"""#137: post the clean mechanism write-up (the inline attempt was shell-mangled).""" import sys sys.path.insert(0, r"C:\git\bt411\scratchpad\night7") import gitea BODY = """*(Reposting -- the previous comment was mangled in transit. This is the readable version.)* **MECHANISM SOLVED -- and it is not the respawn.** Controlled A/B on one bench, only the load differs: | load | respawns | post-reset runaway | |---|---|---| | 0.95 throttle + continuous missile fire | 4 | **17 frozen samples, T climbs 77 -> ~11,600** | | 0.50 throttle, no weapons | 2 | **0** | Measured, not argued: * **The reset works.** `T == startingTemperature` (77) at every single reset, in both runs. `HeatSink::RTIS @004ad760` does `param_1[0x45] = param_1[0x4f]`, and our port matches -- additionally resetting `heatEnergy`, which it must, since the sim derives `currentTemperature = heatEnergy / thermalMass`. * **The stale cache is real but harmless.** Nothing in the reset chain writes `Myomers::speedEffect` (@0x31C) -- `Myomers::RTIS @004b8aa4` only chains to the PoweredSubsystem one -- so it survives the reset reading 0. It self-heals on the very next tick (`T=77.13` -> `speedEffect=1`). Not the bug. * **With ordinary load the myomers never approach `failT=2000` after a respawn.** ## What players are actually experiencing Run hard -> myomers pass `failT=2000` -> the derating curve `@004b8ac0` returns 0.0 -> chain MAX 0 -> `speedDemand *= 0` -> bogged down -> die, often *because* bogged down. The respawn correctly resets to 77. Resume high throttle and firing and it climbs back over the cliff within seconds -- which reads as "respawned with the heat bar maxed". That also explains the intermittency (5 of 61 field respawns, ~8%): it tracks how hard you were driving into and out of the respawn, not the respawn itself. Oracle's "loop 5 and generator D heating up as all the excess heat goes into the loop" is confirmed literally -- the myomers link to **Condenser5** (`mass=250000 k=190000`). ## The remaining defect: the climb RATE Overshooting roughly 6x past a cliff the design treats as coolant-managed (`degradeT=1000` governor onset, `failT=2000`) is not a lever a player can work with. That is the real ticket now. Suspect under review, **not yet proven**: the kinetic term. The binary `@004b8d18` applies **no** `time_slice` to it (`fVar5 * fVar1`), while the climb and accel terms both carry `param_2` -- i.e. it is a per-frame energy add at the pod's fixed ~28 Hz. Our port rate-normalises it (`work * (time_slice * 28)`), which agrees per-second at any frame rate, so this is not yet a demonstrated discrepancy. Next step is a term-by-term dump (`BT_MYO_LOG`) against the authored tuning: VelocityEfficiency 0.995, AccelerationEfficiency 0.8, thermalMass 2.5e5. **Retitling suggestion:** this should stop being "respawn comes back hot" and become "myomer heat rate under sustained load overshoots the failure cliff".""" gitea.comment(137, BODY) gitea.call("/issues/137", method="PATCH", payload={ "title": "Myomer heat rate under sustained load overshoots the failure cliff (was: respawn came back with MYOMERS heat MAXED)"}) print("posted + retitled #137")