struct VCActorConfig { char *actorName; char *domainName; char *domainExtName; char *userName; char *userDir; char *logName; char *configData; int32 verbose; int32 enable; int32 testMode; FILE *fpLog; }; struct VCBodyCreate_CallbackData { VCBody *body; }; struct VCBodyAttribute_CallbackData { VCBody *body; VCAttribute *bodyPart; VCAttribute *attribute; }; struct VCBodyPartCreate_CallbackData { VCBody *body; VCAttribute *bodyPart; }; struct VCTimer_CallbackData { uint32 dummy; }; struct VCExit_CallbackData { uint32 dummy; }; struct VCGroup_CallbackData { uint32 operation; }; struct VCBodyInput_CallbackData { VCBody *body; VCAttribute *bodyPart; uint32 keyCode; }; struct VCBodyCollision_CallbackData { VCBody *body; VCAttribute *bodyPart; VCCollision *collision; }; struct VCInput_UpdateCallbackData { VCInput *input; VCAttribute *inputResource; uint32 keyCode; }; struct VCInput_CallbackData { VCInput *input; VCAttribute *inputResource; uint32 keyCode; }; struct VCEntityRelocate_CallbackData { VCEntity *entity; VCPositionData *pos; uint32 flags; }; struct VCEntityInvalid_CallbackData { VCEntity *entity; }; struct VCAttributeRelocate_CallbackData { VCEntity *entity; int32 index; VCAttribute *attribute; VCPositionData *pos; uint32 flags; }; struct VCEntityAttribute_CallbackData { VCEntity *entity; int32 index; VCAttribute *attribute; }; struct VCAttribute_CallbackData { VCAttribute *attribute; }; struct VCCollision_CallbackData { VCCollision *collision; }; struct VCIntersection_CallbackData { VCIntersection *intersection; }; struct VCMaterial_CallbackData { VCMaterial *material; }; struct VCRadiator_CallbackData { VCRadiator *radiator; }; struct VCXWindowId_CallbackData { VCXWindowId *xwindowId; }; struct VCVisualViewResource_CallbackData { VCVisualViewResource *view; }; struct VCPseudoGravity_CallbackData { VCPseudoGravity *pseudoGravity; }; struct VCResourceAllocate_CallbackData { char *name; }; struct VCPosition_CallbackData { VCPosition *position; }; struct VCTracker_CallbackData { VCTracker *tracker; }; struct VCSync_CallbackData { VCSync *sync; }; struct VCCollideMonitor_CallbackData { VCCollideMonitor *collideMonitor; }; struct VCTrackerMonitor_CallbackData { VCTrackerMonitor *trackerMonitor; }; struct VCVisualMonitor_CallbackData { VCVisualMonitor *visualMonitor; }; struct VCTexture_CallbackData { VCTexture *texture; }; struct VCRamp_CallbackData { VCRamp *ramp; }; typedef struct { char *configName; uint32 debug; char *nameExt; int logging; char *logExt; char *domainName; int testMode; uint32 verbose; }VCCommandLineOptions ; struct VCEntityDrop_CallbackData { VCBody *body; VCAttribute *bodyPart; VCEntity *droppedEntity; };