@echo off rem BT411 -- join 107.202.218.169's game (internet). Seat/mech assigned rem by the operator. Keep this file next to content\ + build\. cd /d %~dp0 rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS rem platform env arms the desktop cockpit (clickable MFD buttons, trigger rem config, bindings.txt keymap). set BT_PLATFORM=glass if not exist "build\Release\btl4.exe" goto badpath if not exist "content\OPERATOR.EGG" goto badpath set BT_RELAY=107.202.218.169:1500 rem one fresh log per bat run; the menu->game relaunch chain APPENDS rem so every generation's lines survive (0-byte logs = killed pre-start) REM keep the PREVIOUS session's log: a crash report died 2026-07-26 REM because re-running this bat deleted the only evidence. set BT_START_INSIDE=1 set BT_DEV_GAUGES=1 rem LOGGING (2026-07-28): the bat no longer names or rotates the log. With rem BT_LOG unset the exe names a PER-DAY file itself -- content\join_YYYYMMDD.log rem -- and always appends, so every session of the day lands in ONE file, each rem starting with a "===== BT411 SESSION ... =====" header naming the build, rem machine and pid (so it identifies itself even if the filename is changed rem in transit). Rotation used to keep only TWO generations: on 2026-07-27 a rem player crashed twice, kept playing, and his own relaunches deleted both rem crash sessions before anyone could ask for them. rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this rem change removes. Empty forces the per-day self-named file + append. set BT_LOG= cd content rem JOIN-GAME menu (2026-07-22): pick your CALLSIGN + MECH, click JOIN -- rem your choice is sent to the operator and lands in the mission roster. set BT_FE_JOIN=1 rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies rem before it can write its own log, this report still records when it rem ran, how it exited, and whether it ever created its log at all. if exist lastrun_join.txt del lastrun_join.txt rem ------------------------------------------------------------------ rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold rem this window open for ANY btl4.exe on the machine -- a second client, rem the operator's own pod, or an orphan left by a crash. The window rem then never printed the sign-off and looked hung: the reported "it rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch; rem those belong to somebody else and must not hold us here. rem ------------------------------------------------------------------ setlocal EnableDelayedExpansion set "BT_PRE=," for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q," ) ..\build\Release\btl4.exe set BT_EXITCODE=%ERRORLEVEL% if not exist lastrun_join.txt echo THE EXE NEVER REACHED WinMain: blocked before it could run (loader failure or antivirus) > lastrun_join.txt echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> lastrun_join.txt rem ------------------------------------------------------------------ rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it rem CreateProcess()es the mission generation and ExitProcess(0)s itself rem (btl4console.cpp). So OUR child exiting means "the menu handed off", rem NOT "the game closed" -- without this wait the window announced "The rem game has exited" while the game was still loading, which reads as a rem crash to a playtester. Wait for the handed-off generation(s) to go. rem rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on rem PATH (a dev box, or a player who installed git). The MSYS `find` is rem the Unix one and dies with "find: '/I': No such file or directory", rem and GNU `timeout` takes different arguments. So: parse tasklist with rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path. rem A genuinely dead exe leaves no process and falls straight through, so rem the #41 launch forensics above still work. If tasklist is missing rem entirely the loop degrades to reporting immediately -- the old rem behaviour, never a hang. rem ------------------------------------------------------------------ :btwait set "BT_STILL_RUNNING=" for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" ( rem a PID that was NOT in the pre-launch snapshot is ours set "BT_STRIP=!BT_PRE:,%%Q,=!" if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1" ) ) if defined BT_STILL_RUNNING ( %SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul goto btwait ) echo. echo The game has exited. If you did NOT quit on purpose echo (crash, or it never connected), send the operator BOTH files: echo content\join_YYYYMMDD.log (today's, newest) and content\lastrun_join.txt echo Otherwise the session may not be up yet -- try again. pause exit /b :badpath echo. echo ================================================== echo ERROR: this file is not in the right place. echo. echo It must sit in the EXTRACTED game folder, next to echo the 'content' and 'build' folders. echo. echo Fix: right-click the .zip - Extract All, open the echo extracted folder, and run this file from THERE. echo (Do NOT run it from inside the zip.) echo ================================================== echo. pause