"""Night 13 housekeeping, part 2: comments + state changes on existing issues.""" import sys sys.path.insert(0, r"C:\git\bt411\scratchpad\night7") import gitea N13 = "Playtest night 13 (2026-08-06, build **4.11.817 (6fcff95+)**). " # ---- #89 SPLASH: verified working, close ----------------------------------- gitea.close(89, N13 + "**VERIFIED WORKING -- closing.**\n\n" "SAURON: \"Splash damage looked good to me, **splash worked on mechs that died close**\". " "epilectrik: \"splash damage seems ok?\" -- no dissent from any tester.\n\n" "Oracle (original-pod player) also gave the era calibration that explains why splash reads as " "inconsistent rather than absent, and says our current behaviour matches it: \"sometimes you " "really catch it and sometimes not. It jogged my memory and I vividly recall that **being at " "different elevations on a hillside sometimes made a real hash of it** -- the effect could be much " "stronger or weaker\" ... \"it was **not** the mechwarrior 3/4 splash model\". SAURON: \"that seems " "correct to me\". So an unpredictable, elevation-sensitive splash is AUTHENTIC and should not be " "'fixed' into a clean radius falloff.\n\n" "One sub-case survives and is filed separately as **#144**: no splash on a panic/eject/suicide " "death (authenticity not yet established).") # ---- #108 GHOST MECH: recurred --------------------------------------------- gitea.comment(108, N13 + "**Still present, and it was the headline problem of the night.** epilectrik: \"**ghost mech " "biggest surprise**\" when reviewing regressions.\n\n" "No new detail beyond the existing repro in this issue -- recording the recurrence on 817 so the " "issue is not read as stale. Field logs for all four players (3 desktop + the pod cart) are staged " "in `scratchpad/night13/`, including the pod's matchlogs, which is the first time this issue has " "log coverage from a hardware seat as well. Analysis: `docs/GHOST_MECH_ANALYSIS.md`.") # ---- #76 layout restore: superseded by #140 -------------------------------- gitea.comment(76, N13 + "**Overtaken by #140.** As of 817 the problem is no longer 'two windows fail to restore' -- " "`BT_GLASS_LAYOUT=save` now writes a `glass_layout.cfg` with the MFD and Secondary lines missing " "entirely (Plasma survives), so nothing restores at all. See #140 for the reports and the suspect " "commits.\n\n" "Fix #140 first; this issue may turn out to be a subset of it. Re-verify the two windows named " "here only once saving writes a complete file again.") # ---- #123 searchlight / night visibility: era testimony -------------------- gitea.comment(123, N13 + "**Primary-source testimony on night visibility** from Oracle, who played the original pods " "at Lazer Park. This is directly about the deferred half of this issue (the fog swap), and it " "raises the priority of the fog over the beam:\n\n" "- \"some maps were not very dark, some were very dark\"\n" "- \"**the FOG was what really killed visibility**\"\n" "- \"I do recall basically stumbling into each other point blank at times and **having to use " "radar to navigate**\"\n" "- \"it could be very difficult to make a shot in those conditions\"\n" "- \"it was 90's tech there\"\n\n" "Takeaway for the implementation: the authentic night experience is driven by FOG DENSITY, not by " "ambient darkness, and it was severe enough that radar navigation was the norm. The " "`searchlightfog=` / `nosearchlightfog=` environment swap described above is therefore the " "high-value half of this work, not the projected beam.\n\n" "Operator note the same night: general night-visibility tuning is **deferred** until the correct " "behaviour is known -- epilectrik: \"the night time visibility I might defer for now since we " "don't really know the correct behavior ... I'll try to retrieve it from the binary again but " "might be a hardware side thing\". This comment is that missing calibration.") # ---- #61 ThermalSight: point at the new visible-half issue ----------------- gitea.comment(61, N13 + "Cross-ref: the **visible** half of ThermalSight now has its own issue, **#145**, with " "primary-source description of what the IR mode actually looked like (a palette shift, explicitly " "NOT a heat image -- possibly a hardware test mode rather than a designed effect). Worth reading " "before anyone implements a presentation off the toggle this issue restored.")