grass
OFFERED IN THE GAME
- Placements
- 337
- Drawn
- 326
- Extent
- 6333 × 7000
tree ×313, hillg3 ×5, hillg1 ×4, hillg2 ×4
BattleTech 4.11 · drawn from BTL4.RES
Each plan is drawn the way the cockpit draws it: every placement in the map's own stream, the outline its model carries, in the game's own palette. Nothing here is traced or redrawn — the buttes are circles because the game draws them as circles.
OFFERED IN THE GAME
tree ×313, hillg3 ×5, hillg1 ×4, hillg2 ×4
OFFERED IN THE GAME
buttec ×21, hummer ×15, butted ×15, butteb ×14, dish ×14
OFFERED IN THE GAME
buttee ×60, dish ×14, bld26 ×8, calp ×6, calpb ×6
OFFERED IN THE GAME
sr1w ×19, sr1e ×16, sr1n ×13, sr1s ×13, mslg ×10
OFFERED IN THE GAME
buttea ×27, wall1 ×18, butted ×13, buttee ×10, wall2 ×8
OFFERED IN THE GAME
sr1w ×12, sr1n ×12, sr1s ×12, hut ×9, sr1e ×9
Nothing this stream places is drawn
OFFERED IN THE GAME
—
Nothing this stream places is drawn
OFFERED IN THE GAME
—
SUPPORTING STREAM
aw01 ×14, aw02 ×12, ab02 ×5, ad01 ×5, ab08 ×4
SUPPORTING STREAM
aw01 ×14, aw02 ×12, ab02 ×5, ad01 ×5, ab08 ×4
SUPPORTING STREAM
mechmovr ×21, coolant ×13, armrmovr ×6, comtruck ×3, hummer ×2
Nothing this stream places is drawn
SUPPORTING STREAM
—
Nothing this stream places is drawn
SUPPORTING STREAM
—
A map stream is a run of Entity::MakeMessage records. Each
carries its own length at +0, its class at +28, the resource it names at +40, its
instance flags at +44 and its origin at +48 — and BT pads each record to the
next four bytes, which Red Planet does not. The resource named is a Model List;
the outline the display draws is the GaugeImage inside that list, so the join is direct
rather than by name. A model with no GaugeImage is not drawn, which is why several
streams place far more than they draw.
Colours are palette indices resolved through btspal.pcc, the
palette L4GAUGE.CFG configures the secondary port with:
configure(0,sec,270,0x003F,clut0,rgb,btspal.pcc). Unlike Red Planet,
every primitive here carries an explicit colour — nothing falls back to a display
default. Seen from above, +X runs right and +Z up.
Two of the eight playable maps, arena1 and
arena2, place almost nothing: a sky and a pair of records too short to
carry an origin. Their arena geometry is arenall, which is a stream of its
own. adrop and pol4sfx are likewise supporting streams
— drop points and wind emitters — rather than places you fight in.