# BattleTech 4.11 — controls reference Two ways to fly: the **keyboard/pad** (the ~25 core actions) and the **cockpit panel**, where every one of the pod's 72 illuminated buttons is mouse-clickable exactly where it sat in the cabinet. Left-click presses; **right-click latches** a button held. Rebind keys in `content\bindings.txt` (delete it to regenerate the defaults). Cockpit layout and display sizes live in `content\environ.ini` (likewise self-documenting). --- ## Keyboard | Key | Action | | Key | Action | |---|---|---|---|---| | W/S or ↑/↓ | throttle lever | | X or NumPad5 | all stop | | A/D or ←/→ | turn pedals | | Alt | reverse thrust | | Q/E | torso twist | | Shift | throttle up | | R/F | torso aim | | NumPad 8/2/4/6 | torso aim/twist | | 1 or Space | main trigger | | 2 | middle thumb | | 3 or Ctrl | upper thumb (missiles) | | 4 | pinky | | V | external camera | | B | look behind | | M | control mode (BAS/MID/ADV) | | N | schematic | | J/K/L | MFD preset pages | | H (hold) | coolant flush | | C | cycle a coolant valve | | G (hold) + fire | regroup a weapon | | − / = | volume down/up | | F5–F9 | generator select / mode | **You spawn in BASIC control mode.** In BASIC the stick steers and the pedal keys do nothing. Press **M** once for MID, where the pedals steer and the stick twists the torso — the full experience. If "turning doesn't work", this is why. Numpad aim keys need **NumLock ON**. > Control mode (BAS/MID/ADV, the M key) is *not* the menu's experience setting > (novice/standard/veteran/expert). That one changes the simulation — heat, damage — not your > controls. --- ## The cockpit panel — all 72 pod buttons Each display carries the bank of buttons mounted around it in the real cabinet. Click anywhere on a display: the buttons reach *under* the glass, so the whole screen is a press target and only the lit strip at the edge shows. ### Heat / coolant display — the loop controls | Button | Action | |---|---| | `0x28` | **Balance coolant** — equalise every condenser valve | | `0x29`–`0x2F` | the six **condenser valves** (Cond 6…1) and the **coolant flush** (`0x2C`, hold) | ⚠ The valve detents run 1 - 5 - 50 (max) - **0 (CLOSED)** - back to 1. One press past max shuts that loop off and everything on it overheats. Boosting one loop starves the others — the supply is shared. ### Weapon and engineering displays | Bank | Display | |---|---| | `0x00`–`0x07` | Right Weapons (lower right) | | `0x08`–`0x0F` | Left Weapons (lower left) | | `0x20`–`0x27` | Engineering (upper centre) | | `0x30`–`0x37` | Comm / target hotbox (upper right) — pilot select | Each display's buttons are **page-gated**: on the Quad page the outer buttons jump straight to a populated Eng page; on an Eng page they drive the subsystem shown — generator select A–D, bus mode, coolant toggle, trigger configure, and **eject** (tap to clear a jam, hold ~3 s to jettison a burning ammo bay). ### Map / radar — the side columns | Button | Action | | Button | Action | |---|---|---|---|---| | `0x10` | map zoom in | | `0x18` | cycle control mode (BAS/MID/ADV) | | `0x11` | map zoom out | | `0x1A`–`0x1D` | generator A–D on/off | | `0x12` | thermal / IR sight | | `0x16`,`0x17`,`0x19`,`0x1E`,`0x1F` | no function (as shipped in 1995) | | `0x13` | **crouch** | | | | | `0x14` | searchlight | | | | | `0x15` | cycle display mode | | | | ### Flight controls | Button | Action | |---|---| | `0x3D` | panic / config lamp | | `0x3F` | throttle head — reverse thrust | | `0x40` | main trigger | | `0x41`–`0x44` | hat: behind / torso centre / right / left | | `0x45`–`0x47` | pinky, middle thumb, upper thumb — the mappable fire buttons | | `0x38`–`0x3C`, `0x3E` | intercom and door lines — no function on a desktop | --- ## Controllers An **Xbox controller** works out of the box. **Flight sticks, HOTAS and pedals:** run `joyconfig.bat` once. A wizard asks you to move each control in turn — stick, twist, throttle, fire buttons — writes the bindings, and drops you into the solo menu to try them. It only rewrites its own section of `bindings.txt`, so hand edits elsewhere in the file survive. **RGB keyboards** with Windows Dynamic Lighting mirror the panel: any key you have bound to a lamp button glows in the panel's own colours and flashes in step with the on-screen buttons. Turn it off with `BT_KEYLIGHT=0` in `environ.ini`. --- ## Cockpit layout Set these in `content\environ.ini`: - **`BT_MFD_SCALE`** (and `_UL`/`_UC`/`_UR`/`_LL`/`_LR`) — size of the five MFDs, as a percentage of their pod size. Turn them up if you want to actually read them while you fly. - **`BT_RADAR_SCALE`**, **`BT_RADAR_POS`** — size the map, and move it out of the middle of the road: `CENTER`, `LEFT`, `RIGHT`, `MIDLEFT`, `MIDRIGHT`. - **`BT_GLASS_PANELS=1`** — break every display out into its own desktop window instead of the composited cockpit. Good for reading one display at full size. Run with **`-fit`** for a borderless window over the whole monitor. The cockpit scales to any window shape at one uniform scale, so nothing ever stretches — a window that isn't the cockpit's shape just gets black bars.