#pragma once #include "..\munga\tool.h" #include "..\munga\audtools.h" class L4Tool: public PlatformTool { public: ResourceDescription::ResourceID CreateModelVideoStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelAudioStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeImageStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateModelGaugeMissionReviewStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); ResourceDescription::ResourceID CreateStaticAudioStreamResource( ResourceFile *resource_file ); FindNameFunction GetControlMappingFunction(); }; //########################################################################## //##################### AudioCreateSymbols ########################### //########################################################################## class L4AudioCreateSymbols: public AudioCreateSymbols { protected: void WriteEntryStream(std::ofstream &symbol_file); };