--- id: project-overview title: "Project Overview — what this is, people, goals" status: established source_sections: "PROGRESS_LOG.md §1-3; README.md" related_topics: [pod-hardware, wintesla-port, source-completeness, build-and-run] key_terms: [BT, RP, MUNGA, Tesla-platform, WinTesla, pod] --- # Project Overview Port VWE's arcade **pod** games (Tesla platform, release 4.10, ~1995-96) to modern Windows and, ultimately, the actual arcade pod hardware. Primary target: **BattleTech (BT)**; **Red Planet (RP)** shares the engine. Full detail: `docs/PROGRESS_LOG.md §1-3`. ## The stack - Two games, one engine: BT + RP. Engine = **MUNGA**; HAL = **L4** (`MUNGA_L4`). Game logic = `CODE/BT`, `CODE/RP`. [T1] - Original platform: **32-bit DOS** under a **DPMI32** extender, Borland C++ 5 + TASM32, on Novell DOS pods. 3D by a proprietary Division **IG image-generator board** (dual EISA), driven by the closed **`libDPL.lib`** (binary + VREND microcode). [T1] - **The port replaces the IG board/libDPL** with a `dpl_*` → Direct3D9 shim (done in WinTesla as L4D3D). Pods now run Windows 10 + a Voodoo/Glide wrapper. BT was abandoned (MechWarrior 4 runs on the current pods); this project revives BT. [T1] ## People / goals - **arcattack** (user): doing the port. NVIDIA 3060 + A6000 dev GPUs. - **Nick:** owns the pods + the software license (porting is authorized). Runs the pod hardware. The gating dependency — the missing BT source likely lives on his backup drives (see [[source-completeness]]). - **Goal:** run on (a) a modern dev box and (b) the fixed pod hardware. Multiplayer (pod-to-pod) wanted. ## Repo orientation (bt411) This is the **clean standalone bt411 repo**. `README.md` + the top-level `CMakeLists.txt` are the build of record. Tree: `engine/ game/ content/ docs/ reference/ tools/ context/`. Historical sections in `docs/PROGRESS_LOG.md` cite old `C:/git/nick-games/...` paths — treat as provenance; they map into this repo (reconstructed BT → `game/reconstructed/`, engine → `engine/MUNGA{,_L4}/`, content → `content/`, raw decomp → `reference/decomp/`). [T2] ## Current state (2026-07) `btl4.exe` boots, renders the world + a skinned mech, and runs a **drive → animate → target → fire → damage → destroy** single-player loop. The engine/renderer/HAL/audio are done (WinTesla); the active work is reconstructing each BT subsystem's authentic behavior from the binary. The **gauge system is complete** ([[gauges-hud]]). [T2] ## Key Relationships - Full detail: `docs/PROGRESS_LOG.md`. - Enables: everything — see [[wintesla-port]] (the base), [[source-completeness]] (the gap), [[build-and-run]] (how to build).