#!/usr/bin/env bash # #98: which leaking components actually FLASH their panel button? # # Players: "the display buttons aren't always flashing or lighting up on leaking # components" (Oracle), "I'm getting leaks but no indicators" (Lynx), "I am # getting indicators sometimes" (Sauron). Intermittent, not simply unwired. # # The chain is: HeatSink::GetStatusFlags raises bit 0x4 (CoolantLeaking) when # coolantActive && HeatModelActive -> MechTech::TechnicalAssistance sees the bit # CHANGE and calls ReportStatusSet -> GaugeAlarmManager::Activate -> the # per-item lamp resolve in btl4galm.cpp. # # BT_LAMP_LOG prints all three stages: # [techstat] condition 2 SET / CLEARED -- the edge the alarm rides # [galarm] ... -> lamp 0x.. FLASH -- resolved and flashing # [galarm] ... -> NO LAMP RESOLVED (...) -- matched but no lamp (NEW) # # Damage the mech steadily so heat subsystems take crits and start leaking. set -x . /c/git/bt411/scratchpad/night6/bench_common.sh cd /c/git/bt411/content || exit 1 taskkill //F //IM btl4.exe > /dev/null 2>&1 sleep 2 sed "s/^map=.*/map=grass/; s/^time=.*/time=day/" MP.EGG > LEAK.EGG LOG=leaklamp_${1:-post}.log rm -f "$LOG" # Self-damage keeps crits landing on the heat family; autofire keeps heat LOAD # up, which is what coolantDraw (= zoneDamage x heatLoad) scales with. BT_LAMP_LOG=1 BT_COOL_LOG=1 BT_DMG_LOG=1 \ BT_SPAWN_ENEMY=1 BT_AUTOFIRE=1 BT_AF_PERIOD=2 \ BT_SELF_DAMAGE=4 BT_SELF_DAMAGE_ZONE=${2:-dz_rarm} \ bt_launch "$LOG" LEAK.EGG 0x03 sleep 90 taskkill //F //IM btl4.exe > /dev/null 2>&1 sleep 2 echo "=== coolant-leak status edges (condition 2) ===" grep -E "^\[techstat\].*condition 2" "$LOG" | sort | uniq -c | sort -rn | head -15 echo "=== lamp resolution ===" grep -E "^\[galarm\]" "$LOG" | sed 's/[0-9a-fx]\{3,\}/N/g' | sort | uniq -c | sort -rn | head -12