# build output /build/ /build-pod/ /build-steam/ *.obj *.pdb *.ilk *.exp *.idb # logs / debugger dumps *.log cdb_*.txt # per-launch forensic breadcrumb (btl4main.cpp) + the launch_report.txt it # replaces -- runtime artifacts, one per machine, never committed content/lastrun_*.txt content/launch_report.txt content/volume.cfg # editor / OS .vs/ *.user Thumbs.db __pycache__/ dist/ # glass-cockpit dev layer: per-developer / per-machine runtime files content/bindings.txt content/environ.ini content/frontend.egg content/steam_appid.txt content/fe_last.ini content/glass_layout.cfg glass_layout.cfg # local root copies of the player bats (players/ is the source of truth) /play_solo.bat /joyconfig.bat /join.bat /join_lan.bat /play_steam.bat # MP match forensic logs (matchlog.cpp) -- runtime artifacts matchlog_*.txt # Operator control-channel secret -- NEVER commit (plaintext shared credential) operator_secret.txt