# BattleTech 4.11 — controls reference Two ways to fly: the **keyboard/pad** (the ~25 core actions) and the **cockpit panel**, where every one of the pod's 72 illuminated buttons is mouse-clickable exactly where it sat in the cabinet. Left-click presses; **right-click latches** a button held. Rebind keys in `content\bindings.txt` (delete it to regenerate the defaults). Upgrading from a pre-board build migrates your file automatically: rows you authored and the joystick wizard's section are kept and beat the new defaults; the old stock layout is replaced; the previous file is saved as `bindings.old.txt`. Cockpit layout and display sizes live in `content\environ.ini` (likewise self-documenting). --- ## Keyboard — the keyboard IS the button board The letter and number rows are the MFD button banks, laid out where they sit on the panel. Flight lives on the number pad so the board stays free. ### Flight — the number pad | Key | Action | | Key | Action | |---|---|---|---|---| | NumPad 8 / 2 | torso aim up / down | | NumPad 7 / 9 | left / right pedal | | NumPad 4 / 6 | torso twist left / right | | NumPad 5 | all stop | | NumPad 0, Space | main trigger | | NumPad 1 / 3 / . | pinky / middle / upper | | Shift / Ctrl | throttle up / down (the lever sticks) | | Alt | reverse thrust | | ← ↓ → | look left / behind / right | | ↑ | torso centre | | ` | cockpit / chase camera | | PgUp / PgDn | volume up / down (saved) | **You spawn in BASIC control mode.** In BASIC the stick steers and the pedals do nothing. Press **F7** once for MID, where the pedals steer and the stick twists the torso — the full pod experience. If "turning doesn't work", this is why. ### The panel — letter and number rows ``` UPPER DISPLAYS Heat / coolant Engineering Comm / hotbox top row 1 2 3 4 | 5 6 7 8 | 9 0 - = bottom row Q W E R | T Y U I | O P [ ] 0x2F..0x2C 0x27..0x24 0x37..0x34 0x2B..0x28 0x23..0x20 0x33..0x30 LOWER DISPLAYS Left Weapons Right Weapons top row A S D F (G unbound) H J K L bottom row Z X C V (B unbound) N M , . 0x0F..0x0C 0x07..0x04 0x0B..0x08 0x03..0x00 COLUMNS beside the map left F1 zoom+ F2 zoom- F3 thermal F4 CROUCH F5 lamp F6 display right F7 control mode F8 - F9..F12 Generators A-D ``` G and B are deliberately unbound: they are the physical gap between the lower clusters. **1 2 3 Q W E are the coolant valves** and the detents run 1 - 5 - 50 (max) - **0 (CLOSED)** - back to 1. One press past max shuts that loop off and everything on it overheats; boosting one loop starves the others, since the supply is shared. **4** is the flush (hold it) and **R** re-balances every valve. The weapon and engineering displays are **page-gated**: on the Quad page the outer buttons jump to a populated Eng page; on an Eng page they drive generator select A-D, bus mode, coolant toggle, trigger configure, and **eject** (tap to clear a jam, hold ~3 s to jettison a burning ammo bay before it detonates). ### What a bound key gives up Binding a key removes it from the authentic 1995 typed-hotkey channel so it cannot double-dispatch. This board binds nearly everything, so those hotkeys are given up by design: `5` = MFD1 Quad page, `z` = MFD3 Eng1, `t/y/u/i/o` = pilot select, `+`/`-` = target zoom. Unbind a key in `bindings.txt` to get its 1995 meaning back. (The old `-`/`=` VOLUME keys moved to **PgUp/PgDn** -- they no longer share a key with anything, in any layout.) Same rule for the built-ins: **`** is the view toggle (V is a board button now), and J/K/L cycle the MFD preset pages only while unbound. Addresses with no function at all — the pod never wired them — are `0x16` `0x17` `0x19` `0x1E` `0x1F` and `0x38`-`0x3E`. ## Controllers An **Xbox controller** works out of the box. **Flight sticks, HOTAS and pedals:** run `joyconfig.bat` once. A wizard asks you to move each control in turn — stick, twist, throttle, fire buttons — writes the bindings, and drops you into the solo menu to try them. It only rewrites its own section of `bindings.txt`, so hand edits elsewhere in the file survive. **Mouse buttons** are bindable like any key — `MOUSE4`, `MOUSE5` (the side buttons), `MOUSEMIDDLE`, and `MOUSELEFT`/`MOUSERIGHT`. The side and middle buttons are the free ones; left and right are how you press cockpit buttons, so binding those fires on every panel click too. Mouse *movement* is not bindable — see `docs/MOUSELOOK_PLAN.md`. ``` key MOUSE4 button 0x40 # side button = main trigger key MOUSE5 button 0x46 # side button = middle thumb ``` **RGB keyboards** with Windows Dynamic Lighting mirror the panel: any key you have bound to a lamp button glows in the panel's own colours and flashes in step with the on-screen buttons. Turn it off with `BT_KEYLIGHT=0` in `environ.ini`. --- ## Cockpit layout Set these in `content\environ.ini`: - **`BT_MFD_SCALE`** (and `_UL`/`_UC`/`_UR`/`_LL`/`_LR`) — size of the five MFDs, as a percentage of their pod size. Turn them up if you want to actually read them while you fly. - **`BT_RADAR_SCALE`**, **`BT_RADAR_POS`** — size the map, and move it out of the middle of the road: `CENTER`, `LEFT`, `RIGHT`, `MIDLEFT`, `MIDRIGHT`. - **`BT_GLASS_PANELS=1`** — break every display out into its own desktop window instead of the composited cockpit. Good for reading one display at full size. Run with **`-fit`** for a borderless window over the whole monitor. The cockpit scales to any window shape at one uniform scale, so nothing ever stretches — a window that isn't the cockpit's shape just gets black bars.