@echo off rem BT411 -- single-player play. Opens the MISSION MENU: pick your mech rem (all 18), map, experience level, colours, weather, mission length and rem more, then launch. SOLO MISSION = timed with scoring; RAW SOLO = rem endless practice. The menu returns after each mission. cd /d %~dp0 rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS rem platform env arms the desktop cockpit (clickable MFD buttons, trigger rem config, bindings.txt keymap). set BT_PLATFORM=glass if not exist "build\Release\btl4.exe" goto badpath if not exist "content\OPERATOR.EGG" goto badpath set BT_START_INSIDE=1 set BT_DEV_GAUGES=1 rem LOGGING (2026-07-28): the bat no longer names or rotates the log. With rem BT_LOG unset the exe names a PER-DAY file itself -- content\solo_YYYYMMDD.log rem -- and always appends, so every session of the day lands in one file with a rem "===== BT411 SESSION ... =====" header between them. rem rem WHY: rotation kept only TWO generations (del *.old.log, then ren *.log rem *.old.log). On 2026-07-27 a player crashed twice, kept playing, and his own rem relaunches deleted both crash sessions before anyone could ask for them -- rem the stacks were lost permanently. A per-day file has no rotation window to rem fall out of. The stem still separates solo from the MULTIPLAYER log, so a rem player who crashes in MP and then runs solo still cannot destroy their own rem crash evidence. set BT_FE_SOLO=1 rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this rem change removes. Empty forces the per-day self-named file + append. set BT_LOG= cd content rem LAUNCH FORENSICS (#41): bracket the exe from outside, so a launch that dies rem before it can log anything still leaves a record. The exe APPENDS its own rem block to lastrun_solo.txt at first breath (build, pid, local time, and WHICH rem day-log it chose -- cmd cannot derive that name itself, %DATE% being rem locale-ordered and full of '/'). So: delete the file here and do NOT rem pre-write it -- its ABSENCE afterwards is what means "never reached rem WinMain". Writing a line here first would make that test always pass. rem This REPLACES the old "if not exist solo.log" probe, which a per-day log rem silently breaks: that file survives earlier launches, so the probe could rem never fire and every healthy run would be reported as blocked. rem No find/findstr probe -- MSYS shadows both (see the note above :btwait). if exist lastrun_solo.txt del lastrun_solo.txt rem ------------------------------------------------------------------ rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold rem this window open for ANY btl4.exe on the machine -- a second client, rem the operator's own pod, or an orphan left by a crash. The window rem then never printed the sign-off and looked hung: the reported "it rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch; rem those belong to somebody else and must not hold us here. rem ------------------------------------------------------------------ setlocal EnableDelayedExpansion set "BT_PRE=," for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q," ) ..\build\Release\btl4.exe set BT_EXITCODE=%ERRORLEVEL% if not exist lastrun_solo.txt echo THE EXE NEVER REACHED WinMain: blocked before it could run (loader failure or antivirus) > lastrun_solo.txt echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> lastrun_solo.txt rem ------------------------------------------------------------------ rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it rem CreateProcess()es the mission generation and ExitProcess(0)s itself rem (btl4console.cpp). So OUR child exiting means "the menu handed off", rem NOT "the game closed" -- without this wait the window announced "The rem game has exited" while the game was still loading, which reads as a rem crash to a playtester. Wait for the handed-off generation(s) to go. rem rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on rem PATH (a dev box, or a player who installed git). The MSYS `find` is rem the Unix one and dies with "find: '/I': No such file or directory", rem and GNU `timeout` takes different arguments. So: parse tasklist with rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path. rem A genuinely dead exe leaves no process and falls straight through, so rem the #41 launch forensics above still work. If tasklist is missing rem entirely the loop degrades to reporting immediately -- the old rem behaviour, never a hang. rem ------------------------------------------------------------------ :btwait set "BT_STILL_RUNNING=" for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" ( rem a PID that was NOT in the pre-launch snapshot is ours set "BT_STRIP=!BT_PRE:,%%Q,=!" if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1" ) ) if defined BT_STILL_RUNNING ( %SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul goto btwait ) echo. echo The game has exited. If it closed unexpectedly, send the operator echo BOTH of these from the content folder: echo content\lastrun_solo.txt (tiny -- send it EVEN IF there is no echo log dated today: that combination is echo how we spot a blocked launch) echo content\solo_YYYYMMDD.log echo (the newest solo_*.log -- it holds every session from today, and each echo one starts with a "===== BT411 SESSION" line naming your build and PC, echo so it identifies itself even if the filename gets changed in transit.) pause exit /b :badpath echo. echo ================================================== echo ERROR: this file is not in the right place. echo. echo It must sit in the EXTRACTED game folder, next to echo the 'content' and 'build' folders. echo. echo Fix: right-click the .zip - Extract All, open the echo extracted folder, and run this file from THERE. echo (Do NOT run it from inside the zip.) echo ================================================== echo. pause