NOT reproduce; era rule = gens return at HALF-cooled (red bar portion gone). Threshold audit due. #155 PANIC lit: Eng + Weapon MFD banks dead; Score/Radar/Coolant stay live (Oracle mapped the exact bank split; #50 closed into this ticket. Flicker half = authentic. Next: is the bank capture authentic too?) #159 (Conn Man) lag during drops -- missiles / fire exploding in empty space NOTE: shooter + target + rough time; match receipts measure the rest. #160 Pod cab: RIO axis dropouts + boot wedges (hardware investigation) Cab-side only. Bounded-write hardening is in this build; the cage hardware work continues with Nick. ----------------------------------------------------------------------------- C. STILL-OPEN ERA QUESTIONS ----------------------------------------------------------------------------- #103 Mech-to-mech RAM: armor damage or internals only? (Oracle: don't know; Lynx / Ronin / Draco -- your call. Binary does internals-only.) #133 Generator X-out on the MFD: Oracle recalls an X "under certain circumstances" -- WHICH circumstances? (shutdown / overheat / destroyed) ALSO (#152 rider): did Mid/Adv auto-recentre the torso in the pod, or only Basic? (Oracle: don't know. Binary says: no auto-recentre.) ----------------------------------------------------------------------------- D. DESIGN CALLS -- group opinions wanted ----------------------------------------------------------------------------- #151 Panic eject costs -499: verified REAL 1995 scoring (your death scored as suicide + death penalty). Keep authentic, or house-rule a flat cost? #23 Non-glass screen layout: Oracle proposes widescreen-aware sizing -- world view wider + taller, moved up, allowed to overlap the radar. Opinions welcome before anyone prototypes it. #77 Resizable Secondary/Radar window (touch-panel cockpits). Want it? ----------------------------------------------------------------------------- E. KNOWN GAPS -- confirmed and on the list, no need to re-report ----------------------------------------------------------------------------- #49 Radar/map does not draw the arena WALL geometry #76 Glass layout save/restore rework (some windows not saved) #83 INCOMING MISSILE alarm not implemented yet #90 Flames/smoke from serious damage: less than the original (tuning) #104 Mad Dog "NARC 15" label: NARC postdates our 4.10 binary (Oracle: added in a late 4.x release; zero NARC in our decomp) -- content rename due. #105 Sensor damage effects: Oracle's era spec captured (HUD flicker/loss, radar loss) -- implementation pending. #111 Peers see a dying mech's blue warp bubble (should see explosion only) #112 AFC rounds shotgun across zones (should land as one projectile) #113 LRM burn/hit state lasts too long #115 Hot box / target select not connected (Oracle era note: hotbox was a STANDARD-mode feature; absent in Expert -- gating to reconcile) #121 Sensor HEAT has no consequences yet #123 Searchlight: the visible LIGHT + night-fog swap still to come #145 IR "predator vision": decode done, display not implemented #156 Fade-to-black at mission end not happening ----------------------------------------------------------------------------- F. INTERNAL ENGINEERING BACKLOG (nothing to test) ----------------------------------------------------------------------------- #14 Glass panel unreconstructed button handler backlog (census) #17 Cavern upper-butte halves lack a collision stream (authenticity TBD) #21 Weapon recharge arc dark after eng-page use (symptom trail -> #62) #28 Confirm the vital-subsystem-crit death path can fire (machinery in) #30 Weapon "unavailable" (level-7) display verification + accessor cleanup #63 PlayerStatus reads raw 1995 offsets (databinding trap, dormant) #64 damageZone shadow field (half-fixed; consequences disarmed) #65 HandleMessage non-virtual across 10 classes (latent dispatch trap) #72 BTLoadPump swallows WM_QUIT during load (latent) #107 Destroyed HeatSink annunciates nothing (no lamp for condition 0) #117 KB note: per-chassis cockpit bounce was deliberate (Ronin) -- FYI ============================================================================= End of list. 59 open issues total: 12 verify (2 headliners), 17 reproduce, 3 era questions, 3 design calls, 14 known gaps, 11 internal. 35 issues closed 2026-08-10 on Oracle's annotated sweep. =============================================================================