@echo off rem BT411 -- single-player play. Opens the MISSION MENU: pick your mech rem (all 18), map, experience level, colours, weather, mission length and rem more, then launch. SOLO MISSION = timed with scoring; RAW SOLO = rem endless practice. The menu returns after each mission. cd /d %~dp0 rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS rem platform env arms the desktop cockpit (clickable MFD buttons, trigger rem config, bindings.txt keymap). set BT_PLATFORM=glass if not exist "build\Release\btl4.exe" goto badpath if not exist "content\OPERATOR.EGG" goto badpath set BT_START_INSIDE=1 set BT_DEV_GAUGES=1 rem one fresh log per bat run; the menu->game relaunch chain APPENDS rem so every generation's lines survive (0-byte logs = killed pre-start) rem KEEP the previous run's log (a crash report died 2026-07-26 because a rem re-run deleted the only evidence). Rotate, never delete. rem ...and do NOT touch join.log: that is the MULTIPLAYER log. A player who rem crashed in MP and then ran solo to investigate used to destroy their own rem crash evidence. Solo writes solo.log. if exist content\solo.old.log del content\solo.old.log if exist content\solo.log ren content\solo.log solo.old.log set BT_LOG=solo.log set BT_LOG_APPEND=1 set BT_FE_SOLO=1 cd content rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies rem before it can write its own log, this report still records when it rem ran, how it exited, and whether it ever created its log at all. echo [%DATE% %TIME%] launching btl4.exe > launch_report.txt rem ------------------------------------------------------------------ rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold rem this window open for ANY btl4.exe on the machine -- a second client, rem the operator's own pod, or an orphan left by a crash. The window rem then never printed the sign-off and looked hung: the reported "it rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch; rem those belong to somebody else and must not hold us here. rem ------------------------------------------------------------------ setlocal EnableDelayedExpansion set "BT_PRE=," for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q," ) ..\build\Release\btl4.exe set BT_EXITCODE=%ERRORLEVEL% echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> launch_report.txt if not exist solo.log echo solo.log WAS NEVER CREATED: the exe was blocked before it could run (loader failure or antivirus) >> launch_report.txt if exist solo.log for %%A in (solo.log) do echo solo.log size: %%~zA bytes >> launch_report.txt rem ------------------------------------------------------------------ rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it rem CreateProcess()es the mission generation and ExitProcess(0)s itself rem (btl4console.cpp). So OUR child exiting means "the menu handed off", rem NOT "the game closed" -- without this wait the window announced "The rem game has exited" while the game was still loading, which reads as a rem crash to a playtester. Wait for the handed-off generation(s) to go. rem rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on rem PATH (a dev box, or a player who installed git). The MSYS `find` is rem the Unix one and dies with "find: '/I': No such file or directory", rem and GNU `timeout` takes different arguments. So: parse tasklist with rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path. rem A genuinely dead exe leaves no process and falls straight through, so rem the #41 launch forensics above still work. If tasklist is missing rem entirely the loop degrades to reporting immediately -- the old rem behaviour, never a hang. rem ------------------------------------------------------------------ :btwait set "BT_STILL_RUNNING=" for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do ( if /I "%%P"=="btl4.exe" ( rem a PID that was NOT in the pre-launch snapshot is ours set "BT_STRIP=!BT_PRE:,%%Q,=!" if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1" ) ) if defined BT_STILL_RUNNING ( %SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul goto btwait ) echo. echo The game has exited. If it closed unexpectedly, echo send the operator content\solo.log. pause exit /b :badpath echo. echo ================================================== echo ERROR: this file is not in the right place. echo. echo It must sit in the EXTRACTED game folder, next to echo the 'content' and 'build' folders. echo. echo Fix: right-click the .zip - Extract All, open the echo extracted folder, and run this file from THERE. echo (Do NOT run it from inside the zip.) echo ================================================== echo. pause