#ifndef dpl_vpx_h #define dpl_vpx_h #ifdef __cplusplus extern "C" { #endif #define VPX 1 #include extern void dpl_SetDeferredDeletes ( int32 d ); extern void dpl_SetTextureScroll ( dpl_TEXTURE *t, float u, float v, float du, float dv ); extern void dpl_SetGeomScaleFactor ( float32 geomscale ); extern void dpl_SetDCSTraversal ( dpl_DCS *d, int32 trav ); extern void dpl_SetDCSXAxis ( dpl_DCS *d, float32 sin, float32 cos ); extern void dpl_SetDCSYAxis ( dpl_DCS *d, float32 sin, float32 cos ); extern void dpl_SetDCSZAxis ( dpl_DCS *d, float32 sin, float32 cos ); extern void dpl_SetDCSQuaternion ( dpl_DCS *d, float32 *quaternion_stuff, float32 *xlate ); extern void dpl_FlushDCSArticulations ( dpl_DCS **d ); extern void dpl_SetObjectAdditiveLODs ( dpl_OBJECT *o ); extern void dpl_SetMaterialDitherZ ( dpl_MATERIAL *m, float32 dither ); extern void dpl_install_sfx ( int32 sfx_code, dpl_TEXTURE *t, int32 bang_type, float frag_size, float frag_velocity, float vertical_bias, float switch_off, float cook_r, float cook_g, float cook_b, float variance, float gravity, float cool, float opacity_cool, int32 fragments, int32 iterations, int32 immunity ); extern void dpl_SetMaterialFogImmunity ( dpl_MATERIAL *m, int32 immunity ); extern void dpl_SetDCSExplodeGeo ( dpl_DCS *d, int32 on ); extern void dpl_SetDCSIgnoreGeo ( dpl_DCS *d, int32 on ); extern void dpl_SetDCSInheritLmodel ( dpl_DCS *d, int32 on ); extern void dpl_SetDCSForceEvalLmodel ( dpl_DCS *d, int32 on ); extern void dpl_Damagize ( dpl_GEOGROUP *, dpl_MATERIAL *); extern void dpl_UnDamagize ( dpl_GEOGROUP * ); extern void dpl_Punchize ( dpl_GEOGROUP * ); extern void dpl_Geometrize ( dpl_GEOMETRY *, int32 triangle_code ); extern dpl_INSTANCE * dpl_RapidSectPixel ( float32 xp, float32 yp, float32 radius, uint32 mask, float32 *xi, float32 *yi, float32 *zi, dpl_DCS **d, dpl_GEOGROUP **gg, dpl_GEOMETRY ** g); extern void dpl_RandomTable ( char *table ); extern int32 * dpl_TouchNode ( int32 *list, void *n ); extern int32 dpl_FlushNodes ( int32 *list ); extern void dpl_SetMinRetraces ( int32 retraces ); extern void dpl_KillEffectAtDCS ( dpl_DCS *dcs ); void dpl_KillParticlefxRange ( int32 min, int32 max ); extern void dpl_RedrawScene ( void ); extern void dpl_PutAppSpecific ( void *node, void *app_specific ); extern void* dpl_GetAppSpecific ( void *node ); extern void dpl_MorphObject ( dpl_OBJECT *dest, dpl_OBJECT *start, dpl_OBJECT *end, float32 alpha, int32 morph_mode ); extern void dpl_MorphGeometry ( dpl_GEOMETRY *dest, dpl_GEOMETRY *start, dpl_GEOMETRY *end, float32 alpha, int32 morph_mode ); extern void dpl_MorphMaterial ( dpl_MATERIAL *dest, dpl_MATERIAL *start, dpl_MATERIAL *end, float32 alpha, int32 morph_mode ); extern void dpl_TimedMorphObject ( dpl_OBJECT *dest, dpl_OBJECT *start, dpl_OBJECT *end, float32 time, int32 morph_mode, float32 a, float32 b, float32 c, float32 d ); extern void dpl_TimedMorphMaterial ( dpl_MATERIAL *dest, dpl_MATERIAL *start, dpl_MATERIAL *end, float32 time, int32 morph_mode, float32 a, float32 b, float32 c, float32 d ); extern void dpl_SFXTexels2D ( dpl_TEXMAP *tm, uint32 *texels ); extern void dpl_FakeTextureSize ( dpl_TEXTURE *t, int32 delta_size, int32 delta_offs ); extern void dpl_SetDCSLightingMask ( dpl_DCS *d, int32 mask ); extern int32 dpl_GetDCSLightingMask ( dpl_DCS *d ); extern void dpl_SetLightLightingMask ( dpl_LIGHT *d, int32 mask ); extern int32 dpl_GetLightLightingMask ( dpl_LIGHT *d ); extern void dpl_SetDCSNearField ( dpl_DCS *d, int32 on ); extern int32 dpl_FreeMemory ( void ); extern int dpl_bslReplace ( char8 *name, dpl_TEXTURE *tex ); extern void dpl_tgaReplace(char8 *file, dpl_TEXTURE *tex ); extern void dpl_DisableSyncOnCreate ( void ); extern void dpl_EnableSyncOnCreate ( void ); extern void dpl_SetDCSBound(dpl_DCS *d, float *minimax ); extern float32 dpl_GetDCSBound(dpl_DCS *d ); extern void dpl_PerfStats ( void ); extern void dpl_SetLodStress ( float32 s ); extern void dpl_SetGeogroupDrawLast(dpl_GEOGROUP *gg, int32 last_on); extern int32 dpl_GetGeogroupDrawLast(dpl_GEOGROUP * gg); extern void dpl_GetObjectBounds( dpl_OBJECT *o, float32 *b ); int32 dpl_GetGeometryNumConnections(dpl_GEOMETRY *g ); void dpl_GetGeometryConnections ( dpl_GEOMETRY *g, int32 *v, int32 offset, int32 n ); extern void dpl_SetGeometryShadowVolume ( dpl_GEOMETRY *g ); extern void dpl_SetGeometryLightVolume ( dpl_GEOMETRY *g, int imm ); extern void dpl_CleanupGeogroup ( dpl_GEOGROUP *gg, int renorm_facets ); extern void dpl_ReInit(void); #ifdef __cplusplus } #endif #endif