import struct, math, numpy as np from PIL import Image exec(open("scratchpad/render_bicone.py").read().split("V,UV,F=tess")[0]) # reuse parse+tex+helpers up to tess # rebuild raw (no tess) Va=np.array(V); UVa=np.array(UV) print("RAW verts",len(V),"faces",len(F)) def sample_bilin(u,v): uu=(u%1.0)*w-0.5; vv=(v%1.0)*h-0.5 x0=np.floor(uu).astype(int); y0=np.floor(vv).astype(int); fx=uu-x0; fy=vv-y0 x0m=x0%w;x1m=(x0+1)%w;y0m=y0%h;y1m=(y0+1)%h return (texL[y0m,x0m]*(1-fx)*(1-fy)+texL[y0m,x1m]*fx*(1-fy)+texL[y1m,x0m]*(1-fx)*fy+texL[y1m,x1m]*fx*fy) def clip_near(poly,zn=0.1): out=[];n=len(poly) for i in range(n): A=poly[i];B=poly[(i+1)%n] if A[2]>=zn: out.append(A) if (A[2]>=zn)!=(B[2]>=zn): t=(zn-A[2])/(B[2]-A[2]); out.append(tuple(A[k]+(B[k]-A[k])*t for k in range(5))) return out def render3(eyeUp,spin,twist,contrast,fov=75.0,LO=(0.15,0.12,0.35),HI=(0.98,0.94,1.0),W=400,H=300,radfreq=1.0): LO=np.array(LO);HI=np.array(HI) qx=Va[:,0]; qy=Va[:,1]-eyeUp; qz=Va[:,2] c,s=math.cos(spin),math.sin(spin); rx=qx*c-qy*s; ry=qx*s+qy*c; rz=qz P=np.stack([rx,ry,rz],axis=1); f=(H/2)/math.tan(math.radians(fov)/2) img=np.zeros((H,W,3)); zbf=np.full((H,W),1e18) for (a,b,cc) in F: tri=[(P[i][0],P[i][1],P[i][2],UVa[i][0]+twist*UVa[i][1],UVa[i][1]*radfreq) for i in (a,b,cc)] cp=clip_near(tri) if len(cp)<3:continue for k in range(1,len(cp)-1): A,B,C=cp[0],cp[k],cp[k+1] def pr(p):return(W/2+f*p[0]/p[2],H/2-f*p[1]/p[2],p[2],p[3],p[4]) xa,ya,za,ua,vaa=pr(A);xb,yb,zb2,ub,vbb=pr(B);xc,yc,zc,uc,vcc=pr(C) minx=max(int(min(xa,xb,xc)),0);maxx=min(int(max(xa,xb,xc))+1,W-1) miny=max(int(min(ya,yb,yc)),0);maxy=min(int(max(ya,yb,yc))+1,H-1) if minx>=maxx or miny>=maxy:continue den=((yb-yc)*(xa-xc)+(xc-xb)*(ya-yc)) if abs(den)<1e-9:continue ys,xs=np.mgrid[miny:maxy+1,minx:maxx+1];xf=xs+.5;yf=ys+.5 l1=((yb-yc)*(xf-xc)+(xc-xb)*(yf-yc))/den; l2=((yc-ya)*(xf-xc)+(xa-xc)*(yf-yc))/den; l3=1-l1-l2 m=(l1>=0)&(l2>=0)&(l3>=0) if not m.any():continue iz=l1/za+l2/zb2+l3/zc; z=1/iz u=(l1*ua/za+l2*ub/zb2+l3*uc/zc)*z; v=(l1*vaa/za+l2*vbb/zb2+l3*vcc/zc)*z lum=np.clip((sample_bilin(u,v)-0.5)*contrast+0.5,0,1) col=LO[None,:]+(HI-LO)[None,:]*lum[...,None] yi=ys[m];xi=xs[m];zz=z[m];cl=zz